- Mar 23, 2022
- 460
- 128
1. For the goody two shoes are you thinking on adding the ability to increase guards capabilites and possibly over throw the current king due to incompetence or maybe becoming an advisor to them? Just typing that made my blood curdle. I'd much rather over throw with violence or a good old show of pure unadulterated power. Nothing says I'm king now like blowing up the thrown room with your magnificence, gotta keep the some men and women alive in the castle after all.1. There's been an unused "security" variable that I could never get to properly work.
It now does.
You can bomb military camps and attack cities, which reduces the strength of further encounters against guards at the expense of people in town now get attacked by monsters sometimes. Working on raising your own army but that's giving me a few issues.
2. Maybe in a future update since various NPC's cost more than single points, and you only get 1 more slot every 5 levels in Leadership you have. Bill and Annette each cost five because of how powerful they are.
2. Please don't. I feel like it'd just force certain companions together. Making it less a case of have who you want and more of have who you must. It's a cool concept but it's never implemented good. Think of it this way, in rpg's you always have to have a healer. You could have a choice of 12 people to fill out 4 slots but only one of the 12 is a healer. Making the choices really 11 people to fill out 3 slots. I'd say just make indivuduals unique and leave it at that. Sure some might go well together like Annette and Goblin Wife letting you slut it up. Or Bill and Meat being goody muscle heads. You don't need to have them because they offer powerful combos. You have them because you want them.