1.
As a succubus you can bang the medically infirm as a form of healing and cure them of their diseases with your bodily fluids(once you get that mutation).
As a healer, generally the only good class, you can poison the sick man who asks for a potion because screw that guy.
1. The problem I ran into, and why I'm having to do almost everything over again, was because the game foundations were awful. I had no idea what some of the variables did and many are still in a foreign language that got translated. My introduction to QSP coding was google translate of russian. Kevin Smarts(?) from Girl Life put out a neat guide that helped a lot and I'm thankful for that.
2. Almost every named demon in the game isn't as evil as their namesake is meant to be.
Ukon is a benevolent ruler and snake woman who genuinely cares for her people as her Pride is on full display. She has to be loved, and will briefly give up rulership so she can take it back and save the day, becoming the golden ruler once again.
Baph is Slothful but impatient, forever digging in the dirt under a sunless garden where nothing can grow. He has a quote, "What does the world need of demons when the Gods do our job for us."
Annette is full of Lust, but she does so to provide for her family.
Bill is full of Wrath, but is afraid to hurt anyone, with the Chosen One PC having nightmares about Bill's inaction if they lose to abominations.
2a. As for the aspect of evils that you mentioned, they can all be turned off in the settings and none of them are required for the main story.
I've always tried to add 2-3 different ways to do the same thing so you could approach it from your own angle. Just because I am adding these things does not mean that I am removing the other things. The farm, building it up into a small city, still entirely possible.
In fact, it is not only possible but easier.
5. Demonic taint and animal lineage is mentioned more often both as a plot point and as an easy out when art I choose has horns or scales. One of Elle's maids has horns.
6a. You can now donate to the orphanage. You can also make and donate clothes.
As for banging the Mayor, it was planned after Mine Bugs 3 but that may be a ways off since I need to fix Mine Bugs 1&2.
1. Enjoying the 'it's not the skills, but how you use them, mentallity here. In regard to token 'good' classes, typical monks are considered something of a moderate, enlightened or focused type, which does not work at all with the game, so it's probably better to just consider 'em martial artists, brawlers, or the like.
Considering some of the past roles of some backgrounds (Unlucky, Last of the Line, or even the
literal Chosen One, where you are a death gods favorite) I'm surprised that an
actual paladin isn't on the list, albiet with a lewd twist.
Obvious go to moves and abilities would be the token Divine Smite/Stroke, which is a mana based nuke, Lay With Hands, where there's a hp and lewd boost (use it on allies or self), Remove Disease/Bring Comfort which could function similar to how you have the succubus deal with the problem.
They could have an Aura of Courage/Comfort which enchances their resistances, as well as that of their allies/followers. This ability is always 'turned' on.
Turn On Undead - the paladin infuses the lost with the temporary love and lust of the living, potentially making them climax and removed from combat immediately. Failed attempts make the target wanna 'bone' the holy warrior that much harder, buffing them.
Excels with 'heavy' armor.
For balance, as you've said, even the most noble are corrupted somewhat. So what if casting spells with this class also ramps up your arousal a bit with use, along with the mana? You mentioned lust will have a cap before it knocks out the player.
The Unlucky before the fall, Silas, was known for being particuarly lewd, for example. So while these are all useful, powerful abilities, spamming them or misuse is an easy ticket to Instant Loss City.
1b. Amusing thought. Combine the above with the mechanical based class from your inventor gf or Eve, and you are basically Doomguy/Doomgirl.
If you haven't considered it, that class could be better with tech style weapons, that grow in strength and ability as they are designed. So it could start from a bulky, oddly constructed pipegun to the mighty Garand, to the eventual dangerous but powerful grenade launcher types. But they are all prototypes, designed by your lover or 'daughter', so they are prone to jamming and the occasional mishap.
Similar to the chaos magic occasionally misfiring, but with a tech twist. The class background for this lowers the chance of failure dramatically.
1c. Regarding Warriors, here's a angle that I don't know if it's been covered or not. Sometimes the simplest solution to solving a problem is a straight line. The warrior can be activated by a shrine or whatever in the arena, which means they have been working under the glory of the arena. So let's focus on things that are enjoyable about warriors.
