jack92783

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Mar 7, 2017
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I assume you already found it, but it's been in 1.96 and 1.97 (though for some reason I managed to force my way past it in 1.96). Location Graveyard, line 24 is "if MaidCock=3", but you need the tomb as well to proceed the "HamstringHelp" questline 6 or 7, at which point you will have a MaidCock variable of 4.

Changing it to >=3 fixed the issue. I'm not sure if there's a reason to restrict access to the location after originally finding it, though.

EDIT: Sam Adelaide isn't human, since he doesn't produce "humancum", but rather "adecum". This makes it impossible for him to impregnate anyone from more civilized races.

Luckily, Snekk already did the hard part by setting up the array to recognize "adecum" as a valid variable. So, you add two more entries to the end of the "preg" location immediately before "elseif $pregSRNG="vinecum":":

Code:
  elseif $pregSRNG="adecum":
    if rand(1, 100)+adecum>=95 and race=1 or rand(1, 100)+adecum>=95 and race=3 or race=1 and fertilewomb=1 or race=3 and fertilewomb=1:
        adePreg=1
        womb=1
        pregnant+=1
        preggo+=1
        daypass+=30
        lact+=10
        if Womb=1 and Pill=0: set preghour=hour&set pregminut=minut&set pregday=day&set pregmons=month
        if BroodMotherMutation=1: gs 'cumexp'
        gs 'nocum'
    elseif rand(1, 100)+adecum>=95 and rand(1, 100)+adecum>=95 and race=2 or race=2 and fertilewomb=1:
        adePreg=1
        womb=1
        pregnant+=1
        preggo+=1
        daypass+=30
        lact+=10
        if Womb=1 and Pill=0: set preghour=hour&set pregminut=minut&set pregday=day&set pregmons=month
        if BroodMotherMutation=1: gs 'cumexp'
        gs 'nocum'
    end
This is copying the "humancum" variables and adding them to the end, but changing "humancum" to "adecum" and "humanpreg" to "adepreg". This is likely not the ideal fix, since it has two entries: One for human/goblin mothers, and another for elves, but both produce the same same progeny, "adepreg". So, depending on whether Snekk winds up setting up different pregnancy scenarios for elf mothers or not, it could likely be greatly simplified.

If I understand correctly, it's possible you could just remove the race restrictions and go with something like this, but I don't trust my understanding of this stuff enough:
Code:
elseif $pregSRNG="adecum":
    if rand(1, 100)+adecum>=95 or fertilewomb=1:
 
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Laughingfox

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Apr 2, 2017
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Hm. I've run into a snag and my pudding brain isn't helping out in the slightest. Can you recall a scene in animation, movie, whatever, where one lead it tugging the other along, possibly into a building or room?

Looking for a reference. It should be terribly easy to find, but for whatever reason I'm 'drawing' a blank. ha. ha.
 

Solid Snekk

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Game Developer
May 5, 2017
1,089
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Would it be possible to have either an Artificer/Inventor and/or Alchemist style class at some point once things are more ironed out?
Artificer class lets you upgrade your weapons and lets you make little helper robots to collect materials for you. It is the upgraded version of the Trapper which can only collect pelts, herbs and leather while the robots can collect iron.

Healer can make cure-all potions but has to do it on the spot as the potions don't have a shelf life. You also don't get attacked by animals.

Witch lets you make potions like One does if you have the materials. It is technically an upgrade to the Healer but you lose the animal friendship ability.

Hm. I've run into a snag and my pudding brain isn't helping out in the slightest. Can you recall a scene in animation, movie, whatever, where one lead it tugging the other along, possibly into a building or room?

Looking for a reference. It should be terribly easy to find, but for whatever reason I'm 'drawing' a blank. ha. ha.
Are you talking about those facebook vacation pictures where the girl is leading the guy or where one person is just dragged to bed?
 
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Laughingfox

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Apr 2, 2017
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Artificer class lets you upgrade your weapons and lets you make little helper robots to collect materials for you. It is the upgraded version of the Trapper which can only collect pelts, herbs and leather while the robots can collect iron.

Healer can make cure-all potions but has to do it on the spot as the potions don't have a shelf life. You also don't get attacked by animals.

Witch lets you make potions like One does if you have the materials. It is technically an upgrade to the Healer but you lose the animal friendship ability.



Are you talking about those facebook vacation pictures where the girl is leading the guy or where one person is just dragged to bed?
Now I'll have to look those up, but I was thinking something a touch more comical. This is a little tricky to describe without finished pics, but I'll give it a shot:

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Artificer class lets you upgrade your weapons and lets you make little helper robots to collect materials for you. It is the upgraded version of the Trapper which can only collect pelts, herbs and leather while the robots can collect iron.

Healer can make cure-all potions but has to do it on the spot as the potions don't have a shelf life. You also don't get attacked by animals.

Witch lets you make potions like One does if you have the materials. It is technically an upgrade to the Healer but you lose the animal friendship ability.
1. This isn't a class idea but more of I'd like your thoughts on the subject. What are your thoughts on hemomancy (blood magic)? I'm not just talking basic spells like blood bolt or blood spike, I'm talking more sophisticated aspects. Like infusing your own blood to give you speed boost or strength. Or infusing opponits blood to drain them of strenght. Could always go with good old fashion puppeteering. So yeah what are your thoughts as a whole on blood magic?

