Snu Snu rewards. Nice.
I'm poking around in various quests, so here are a few nitpicks that probably don't matter, but I'll mention 'em anyway.
1. I'm changing how the fibroin/ovi contamination works, those are the variable names. Right now both do the exact same thing as lube so I can make lube and them each more unique.
Ovi is basically going to be honey comb and while you're digesting it you get the horny boost.
Fibroin is injected and, at game start, has no cure. It will be a permanent effect if bitten. It also stacks. The PC can cure it by dying or using a reset potion, but finding a cure is an entire quest now and the purpose of the soldier that you rescue.
1a. I know, I'm probably going to rewrite some of that. I think it repeats a lot in certain ways.
She also has no reason to tell you the truth. Multiple people the game are lying to you and some can be called out on their bullshit.
There is a hint of truth to her words, if you just let her go then most spider attacks stop and citizens won't be found being violated by spiders in the forest.
1b. Idle threat and a thing to scare players. You can harvest fibroin from any dead spiders and the den next to the rebuilt hive always has spiders in it.
1c. Bee girls use their stingers as weapons, a weapon that the PC gets if they turn into a bee girl, and have natural armor. They also have natural armor and heavier metal armor prevents them from flying.
1d. I didn't do anything to Fort Reach, the only thing I added was adding the start to the spider quest to the trigger for the bandit attack on the fort. What happens when you try to enter it?
2. She hates dicks.
3. I'm thinking about if I want to allow Avedon NPCs to travel to other islands because when you lose your allies due to dying/other reason I want a generally believable way for them to be back at their homes. Bill, despite not knowing anything about it, would not be keen on visiting a place called Tentacle Island.
4. You can, in fact I think I fixed a bug where you could never leave said orgy.
4a. There's a giant snake indent in the main door and a giant snake idol in a kobold den. Even without putting two and two together the PC would realize that gold is probably worth something.
4b. I can add a Kobold ambassador that lets you use the Corridor to the farm. Free transport to Circe's hut or the Dragon Isles at a whim.
4c. They're pretty obedient, Lo makes it a point to say that the Kobolds worship you now.
I noticed a problem in the combat system. At least, I think so. Personally I always choose the warrior in my test runs.
For example, if I have the light pirate armor, my AC is high enough to prevent the enemy from hitting me in most cases when it comes to low level enemies, such as zombies, wolves, goblins and dogs. If my character has even a low Knowledge, I also have miss them. In the end it results in a fight due to exhaustion, where my character loses because he has run out of stamina.
Furthermore, it is slow to level up by killing monsters, I am actually forced to go and buy steroids, first going through the sewers for the infinite money "glitch" (black jack). No it's not a glitch, just use quick saves to never lose. In this sense, a maximum limit of possible money to bet could be set. Because at a certain point I was playing with billions starting from 40 gems.
mine are just observations, you can ignore them
There are definite flaws in my combat system but I'm not a skilled enough programmer to really iron them out. I'll see if I can add something to fix that problem.
I'm also working on the arena, which offers double xp for winning fights, to both make it more obvious that this is the non-drugs way to level up and to add more ways to fight.