Le_Flemard

Member
Jul 30, 2021
167
57
1. Unicorn event/quest isnt fully implemented, correct? I've spotted it like 4 times in the forest looking sad but got no way to proceed.
C:
elseif $forestSRNG="unispot":
    cla
    *clr
    '<center><img <<$set_imgh>> src="images/forest/unicorn.jpg"></center>'
    *nl   
    'You almost miss it, a pale specter of a being standing in the middle of a clearing.'
    *nl
    'A pale while horse, bearing a brilliant ivory horn on its head stands, looking around the forest.'
    *nl
    'You stare at the unicorn for awhile and, while it doesn`t run, it does occasionally glance directly at you.'
    *nl
    'You`re unsure what is causing it, but there is a profound sense of sadness about the scene in front of you.'
        act 'Look away':
            minut+=30
            gt $locP
        end
As you can see from the code, unicorn event doesn't activate any flags, it's just flavor encounter atm. I don't even know if it will ever amount to more than that.
2. Statistics seems bugged. Every win in battle (tested in forest/sewer) is counted as 2.
Should probably be fixed when I finish and snekk implement the battle code refont I'm doing (slowly) atm.
3b. Ledger says 'You do want to commit crimes' by default while meaning 'do not want to'.
C:
if DoCrimes=0: 'You do want to <a href="exec: DoCrimes=1&gt ''ledger''">commit crimes</a>.'&*nl
I think that's a relic of how it was formulated before
4a. I have no idea what to do about the elf ghost. I see her grave but no clue how to talk to her again, if thats what we're meant to do.
Looking at the code, elfghost flag:
  • allow you to visit her grave when next to The Door
  • check to see if you discovered all southern forest locations
  • let you open The Door from the inside
Access to the grave is pretty much flavor text atm.
The Door has impact.
4b. Being infested by tentacles seems to keep increasing the number of tentacles in player body but again i have no idea what to do. Nothing in quest tab about it.
You can choose to leave any number of tentacles at any position in the southern forest (not locations, positions) to create a tentacle nest.
You then can feed your tentacle nest with victims to grow more tentacles and then transform your victim into gazers, craft jewelry, or experience.
 
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Le_Flemard

Member
Jul 30, 2021
167
57
Early prototype of !onBattleEvent
I'm wondering for the southern forest battles, if I should make it so the closer you are to an enemy den, the more chances you have to battle them. (by example, if you're on same northRoad position than the goblin den, you have 90% chance of fighting goblins)
C:
--- !onBattleEvent ---
if ARRSIZE('ARG[0]') ! 0:
    !specific encounter (example: goblin boss)
elseif $loc = 'southForest':
    ! generate battle that occur in south forest (with probability depending on where you are in it?)
elseif $loc = 'sewers':
    ! generate battle that occur in the sewers
elseif $loc = 'tentisle':
! etc...
gs '!registerSidesForBattle'
 

OrgansMissing

Newbie
Dec 3, 2022
71
101
It's a pretty solid way to give the forest and locations a greater feeling of presence and traversal. Like things are actually at certain places.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,086
1,158
1. Unicorn event/quest isnt fully implemented, correct? I've spotted it like 4 times in the forest looking sad but got no way to proceed.

2. Statistics seems bugged. Every win in battle (tested in forest/sewer) is counted as 2.

3a. Crafting any potion gives a text that female potion was crafted.

3b. Ledger says 'You do want to commit crimes' by default while meaning 'do not want to'.

4a. I have no idea what to do about the elf ghost. I see her grave but no clue how to talk to her again, if thats what we're meant to do.

4b. Being infested by tentacles seems to keep increasing the number of tentacles in player body but again i have no idea what to do. Nothing in quest tab about it.
1. The unicorn is used for two events that I don't have in the game, one for the Sultanate and one at the end of Percy's questline.

2. You can win battles several ways. Draining one of their stats to zero, removing them from combat entirely through allies or spells, draining their stamina or draining their health. Sometimes more than one triggers at once. I believe I fixed it but it still may happen.

3a. Fixed.

3b. Fixed.

4a. That quest is related to the Elven City, which is not in the game yet.

4b. Go to the hospital, you have a serious medical condition. You can also visit the temple or the kitsune shrine once you clear it. Dying also removes your tentacles.
 
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Solid Snekk

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Game Developer
May 5, 2017
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Update for 1.99.21 release:

Mutations are exceptionally janky. The system is not even remotely finished but it does work.

I need to work on the wolf bitch mutation a little more and then I'll release it.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,086
1,158
Just an update to how jank QSP coding is, I'm setting the time between when you mutate between five and ten hours.

On a scale of 5 to 10, I just got a 43. QSP is great to code in. This is the bug keeping the release back.
 

Kel2513

Newbie
May 16, 2019
77
71
Just an update to how jank QSP coding is, I'm setting the time between when you mutate between five and ten hours.

On a scale of 5 to 10, I just got a 43. QSP is great to code in. This is the bug keeping the release back.
Haha, speaking of time: At one point my ledger said that my char got impregnated at 04:84 :p. Forgot to take a screenshot or keep the save, sadly. Maybe you can find the issue anyway while working on the current issue.
Good luck.
 

Garnser

Member
Apr 1, 2017
356
502
Just an update to how jank QSP coding is, I'm setting the time between when you mutate between five and ten hours.

On a scale of 5 to 10, I just got a 43. QSP is great to code in. This is the bug keeping the release back.
So how exactly does it work? Is it like in % of a body gene like 80% human, 10% goblin, 10% etc where having certain % mutates pc? Or is it like human body, goblin head and etc. after drinking or eating something like in TiTs? If QSP is breaking again, maybe it simplier will help?
Also maybe QSP is trying to give you an answer to life, the universe and everything, .
 