2. While talking about infusing magic into blood that made me think of a magic warrior class (like a zephyr). A class that infuses magic into their punches and kicks for added oomph. Or instead of adding extra oomph to their punches they instead added extra effects to it. For example a kick from a fire spell infused kick would hit for the kick then explode on contact basically kicking them with a bomb. Or with wind infused into a punch even if with your increased speed you were to miss your punch would cause slicing damage. Using the displaced air from your punch to create blades. Obviously infusing magic into yourself or others requires INSANE amount of focus and training so it would not be something anybody could wield willingly or lightly. Also would not be something easily accessible. Meaning an area with high magic training would be required (so not anywhere in game at the moment). But your thoughts on that too I guess?
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,089
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Now I'll have to look those up, but I was thinking something a touch more comical. This is a little tricky to describe without finished pics, but I'll give it a shot:

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With most scenes that I can't find art for, as in right now as I'm going through the Salt Marshes and working on the zombies, the scenes default to human since art for other races simply doesn't exist.

As for inspiration, the most recent game I've played that had scenes like that was Summertime Saga. Not worth playing the whole game just for those scenes but I honestly can't think of any other game that had them.

1. This isn't a class idea but more of I'd like your thoughts on the subject. What are your thoughts on hemomancy (blood magic)? I'm not just talking basic spells like blood bolt or blood spike, I'm talking more sophisticated aspects. Like infusing your own blood to give you speed boost or strength. Or infusing opponits blood to drain them of strenght. Could always go with good old fashion puppeteering. So yeah what are your thoughts as a whole on blood magic?

2. While talking about infusing magic into blood that made me think of a magic warrior class (like a zephyr). A class that infuses magic into their punches and kicks for added oomph. Or instead of adding extra oomph to their punches they instead added extra effects to it. For example a kick from a fire spell infused kick would hit for the kick then explode on contact basically kicking them with a bomb. Or with wind infused into a punch even if with your increased speed you were to miss your punch would cause slicing damage. Using the displaced air from your punch to create blades. Obviously infusing magic into yourself or others requires INSANE amount of focus and training so it would not be something anybody could wield willingly or lightly. Also would not be something easily accessible. Meaning an area with high magic training would be required (so not anywhere in game at the moment). But your thoughts on that too I guess?
1. I'm all for adding unethical magic into the game. Max level necromancy lets you attack cities with an army of undead. I'm all for having the PC rip out everyone's blood and create the philosopher stones from Full Metal Alchemist.

How would this interact with the PC gaining vampiric abilities? I assume there would be overlap, but we can just give a super power if you have both like the Wizard and Wizard hat giving Fireball.

Would these infusions be something akin to the Witcher, where its a potion that you take before/during battle or could it slot into my mutation system and you sweat nitroglycerine and that is why your punches explode?

If it is the second one then I can add that to the Plague Doctor gf you get because her whole thing is giving you weird and unusual mutations.

2. That sounds more like an elemental monk, but it can be a battlemage or a zephyr as well. Would these abilities be interchangeable or would you need to focus in places that represent that element such as the lava portion of the demon prison for fire or the mountain tops for wind?
 
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1. I'm all for adding unethical magic into the game. Max level necromancy lets you attack cities with an army of undead. I'm all for having the PC rip out everyone's blood and create the philosopher stones from Full Metal Alchemist.

How would this interact with the PC gaining vampiric abilities? I assume there would be overlap, but we can just give a super power if you have both like the Wizard and Wizard hat giving Fireball.

Would these infusions be something akin to the Witcher, where its a potion that you take before/during battle or could it slot into my mutation system and you sweat nitroglycerine and that is why your punches explode?

If it is the second one then I can add that to the Plague Doctor gf you get because her whole thing is giving you weird and unusual mutations.

2. That sounds more like an elemental monk, but it can be a battlemage or a zephyr as well. Would these abilities be interchangeable or would you need to focus in places that represent that element such as the lava portion of the demon prison for fire or the mountain tops for wind?
1. It's funny how Lich, Vampires and Hemomancers are so similar but all different. I always thought of it like this. Liches are soul based. Powerful undead wizards that have aquired their power due to binding their sould to an inanimate object otherwise known as a phylactery. Usually the process for this requires several, dozen or even hundreds of souls. A vampire is a creature that has some transformative capabilities although limited to only a handful of creatures (bat's or in some cases wolves). They have hypnotic powers and superhuman strenght, speed, etc. Not uncommon for them to be magical orientated. But that doesn't mean they can use hemomancy. Although it's common because vampires need blood to live. Hemomancers use blood for their magic. Usually instead of consuming mana to cast spells they consume blood but it's not unheard of using mana and blood. So I don't see how they'd need to interact unless you plan to give vampires hemomancy by default. In which case it'd just be a situation where you can go either lich or vampire as an upgraded class sort of like artificer or witch

1a. The for magic infusions it would depend. If you're going for a situation where it has an unusual physical effect like poison for example then a witcher style flask or Plague Doctor gf works for that. Basically poisoning yourself to cause poison blood for your blood magic. Or sweating nitroglycerine for explosive punches. If you're going along the infusion to boost yourself then a spell works. Basically you'd be using your mana to give your body an unnatual kick. Like adrenalin causing increased strenght in humans. Think of it this way, you channel a spell as you fight either as you make contact or just before you make contact you cast the spell from the point of contact.