If you want, toughness. Call it Guts (if you don't get the reference, you will, but since you have the rape hose as a pic I think you'll be just fine.)
Just give them a reduction to damage the less they are wearing. (Though I think this suits Amazon fighters and monks better.) But let's face it, Conan and Red Sonja, or heroes from Golden Axe aren't known for wearing much at all.
A bull rush style move, where it's all momentum with a powerful, if messy result if it connects. Chance of stun/knockdown. The reverse of your Archers ability to create distance, essentially. Requires distance to use, closes the gap immediately.
Heavy Handed: The warrior can substitute grace and finesse for raw, crowd pleasing, bone crushing attacks. This optional means of attack takes a big penalty to hit, but a even bigger payoff if they connect.
Follow Up/Momentum: Part and parcel with big weapon styles. Take out one foe with a Heavy Handed attack, recieve a automatic bonus attack at another foe if they are in range, once per round only.
You mentioned big muscles are a rarity, and even the male versions of the PC is lithe at best - no reason to rock the boat here. Cloud Strife or zack Fair types aren't rough on the eyes, have a nice build, and wield weapons longer than they are tall, for example. It's all in the wrist.
Suck it Up/Gird the Loins: Once per combat, a temp HP boost self heal sort of deal.
Crowd Pleaser: Passive boost to any actions that involve being watched, including sex. Also makes the enemy more likely to focus on you in combat rather than your allies.
Excel at heavy weaponry. Extra boost if they work or spar with Meat or Bill.
1. (Again). Wonderful! I have yet to dip my toe in the nightmare that is coding, but shall change soon enough, I fear.
2. I love this design, because it can easily make these deities a boon or a bane to those that inhabit the lines. There's that thinking that if you dig deep enough, work at it hard enough, there's layers to these beings that may not always result in destruction. Though some of 'em clearly just gotta go, unless you are into their doctrine. But for the Mass Effect nerds of us that did every single thing we could to mass that sweet, sweet army at the end (ignoring the color coded ending, boo hiss) it has appeal.
2a. Again, love it. Probably a nightmare to plan, too. Good on ya.
5 and 6a. Groovy. Animal attributes or bit of demonic taint aren't too tricky to mess with. Any particular style you think they should be attired in, or just go with a school uniform vibe until it's all nude or risque anyway?
Had a thought when I woke up earlier (too damn early). It's similar to the scene I proposed with the resident spell slinger of the Steelwind household where she was drawing up a protection circle, but what if Yvee commissioned some sort of barrier, or was using up what little remains of her magic (or her magic is powered by sex, which is why she's lewd by design), that acts as a massive mask/illusion/cloak to not only prevent scrying from the outside, but keep the students identities anonymous from the outside?
Like, it's a rough enchantment, and doesn't mask their behavior, clothes, or whatever, but from prying eyes the residents of Avedon, they students appear human. But in reality, the school is a mixture of races and types; Yvee has made a refuge in the slums, seemingly in the heart of the enemy. Heck, maybe the students don't know either in general, until Yvee gains the option to drop the glamour or it temporarily gets knocked out.
Idea: One of the classes that can immediately land the PC and Yvee in hot water is History and Ethics/Sex Ed: By promoting knowledge beyond go team human, 'Avelon is the greatest' and strengths and weaknesses of various races, it can greatly raise suspicion.
It's up to Yvee and the PC to either fight or fuck their way to quieting noble unrest that results from this.
But in turn, it also teaches tolerance to the students over time, so when the glamour is dropped Yvee is pleasently surprised that the students knew anyway.
Anyway. It's a bit of long walk, but it could sort of explain and excuse why there is a bunch of nonhumans (and likely the PC's spawn) intermixed in the school.
6b. Is the kitsune shrine maidens and aging up with the portal still going to be an option, though? I assume so, but...
Other:
So how does Amanda end up working on your farm as a plucky catgirl, or am I confusing characters again?
Regarding Satti, is this the sort of Satyr type with furred legs? I'm messing with a sketch or two for her in prison (I'm thinking maybe looking pretty rough, with bandages covering half her face and such) and later with the slave collar she opts to wear.
Last One:
Do you recall how tall the races are by default? Especially with the new additions?