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Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,086
1,158
Haha, speaking of time: At one point my ledger said that my char got impregnated at 04:84 :p. Forgot to take a screenshot or keep the save, sadly. Maybe you can find the issue anyway while working on the current issue.
Good luck.
Time is one of the most complicated systems in the game and so much as looking at it causes it to break from embarrassment.

I'll take a look though.

So how exactly does it work? Is it like in % of a body gene like 80% human, 10% goblin, 10% etc where having certain % mutates pc? Or is it like human body, goblin head and etc. after drinking or eating something like in TiTs? If QSP is breaking again, maybe it simplier will help?
Also maybe QSP is trying to give you an answer to life, the universe and everything, still failing to do so.
I haven't played TiTs in a long time, I think there was only the initial two planets the last time I played it.

I guess similar to that at the moment, if you have a mutation point for a race you trigger one of their mutations. Eventually I'll get a better system in place but I'll need to go through each race you can mutate into and add which body features are their most prominent.

I'd also need to make those things actually have uses rather than just be text.
 

Kel2513

Newbie
May 16, 2019
77
71
Two, nope, Three questions this time:
1. Is there a way for healers to use spells? Found a protection spellbook and figured shield would be great for my squishy mc.

2. The loot from the enemies...what do i do with it? Gob talisman is useful, i see, but Zombie flesh never makes it to my inventory. Other items are just collecting dust so am i just supposed to sell it in the market?

3. A demon calling herself maceasy took over percy's body and ran off after one-shotting me( a shield spell sure would have been handy lol). Where is the inn that she asked me to meet at? Can i still meet her if i choose to save percy? Dont wanna lose out on demon content just coz of the good healer route^^.
 
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Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,086
1,158
Two, nope, Three questions this time:
1. Is there a way for healers to use spells? Found a protection spellbook and figured shield would be great for my squishy mc.

2. The loot from the enemies...what do i do with it? Gob talisman is useful, i see, but Zombie flesh never makes it to my inventory. Other items are just collecting dust so am i just supposed to sell it in the market?

3. A demon calling herself maceasy took over percy's body and ran off after one-shotting me( a shield spell sure would have been handy lol). Where is the inn that she asked me to meet at? Can i still meet her if i choose to save percy? Dont wanna lose out on demon content just coz of the good healer route^^.
1. The protection spell is for your house/camp once I add in things attacking your home. As for casting, you can be taught magic by a few different people but your magic is not as good as a Witch or Wizard. You can wear a wizard hat if you find it and it boosts your mana capacity.

2. Eventually I'll add more uses for items. There's eventually supposed to be non-witch crafting that goes by D&D rules where it takes a full week-month to make a single batch of potions. It's what the demonic apothecary is going to be used for.

3. On the western road, but that event is not in the game yet.
 
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Solid Snekk

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Game Developer
May 5, 2017
1,086
1,158
I have fixed the time issue but decided that the pack bitch quest needs an additional event series.

More or less you can be mounted by random dogs. Fun stuff. I have most of it written and just need to test it out.

Update 1.99.21 will be out in a few hours time.
 
  • Yay, new update!
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Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,086
1,158
1.99.21 is up over on .

The mutation system is going to change as it was just the first system I made that semi-works. It will be refined and made better over time, just like the pregnancy system was when I originally added that if you played this long enough ago to remember how jank the original system was.

Speaking of pregnancy, I have a question: Should pregnancy be moved closer to real world times for birth or are they fine as is? The current time is around a month but when I initially introduced pregnancy it was actual 9 months for a human baby without the options to increase pregnancy time as you have now.

I'm thinking or going through all the sex scenes and making a mention of the size of your belly and since I would be working adjacent to pregnancy I thought I'd ask.
 
Jul 28, 2019
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I think it is fine as it is. Imagine the 'fun' of last of the line if it is 9 months per new member minimum. Or at least make elves exceptions if those silly humans have to take nine months.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,086
1,158
I think it is fine as it is. Imagine the 'fun' of last of the line if it is 9 months per new member minimum. Or at least make elves exceptions if those silly humans have to take nine months.
About that:

1. Elves would normally take longer than humans, the longest of any pregnancy
2.
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Kel2513

Newbie
May 16, 2019
77
71
1.99.21 is up over on .

The mutation system is going to change as it was just the first system I made that semi-works. It will be refined and made better over time, just like the pregnancy system was when I originally added that if you played this long enough ago to remember how jank the original system was.

Speaking of pregnancy, I have a question: Should pregnancy be moved closer to real world times for birth or are they fine as is? The current time is around a month but when I initially introduced pregnancy it was actual 9 months for a human baby without the options to increase pregnancy time as you have now.

I'm thinking or going through all the sex scenes and making a mention of the size of your belly and since I would be working adjacent to pregnancy I thought I'd ask.
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yilkin

dl.rpdl.net
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Feb 23, 2023
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Vicindio-1.99.21
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Serpream

Newbie
Jun 7, 2018
24
2
1.99.21 is up over on .

The mutation system is going to change as it was just the first system I made that semi-works. It will be refined and made better over time, just like the pregnancy system was when I originally added that if you played this long enough ago to remember how jank the original system was.

Speaking of pregnancy, I have a question: Should pregnancy be moved closer to real world times for birth or are they fine as is? The current time is around a month but when I initially introduced pregnancy it was actual 9 months for a human baby without the options to increase pregnancy time as you have now.

I'm thinking or going through all the sex scenes and making a mention of the size of your belly and since I would be working adjacent to pregnancy I thought I'd ask.
Honestly from a design point it would depend on mutation and pregnancy type.
I would do this order by type like -
Heavy Drug/Cursed > Tenticles/Eggs > Demon/Unnatural > Canine/Beast > Human
 
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