2. I thought an elemental monk was a monk that could use elemantal spells like fire ball or warter spurt. Not an actual fighting style revolving around your punches and kicks being the spell. If an elemental monk does that then nevermind.

2a. I'd assume it's a different fighting style like taekwondo is different then jiu jitsu or karate but if you knew them you'd be able to use them interchangeably. As for acquiring the abilites I'd assume you'd need to have monk training plus magic training. If you're the one to discover the "spells" or combat style then a place to focus and train the specific style like the lava room for fire or the forest for earth. Lake obviously for water. Not sure about air, maybe an open field or mountain top? If you are learning the style from someone then those locations wouldn't be as needed but they could help to expedite the process or a trainer might need those location to teach you how to focus you mana to flow how you'd want.


3. Best way to describe it would be to think of mana as a pool inside your core. A wizard pulls from this pool to externally create or manipulate what they want. The thing I'm thinking of is instead of pullling it out of you you move it to where you want your spell to be cast from on your body. The mana you'd need would be reduced because extra isn't needed to remove it from you but it's range is limited. Thus making your punches and kickes have magical effects. Plus because you're manipulating you mana internally you could use it to boost yourself for a constant mana drain. Like if you infuse air into your legs you can run faster or dodge easier due to being lighter. But because you need to keep the spell running mana is being drained constantly. I can try and clarify more if it's still sound confusing because writing this is making me confused.
 

Laughingfox

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Apr 2, 2017
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875
Semi related, but to add a potential suggestion and twist to the gaining power from this or that essence - be it air, water, etc:

As this is a sexy pron game, why not add a sexy twist? To *truly* tap into one of these elements, one must tap, or be tapped, by the elements in the truest sense. (Said in a wise mystic voice before it breaks into a gurgle of throating a monster wang: Sung Snu Snu of the Path of Bountiful Endurance.)

Similar to boning the lava creature for the creation of the dragon egg - the PC will need to seek out these high powered spirits, defeat them in combat (or show potential), then gradually adapt to their 'essence'. (You get fucked/fuck them.)

I mean.. A lot of us have seen the Shiva summons in various Final Fantasy games. Then there's Ifrit or a giant ass hellhound/Cerebus, which of course would come with three dongs.

It's like Avatar, but way sexier.

Side note, you mentioned before there would be issues if the playes was garbed in a way that couldn't resist elements. This, along with jewelry/enchantments, could be a fun way to tackle some of that problem.

Why can the PC stand the heat? They fucked a literal phoenix. Had sex with twin serpents in a moving waterfall. Etc.

On the topic of martial goodness, if you prefer avoiding names of moves for things that exist (or not), in a similar line to thinking of above, there could be Martial masters sprinkled through the world that require you to train "with" them to learn the technique. (You must defeat Shen Dong to stand a chance.) You could add parodies of thunder thighs Chun Chun, a Hungry Wolf (combine John Talbain and Terry Bogard), Mai Shiranui, a Dancing Idol that moonlights as a priestess... you get the idea.
 
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I forgot which class revolved around bombs but I think it would be interesting if it had the added ability to make sure that your bombs never hit your allies; which is to say that bombs if thrown close enough to your friends, could actually hurt them. However if this is undesirable, then that bomb class can instead focus on crafting different bombs of differing magnitudes and damage types.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,089
1,160
Semi related, but to add a potential suggestion and twist to the gaining power from this or that essence - be it air, water, etc:

As this is a sexy pron game, why not add a sexy twist? To *truly* tap into one of these elements, one must tap, or be tapped, by the elements in the truest sense. (Said in a wise mystic voice before it breaks into a gurgle of throating a monster wang: Sung Snu Snu of the Path of Bountiful Endurance.)

Similar to boning the lava creature for the creation of the dragon egg - the PC will need to seek out these high powered spirits, defeat them in combat (or show potential), then gradually adapt to their 'essence'. (You get fucked/fuck them.)

I mean.. A lot of us have seen the Shiva summons in various Final Fantasy games. Then there's Ifrit or a giant ass hellhound/Cerebus, which of course would come with three dongs.

It's like Avatar, but way sexier.

Side note, you mentioned before there would be issues if the playes was garbed in a way that couldn't resist elements. This, along with jewelry/enchantments, could be a fun way to tackle some of that problem.

Why can the PC stand the heat? They fucked a literal phoenix. Had sex with twin serpents in a moving waterfall. Etc.

On the topic of martial goodness, if you prefer avoiding names of moves for things that exist (or not), in a similar line to thinking of above, there could be Martial masters sprinkled through the world that require you to train "with" them to learn the technique. (You must defeat Shen Dong to stand a chance.) You could add parodies of thunder thighs Chun Chun, a Hungry Wolf (combine John Talbain and Terry Bogard), Mai Shiranui, a Dancing Idol that moonlights as a priestess... you get the idea.
I suppose, since you guessed the entire thing, that I can tell you that what you've said is exactly how the classes work.

The classes are spirits, of a sort, that embody certain noble or ignoble aspects of the world. They latch onto objects of power, such as statues or art, but some just exist in the world.

The Healer statue requires you to be a good person, with Good Karma higher than your Bad Karma. The Warrior statue requires you to have a certain number of arena wins.

The Archer and Monk classes are given by old men and listening to them talk lets you be those classes.

Upgrades to these classes require meeting more powerful spirits or souls. A lewd version of the Monk class is given by the Monk teacher's slutty daughter, for example.

