Percy is getting a new quest and I'm removing the saw hole from the suburb dorms as that entire area is being redone into something different.
2. Yes. They're going to appear in town at the bottom while in the city and in rooms.
2b. Gobwife should have a little blurb about being let into the city when she meets up with you during a conversation with Death, but the ratkids are missing a scene where you get threatened by Det.
3. There's plans for the allies being able to assist with shakedowns by the guards.
Percy stuff! Neat. I have a terribly silly sketch I'm going to clean up and lob in your general direction later. Not so much game content as worth a chuckle, I think.
2. Regarding the wandering people mechanic on the road, a random adventurer tagged along with nothing better to do, and every now and then they appear to be slapping things around while I'm in the Arena. The duo of goblins *almost* makes sense, especially if they are huggably, rapeably soft, as a arena draw, but the rando being tacked on seems silly. How long do they keep 'following'?
I figured they would split when I entered Avedon, or rested in a inn - but the inn is unfinished, so it's the surburbs for resting currently, or the slums. But the slums have their own issues which you are already aware of.
2a. Can't seem to access the red light district, so no slooty clothes for whoring atm beyond random encounters.
2b. Weirdly, I didn't see that. Then again, tracking down the goblin cave required to pretty much submit and get raped to trigger it.
3. Also neat.
4. Seems that potions in general all end up with that mismatch error. (Pounded a few of the healing types to recover after the arena.)
5. There doesn't appear to be any limit to how high you can train your kung fu in the monestary.
Woah.
5a. I assume there is going to be some events sprinkled in there between martial values? Like, you hit 100, a new belt or unique enounter, that sort of vibe?
5b. Unarmed is currently flavored thusly: You strike 1 from afists for 57 damage
Beware those afists! They have a mean aright hook.
5c. Odd idea. I wonder if it would be possible to 'modify' a clothing set. Like, monk outfit to lewd monk -> take more damage, because it's covering far less, but gain some extra dodging mojo and gain the lurid tag, or whatever it is called.
6. When you first go to the Monestary as Unlucky, you have the option to ask for access to the library by asking for Loksi by name. But in the intro she isn't named, only described in a brief sentence or two. So unless there is another plot blurb directing you there, it doesn't quite make sense.
6a. However, comma, if there is a rumor of an aged wise woman elf that has been around for nearly forever, NOW that could get the player thinking it could be important to track them down, even if they don't know them by name. Only to get gobsmacked (ha) when the figure out who it is. Pretty sure the dramatic tears would fire u immediately, regardless of how "manly" the PC is.
Could be a fun moment for the allies to ask -who is that, what's going on, etc.
7. I like the extra activity along the roads, and elements such as the knight company traveling to the fort. Makes it feel less empty, and more lived in.
8. Finally met Alex in the arena. Dem thighs. Nice to see more ties to the Amazon, too. Can totally see her getting handsy once the PC has proved themselves, or even getting silly/saucy in the arena when either is defeated and arena rape is a thing. "Welp. I lost. Guess it's time to give them a show!" etc.
8a. To give Alex some extra spice, perhaps she could level up occasionally or have different matches where she becomes more formidable, perhaps. Give her a reason to stick out beyond a notch on the belt, as it were.
8b. Actually, much like the prison guards, it could be amusing if the PC starts getting on a first name basis with the 'unique' foes in the Arena as they gain rep.
8c. Dunno if you are still pondering class skills, but the arena text brings an idea forward for a (Gladiator?) ability: Grandstand/showboat. Gives up their attack, temporary HP boost to the player, ramp and hype up your allies damage/assists for a few rounds. Are you not entertained?