- Oct 20, 2020
- 3,639
- 11,784
Although I overall prefer the first one, I like the nipples in the second 
Must have been a chilly morning on deck that day.
Must have been a chilly morning on deck that day.
Number 3, because I know you can do better.Hey guys!
Still not dead (lazy, but not dead), and still working on the new release. In the meantime, I was wondering which new homepage you'd like the best.
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Yeah, I've seen it too, but that means I'm gonna have toYou could have multiple home screens that change each time you launch the game. No idea how but I think I've seen it done and that way none would go to waste.
I found this after a quick search.Yeah, I've seen it too, but that means I'm gonna have tostealstudy yet another dev's code...
I'll give you 0.2% of my patreon income (which means zero, I am but a poor maker of dreams)I found this after a quick search.
In gui.rpy change this
define gui.main_menu_background = "gui/main_menu.png"
to this
define gui.main_menu_background = renpy.random.choice(["*image location*", "*image location*", "*image location*"])
Bullshit, I see those 114€ per month so I'll be expecting my 23 cents at the beginning of next month.I'll give you 0.2% of my patreon income (which means zero, I am but a poor maker of dreams)
I'll raise you to 0.3% !Alternatively I found a method to have screens tied to variables
1) Define some persistent variable:
define persistent.variable = False
2) Set it to true when a point is reached:
$ persistent.variable = True
3) Set main menu background depending on that variable:
screen main_menu:
# . . .
if persistent.variable:
add "special_menu_background.png"
else:
add "normal_menu_background.png"
# . . .
That way you could have different home screens depending at what point you're in the game.
Glad you aren't dead. I prefer the first one.Still not dead (lazy, but not dead), and still working on the new release. In the meantime, I was wondering which new homepage you'd like the best.
Kratos and Atreus, huh? *takes notes*Funny story. When I played this game, I chose the names as Kratos for the Warrior path and Atreus for the Scholar path. Imagine my surprise when I realized how fitting those names were. Hell the Warrior even has aIs the Scholar alsoYou don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
Look, man. One has Freydis, the other does not.
The top one ...oh, wait, nm, #3 it is! lolHey guys!
Still not dead (lazy, but not dead), and still working on the new release. In the meantime, I was wondering which new homepage you'd like the best.
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Large tracts of land found captain, make for the passage between those two lovely mountains.You just knew I had a third one, didn't you!?
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With the one eye closed he looks so high and Freyfrey is lifting him up while sitting, he probably hears R. Kelly's "I believe I can fly" in his head.
I haven't tried this myself, but have you tried using the spot render to do sections like that?A bit of a trade secret. Why do some renders take so long?
Well, when you see more than two characters on one render (and I like having a crowd when I can, it makes the scene feel more alive), my computer cannot keep up (fucking potato). So for one render, it takes all night thanks to what I call the "two by two", where I divide one scene into as many files I need, with only two characters at a time. And when they overlap, it takes that many more renders to generate...
Example:
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Original renders:
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My real issue with the part I'm working on right now is that I have around 20 renders where I'll need to use this technique. It doesn't seem that bothersome, until you see that the light is not good or that the focus of the camera was wrong or any other issue like that, and you need to fix it in every fucking file that each takes 10 minutes for Daz to open because this is a stupid poophead software! è_é