Gosh.
I love this game
Glad you enjoy.

I forgot which class revolved around bombs but I think it would be interesting if it had the added ability to make sure that your bombs never hit your allies; which is to say that bombs if thrown close enough to your friends, could actually hurt them. However if this is undesirable, then that bomb class can instead focus on crafting different bombs of differing magnitudes and damage types.
If your allies take a certain amount of damage they drop out of the fight and stop assisting, but they're back in the next fight if you still have them. Not too big of a loss.

As for friendly fire, you can only hurt yourself.
 
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Laughingfox

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Apr 2, 2017
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I suppose, since you guessed the entire thing, that I can tell you that what you've said is exactly how the classes work.

The classes are spirits, of a sort, that embody certain noble or ignoble aspects of the world. They latch onto objects of power, such as statues or art, but some just exist in the world.

The Healer statue requires you to be a good person, with Good Karma higher than your Bad Karma. The Warrior statue requires you to have a certain number of arena wins.

The Archer and Monk classes are given by old men and listening to them talk lets you be those classes.

Upgrades to these classes require meeting more powerful spirits or souls. A lewd version of the Monk class is given by the Monk teacher's slutty daughter, for example.



Glad you enjoy.



If your allies take a certain amount of damage they drop out of the fight and stop assisting, but they're back in the next fight if you still have them. Not too big of a loss.

As for friendly fire, you can only hurt yourself.
1) Whoops! Didn't mean to steal any thunder, mostly piggybacking off of Throw_AwayPower's energy there and couldn't actually sleep, thus the written nonsense, haha.

Basically was reading the post over with the mention of elementals and techniques, and thought of Avatar the Last Airbender with its spirit world, martial art goodness, and elements, and thought... why not lewd? Seemed to suit the world you are creating anyway.

2) Also, you made a lewd martial artist style/class? D'awww!

Super curious what that entails. Now I'm looking forward to it the new goodness even more, were it actually possible.

3) So if I'm understanding what you wrote our allies will be targetable by baddies, instead of pumping out random abilities, attacks, effects in the background? Will they be controllable, or is this more of a autopilot AI sort of deal?

4) Apologies, mind is kind of whirring with the possiblities. How do those odd class items that grant abilities work with this system? Is there a single slot for them, or are there various types in different places? And how many of these can be used at a time?

You weren't kidding about upping your coding skills. Just *talking* about this is making me dizzy, haha.
 
Last edited:
Mar 23, 2022
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I suppose, since you guessed the entire thing, that I can tell you that what you've said is exactly how the classes work.

The classes are spirits, of a sort, that embody certain noble or ignoble aspects of the world. They latch onto objects of power, such as statues or art, but some just exist in the world.

The Healer statue requires you to be a good person, with Good Karma higher than your Bad Karma. The Warrior statue requires you to have a certain number of arena wins.

The Archer and Monk classes are given by old men and listening to them talk lets you be those classes.

Upgrades to these classes require meeting more powerful spirits or souls. A lewd version of the Monk class is given by the Monk teacher's slutty daughter, for example.
1. Makes me wonder what the idol for hemomany would be. Is it going to be the holy/unholy IV bag of sageness? This is a joke, I don't actually want to know. I'll rather find out.

2. How do classes effect how people see you? For example If I'm a Witch will Percy see me and act differently then if I was a Warrior? I mean for the sake of not needing to code as much or a head ache from the spagetti of code (lots of coding with lots of variables) that would be required. I can see having them all act the same. Well with the exception of Karma being a thing apparently.

2a. The reason I ask is because if you were to do a lich class (not saying you have to) I could see Death being extremely
pissed at you to put it lightly. What with you either taking souls and trapping them forever or you taking souls and destroying them for power. When her whole existence is to help souls move on making you an opposite to Death. Which could be very interesting with the chosen start. Although to make it less of a hassle you could just make it so the events of obtaining said class invokes the ire of Death but outside of that she's not any different.

3 Woot woot. Lewd monk.
So if I'm understanding what you wrote our allies will be targetable by baddies, instead of pumping out random abilities, attacks, effects in the background? Will they be controllable, or is this more of a autopilot AI sort of deal?
I think your allies should be autonomous or at least mostly. Maybe a stop and go but that's about it. They are individuals after all. Yes, even your dog. Maybe if some sort of mind control was added sure. Having full control over them but taking away their individuality. But that's a whole different boat, mind control I mean. Regardless that's neither here nor there and would be up to the discretion of Solid Snekk and is just my thoughts.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,089
1,160
1) Whoops! Didn't mean to steal any thunder, mostly piggybacking off of Throw_AwayPower's energy there and couldn't actually sleep, thus the written nonsense, haha.

Basically was reading the post over with the mention of elementals and techniques, and thought of Avatar the Last Airbender with its spirit world, martial art goodness, and elements, and thought... why not lewd? Seemed to suit the world you are creating anyway.

2) Also, you made a lewd martial artist style/class? D'awww!

Super curious what that entails. Now I'm looking forward to it the new goodness even more, were it actually possible.

3) So if I'm understanding what you wrote our allies will be targetable by baddies, instead of pumping out random abilities, attacks, effects in the background? Will they be controllable, or is this more of a autopilot AI sort of deal?

4) Apologies, mind is kind of whirring with the possiblities. How do those odd class items that grant abilities work with this system? Is there a single slot for them, or are there various types in different places? And how many of these can be used at a time?

5) You weren't kidding about upping your coding skills. Just *talking* about this is making me dizzy, haha.

1. I didn't mean it in any offensive way, I meant that I should explain it in more detail.

2. Still working on it but it isn't going the way I like. It works, but not well.

3. Both. If they have a physical body they can be hit and no longer aid in that session of combat.

4. You can only have one class and you can only have one accessory, even if one item is a cape and another item is a hat. Strictly balance reasons as having multiple classes would be far too unbalanced.

Some overlap, such as the Witch gaining the Healer's inert potions that can be made into healing potions, but they do not gain the Healer's animal friendship that stops animals from attacking you.

The Wizard Hat gives the wearer unlimited mana just like the Wizard, but if combined with the Wizard class you get a super powerful spell.

The Trapper can make traps to passively gain crafting materials from sites, but the Artificer class does all that and more at the expense of having to manually go and collect the materials.

5) Most scenes have been ported over with no issues, but I'm slowly working through Junktown and the slums now. The only enemy that is more or less complete is the Zombie.

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Laughingfox

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1. I didn't mean it in any offensive way, I meant that I should explain it in more detail.

2. Still working on it but it isn't going the way I like. It works, but not well.

3. Both. If they have a physical body they can be hit and no longer aid in that session of combat.

4. You can only have one class and you can only have one accessory, even if one item is a cape and another item is a hat. Strictly balance reasons as having multiple classes would be far too unbalanced.

Some overlap, such as the Witch gaining the Healer's inert potions that can be made into healing potions, but they do not gain the Healer's animal friendship that stops animals from attacking you.

The Wizard Hat gives the wearer unlimited mana just like the Wizard, but if combined with the Wizard class you get a super powerful spell.

The Trapper can make traps to passively gain crafting materials from sites, but the Artificer class does all that and more at the expense of having to manually go and collect the materials.

5) Most scenes have been ported over with no issues, but I'm slowly working through Junktown and the slums now. The only enemy that is more or less complete is the Zombie.

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That is wild! I'm assuming the first mission is designed to fail, or is this simply an example of why level one heroes should be sticking to fighting giant rats in the innkeepers basement (and get graped by them)?

The days of doing a marathon of thirty some encounters on zero stamina are no more, seems like.

Definitely sounds like we should train that stat up.

I wonder if there shouldn't be a skill, mutation, or ability learned to lower the penalty if combating while pregnant or with exaggerated attributes?

*Audible snicker* If its amazonian in background, you could call is size queen.

Actually, given the cat theme, it may be a bit redundant in theme with giant wolves, but monster cats in the wild could be a fun addition, legend of Opala style.

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What would you even call a hero/heroine that tends to focus on rescuing the adventurers that couldn't rescue themselves? It's not exactly Bounty Hunting, per se.

2. We are certainly full of fabulous ideas, so if you get stuck, feel free to pick our brains where we can woefully overcomplicate things even further, haha!

4. Makes sense. What's the overlap with Omnibus and Lewd Monk, I wonder.
Actually, given how much trouble it is to gain that class, the item for it is bound to be a pain in the rear (probably literally.)

Or Lewd Monk and Cat Caster. ...Can you use the cat caster without actually being a catgirl?

...And I feel like this question is coming in a full circle, but does combining a Lewd Monk and a Dragon Rider mean you fuck dragons?
 
Mar 23, 2022
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1. I didn't mean it in any offensive way, I meant that I should explain it in more detail.

2. Still working on it but it isn't going the way I like. It works, but not well.

3. Both. If they have a physical body they can be hit and no longer aid in that session of combat.

4. You can only have one class and you can only have one accessory, even if one item is a cape and another item is a hat. Strictly balance reasons as having multiple classes would be far too unbalanced.

Some overlap, such as the Witch gaining the Healer's inert potions that can be made into healing potions, but they do not gain the Healer's animal friendship that stops animals from attacking you.

The Wizard Hat gives the wearer unlimited mana just like the Wizard, but if combined with the Wizard class you get a super powerful spell.

The Trapper can make traps to passively gain crafting materials from sites, but the Artificer class does all that and more at the expense of having to manually go and collect the materials.

5) Most scenes have been ported over with no issues, but I'm slowly working through Junktown and the slums now. The only enemy that is more or less complete is the Zombie.

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So does that mean there's now a repercussion to having no energy? So I can't work 5 years straight as waiter with only something to yeet off a cliff at the end and practically infinite money. You're now telling me I also need to sleep like a normal living creature, ugh. How do I turn undead so I don't need to do that. In all seriousness though good. It was a little weird having sleep be in the game but used to fast travel 90% of the time.

Pregnancy sounds more interesting now. Both positively and negatively (that's not a bad thing). Being pregnant having combat reductions is nice. Depending on how severe it's penalties are could be very interesting, forcing you to think before you fight. Giving birth anywere is also nice. Could be interesting too. I'd assume the birthing process is very physically draining and if you give birth in the wrong place could be very disastrous both for you and/or the spawn if you wanted to keep it. Also depending on who you're with and what you're popping out.

As Laughingfox mentioned if you are to give a skill, mutation or ability to reduce the penalty I'd suggest making a pregnancy reduction one separate from an enlarged body parts one. You could make them obtainable at the same time or not that's up to you. Actually if it's separate that'd probably force it into a mutation huh? I just feel like learning to cope with large assest is different then a large belly which will be reduced after birth. Your call though, I'm fine either way.

I have a question regarding swapping classes. If you swap classes will you need to redo the requirement to get it or will it be situational? For example swapping to warrior is just get to x in the arena and can be done at anytime. But let's say to become an incubus or succubus it requires a sacrifice of a newborn. Will you need to sacrifice a newborn again if you were to swap off of a succubus/incubus then back? This is an example using classes I know are in game and by no mean do I expect those classes to function like that. Well the warrior sure but not the succubus/incubus.
 

jack92783

Newbie
Mar 7, 2017
66
37
A couple more changes I made to make it more accessible. The first one is a couple new cheat options in the Quest Reset tab:
Code:
if frogsecret>0: 'Reset <a href="exec: frogsecret=0&gt ''resetquests''">frogsecret</a>.'&*nl
act 'Pirate Ship to Avedonian Port':
    PirateLoc=0
end
The first one resets the frog quest, since your choice there can block some things. The second one, as it says, resets your personal ship to Avedonia, since it sometimes vanishes and is not available from any of the accessible ports.

The second one was that I was trying to figure out why the "pending mutations" window didn't work. Apparently, you can't just have variable='string'. It needs to be set $variable='string', leading to:
Code:
if BeeMutate>=2: ears=4
if WolfMutate>=2: ears=5&set penistype='knotted'
if CowMutate>=0: set $penistype='flared'
if CatMutate>=2: ears=5
The next one is fixing the cabin purchase. It set the variable when you bought the cabin to 2, rather than 1. Since he mentions that the cabin is a pre-fab, I think it's intended to be instant, not another case of showing up to direct the builders:
Code:
    act 'Ask about building a cabin for guests':
        cla
        *clr
        '<center><H4>Patrick the Foreman</H4></center>'
        '<center><img <<$set_imgh>> src="images/npcs/amrel/pat.jpg"></center>'
        *nl
        '"I have a pre-fab in stock, just finished refurbishing it. 2,000 gems."'
        *nl
        'He picks up a clipboard and marks something off.'
        *nl
        '"Interested?", he asks with a smile.'
            if money>=2000:
                act 'Buy it':
                    farmcabin=1
                    minut+=15
                    money-=2000
                    gt $locP
                end
            end
            act 'Decline for now':
                minut+=15
                gt $locP
            end
    end
The arena capture quest has a flipped variable- in order to get the quest, you need to already be on it. "if arenarep>=10 and capturequest=1" should be "and capturequest=0" instead.

At Circe's hut, the wrong variable is set for the cow potion. Snekk has it set to inventar[63] which is the pointer for contraceptive, not lactaid. What you want is inventar[62].

In the prison cellblock, there's a variable "frogsecrets=3". The variable set by the frog quest is "frogsecret=3"(not plural). So, you would never see the person when visiting the cellblock.

In the "slavemeet" location, there's a condition set for "inventar[16]=1", which points at goblin talismans. Unfortunately, NPC goblins will drop talismans when you kill them, so you'll often have more than one talisman. Changing this to >=1 unblocks an option which allows one more step in one of the schemes.

Finally, in a variety of NPC dialogues, there was a variable set for "brothelrepair=7". In many of those, I changed that to >=7. When you actually open the brothel, the repair variable goes to 8, which means that you had to talk to every relevant NPC before actually opening the place up, lest you miss out on some content.
 
Apr 29, 2022
126
18
I suppose, since you guessed the entire thing, that I can tell you that what you've said is exactly how the classes work.

1. The classes are spirits, of a sort, that embody certain noble or ignoble aspects of the world. They latch onto objects of power, such as statues or art, but some just exist in the world.

1a.The Healer statue requires you to be a good person, with Good Karma higher than your Bad Karma. The Warrior statue requires you to have a certain number of arena wins.

(...)

2. If your allies take a certain amount of damage they drop out of the fight and stop assisting, but they're back in the next fight if you still have them. Not too big of a loss.

As for friendly fire, you can only hurt yourself.
1. Can't help but wonder what would such manifestations of the artificer and demolitions expert could be. While they would likely be close to or related to Dana, it would be interesting to showcase their intertwined relationship of creation and destruction like that saying by that funny Russian guy: "The passion for destruction is a creative passion, too!", Maybe these embodied items are either close to each other or have a symbiotic relationship to one another.

If you indulge me, these could represent the cosmic forces that are needed in the creation and destruction of complex systems. What do such complex systems entail? Well, anything from a specific ecosystem in nature, to a town, a nation or even a play! There is an entire academic field on "complex systems" that details more on them but lets focus on these environments with living beings that affect themselves, each other and their environment as well. These forces of creation and destruction would embody each gradual shift as well as great upheavals that need to destroy something already existing to create something new. From the course of evolution through the ages; to the fall of an empire which gives rise to grassroots lead communities or warring factions; to a mere manuscript's drafts. Maybe that is what those items could embody.

1a. This implies two things that I want to take note of. One is the existence of a karma system, and the fact that you have separate meters for such karma. I can understand the design appeal of a system like karma, it's much easier to have actions add +/- 1 to either meter and have characters and factions treat you on that than to have thousands of meters for each character to be checked or added to based on what you do; however a karma/moral system reveals the values of the developers involved in weird ways. While it is easily agreeable to have rape give bad karma and consensual sex good karma, it gets weird with looting for instance when if you do it like Bethesda forced Obsidian to add karma to New Vegas, it's fine to take the belonging of raiders but you get bad karma from looting Legion camps. Is it moral to kill sentient beings or not? Which ones? For what reasons?

But I am glad that you made the good and bad karmas have separate meters (if I understood what having more or less good karma compared to bad karma) because then, you have a wider range of acknowledging a player as anything from an ascetic that is neither "good" or "bad" to a chaotic whirlwind that is beyond "generally good" or "mainly evil".

2. So you could either have bombs close enough to the player without the special demolitions expert class feature hurt them or not. but then since there is no other friendly fire, maybe, if this isn't too OP, you could make the player impervious to bombs in general or more broadly any splash effect of the non-magical variety or some similar range of effects, like elemental damage.
 

Solid Snekk

Well-Known Member
Game Developer
May 5, 2017
1,089
1,160
1. Makes me wonder what the idol for hemomany would be. Is it going to be the holy/unholy IV bag of sageness? This is a joke, I don't actually want to know. I'll rather find out.

2. How do classes effect how people see you? For example If I'm a Witch will Percy see me and act differently then if I was a Warrior? I mean for the sake of not needing to code as much or a head ache from the spagetti of code (lots of coding with lots of variables) that would be required. I can see having them all act the same. Well with the exception of Karma being a thing apparently.

2a. The reason I ask is because if you were to do a lich class (not saying you have to) I could see Death being extremely
pissed at you to put it lightly. What with you either taking souls and trapping them forever or you taking souls and destroying them for power. When her whole existence is to help souls move on making you an opposite to Death. Which could be very interesting with the chosen start. Although to make it less of a hassle you could just make it so the events of obtaining said class invokes the ire of Death but outside of that she's not any different.

3. Woot woot. Lewd monk.

I think your allies should be autonomous or at least mostly. Maybe a stop and go but that's about it. They are individuals after all. Yes, even your dog. Maybe if some sort of mind control was added sure. Having full control over them but taking away their individuality. But that's a whole different boat, mind control I mean. Regardless that's neither here nor there and would be up to the discretion of Solid Snekk and is just my thoughts.

2. With the classes, so far, it has been minor things in conversations that you notice. As a healer, you see a bundle of flowers in the Chosen One intro and know that their meaning is of mourning while others just see normal flowers. As a wizard, you see magic being cast and know what it is, even if you're not currently powerful enough to counterspell it.

2a. Death removes her protections of you if you become a Necromancer, allowing dullahan and other things that harvest souls to try and take you.

3. It is working alright, but needs work.

That is wild! I'm assuming the first mission is designed to fail, or is this simply an example of why level one heroes should be sticking to fighting giant rats in the innkeepers basement (and get graped by them)?

The days of doing a marathon of thirty some encounters on zero stamina are no more, seems like.

Definitely sounds like we should train that stat up.

1. I wonder if there shouldn't be a skill, mutation, or ability learned to lower the penalty if combating while pregnant or with exaggerated attributes?

*Audible snicker* If its amazonian in background, you could call is size queen.

2. Actually, given the cat theme, it may be a bit redundant in theme with giant wolves, but monster cats in the wild could be a fun addition, legend of Opala style.

3. What would you even call a hero/heroine that tends to focus on rescuing the adventurers that couldn't rescue themselves? It's not exactly Bounty Hunting, per se.

4. We are certainly full of fabulous ideas, so if you get stuck, feel free to pick our brains where we can woefully overcomplicate things even further, haha!

5. Makes sense. What's the overlap with Omnibus and Lewd Monk, I wonder.
Actually, given how much trouble it is to gain that class, the item for it is bound to be a pain in the rear (probably literally.)

6. Or Lewd Monk and Cat Caster. ...Can you use the cat caster without actually being a catgirl?

...And I feel like this question is coming in a full circle, but does combining a Lewd Monk and a Dragon Rider mean you fuck dragons?
1. There is a fertility statue the lizardfolk worship which is goblin in nature, which is why the lizardfolk in the arena grovels if you're a goblin.

2. There's now bears, mountain lions, giant rats, sharks and alligators. The wildlife has been expanded somewhat.

3. Rescuing them alive is still a bounty.

4. I have a general idea how I want all the classes, I just need special abilities for each. Some are more powerful than others, but some have a theme I like. The Healer having animal companionship is just something I like having.

5.
The Lewd Monk is that meme where you time stop, jerk everyone off and then slit their throats because you had no time to do so during the time stop.

The Omnibus combines the Succubus and Incubus powers but does not stack off of your nightmare powers like those two do, thus making it weaker then them individually. The Succubus allows you the Charm and Seduce abilities while the Incubus is the mutation and capture part of the demon lore.

6. Yes, you can use the Cat Mage powers to turn into a cat. When you stop being a cat, returning to full size you will be a female catgirl. Cat magic is odd like that.

1. So does that mean there's now a repercussion to having no energy? So I can't work 5 years straight as waiter with only something to yeet off a cliff at the end and practically infinite money. You're now telling me I also need to sleep like a normal living creature, ugh. How do I turn undead so I don't need to do that. In all seriousness though good. It was a little weird having sleep be in the game but used to fast travel 90% of the time.

2. Pregnancy sounds more interesting now. Both positively and negatively (that's not a bad thing). Being pregnant having combat reductions is nice. Depending on how severe it's penalties are could be very interesting, forcing you to think before you fight. Giving birth anywere is also nice. Could be interesting too. I'd assume the birthing process is very physically draining and if you give birth in the wrong place could be very disastrous both for you and/or the spawn if you wanted to keep it. Also depending on who you're with and what you're popping out.

3. As Laughingfox mentioned if you are to give a skill, mutation or ability to reduce the penalty I'd suggest making a pregnancy reduction one separate from an enlarged body parts one. You could make them obtainable at the same time or not that's up to you. Actually if it's separate that'd probably force it into a mutation huh? I just feel like learning to cope with large assest is different then a large belly which will be reduced after birth. Your call though, I'm fine either way.

4. I have a question regarding swapping classes. If you swap classes will you need to redo the requirement to get it or will it be situational? For example swapping to warrior is just get to x in the arena and can be done at anytime. But let's say to become an incubus or succubus it requires a sacrifice of a newborn. Will you need to sacrifice a newborn again if you were to swap off of a succubus/incubus then back? This is an example using classes I know are in game and by no mean do I expect those classes to function like that. Well the warrior sure but not the succubus/incubus.
1. Yes, as a few quest triggers are done by sleeping and I need a reason for the player to do so. You don't /have/ to sleep, just like the player does not have to eat, but not doing so does limit your resources.

2. If the player is attacked by an enemy and flees onto the main road, and the enemy gives chase, a pregnant woman will attract an unbelievable show of force from local guards, paladins and their nuns, or bee-girls if they exist. The only thing more noble than virginity, which you can reattain, is motherhood.

3. The penalties stack. The cow race is immune to tit based entrapment, the lizard race cannot be cumflated to the point of entrapment due to laying eggs, and the goblin race is blessed by Thesaur to not be bogged down by large pregnancies.

4. Depends on the class. For the Omnibus, you simply need to defeat her once and then you can swap to it any time you talk to her. For the Warrior, you need more wins than losses. For the Healer, your good Karma must be higher than your bad. For the Succubus, Annette fights you. For the Incubus, Bill gives it to you freely.

1. Can't help but wonder what would such manifestations of the artificer and demolitions expert could be. While they would likely be close to or related to Dana, it would be interesting to showcase their intertwined relationship of creation and destruction like that saying by that funny Russian guy: "The passion for destruction is a creative passion, too!", Maybe these embodied items are either close to each other or have a symbiotic relationship to one another.

If you indulge me, these could represent the cosmic forces that are needed in the creation and destruction of complex systems. What do such complex systems entail? Well, anything from a specific ecosystem in nature, to a town, a nation or even a play! There is an entire academic field on "complex systems" that details more on them but lets focus on these environments with living beings that affect themselves, each other and their environment as well. These forces of creation and destruction would embody each gradual shift as well as great upheavals that need to destroy something already existing to create something new. From the course of evolution through the ages; to the fall of an empire which gives rise to grassroots lead communities or warring factions; to a mere manuscript's drafts. Maybe that is what those items could embody.

1a. This implies two things that I want to take note of. One is the existence of a karma system, and the fact that you have separate meters for such karma. I can understand the design appeal of a system like karma, it's much easier to have actions add +/- 1 to either meter and have characters and factions treat you on that than to have thousands of meters for each character to be checked or added to based on what you do; however a karma/moral system reveals the values of the developers involved in weird ways. While it is easily agreeable to have rape give bad karma and consensual sex good karma, it gets weird with looting for instance when if you do it like Bethesda forced Obsidian to add karma to New Vegas, it's fine to take the belonging of raiders but you get bad karma from looting Legion camps. Is it moral to kill sentient beings or not? Which ones? For what reasons?

But I am glad that you made the good and bad karmas have separate meters (if I understood what having more or less good karma compared to bad karma) because then, you have a wider range of acknowledging a player as anything from an ascetic that is neither "good" or "bad" to a chaotic whirlwind that is beyond "generally good" or "mainly evil".

2. So you could either have bombs close enough to the player without the special demolitions expert class feature hurt them or not. but then since there is no other friendly fire, maybe, if this isn't too OP, you could make the player impervious to bombs in general or more broadly any splash effect of the non-magical variety or some similar range of effects, like elemental damage.
1. Dana and Eve give different versions of the same class, Artificer. Dana is more explosive, so like the Artillerist Artificer while Eve is more armor based, so Armorer Artificer.

As for reconstructing and deconstructing ecosystems, that is more of Percy making unethical potions that rival Circe and cause a new brand of Witch/Healer class called the Alchemist. You can make gender potions that actually do their listed function and can put them in water supplies like Yvee suggests. Especially useful as futanari is a rare trait, but it doesn't have to be.

1a. I like having two meters for Good and Bad instead of one meter because of the rumor mill nature of it. Someone could hear of your deeds in the arena and think you're super cool but simply not believe that you toss kids off cliffs. Changelings exist as well, so most bad deeds are assumed to be them anyways.

Taking an enemies weapon from them is a valid case if they just tried to kill you. Leaving them naked, raped and tied to a tree is generally an evil action. One which I'm currently writing.

2. I can simply add flavor text where you duck to the ground as the grenade shrapnel nails everyone standing or you cast it into the air and melt everyone around you, lightly singing you. Combat is wonky as well so I don't want to put too much weight on the load bearing spaghetti it is coded from.
 
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