Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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ChupacabraGonzales

Active Member
Jun 19, 2018
641
1,166
Ok so after cleaning up 363 GB worth of .var files, I really struggle to see the purpose of .var files.

My understanding is .var is meant to somehow save space by giving creators the ability to break down their contet into modules and have them reference each other.
In an ideal scenario, if there are 10 creations that make use of a single asset, the asset would come in a separate .var file and all the other ones would be referencing it.
However it looks like instead every single .var file has all its dependencies bundled together. Just search for the term "eye" in the Clothing menu and see how many pages of the same duplicate item you get. It looks to me like this defeats the entire purpose of why .var was implemented.

I am still only a couple days new to VAM and still figuring out how things work, I don't understand how having duplicate assets across several .var files is meant to take up less storage space than throwing everything in one custom folder where duplicates just overwrite each other. I'm guessing the old system had flaws of its own.
 

chellicosity

Newbie
Nov 22, 2020
40
131
Ok so after cleaning up 363 GB worth of .var files, I really struggle to see the purpose of .var files.

My understanding is .var is meant to somehow save space by giving creators the ability to break down their contet into modules and have them reference each other.
In an ideal scenario, if there are 10 creations that make use of a single asset, the asset would come in a separate .var file and all the other ones would be referencing it.
However it looks like instead every single .var file has all its dependencies bundled together. Just search for the term "eye" in the Clothing menu and see how many pages of the same duplicate item you get. It looks to me like this defeats the entire purpose of why .var was implemented.

I am still only a couple days new to VAM and still figuring out how things work, I don't understand how having duplicate assets across several .var files is meant to take up less storage space than throwing everything in one custom folder where duplicates just overwrite each other. I'm guessing the old system had flaws of its own.
The idea indeed seems to be to modularize content so you can easily add or remove specific things as opposed to just dropping assets directly in the custom folder. After seeing countless people on here and other sites ask how to pack VARs I'm convinced that a major issue is VAM's lack of official documentation. Few people understand how VARs work because there's no explanation, so they get them to work and pack everything instead of cleaning dependencies.

VARs also tie into the utility of the hub since the game can look up dependencies, but since a shitton of resources link to external sites I think many creators end up packing things for convenience so people don't complain about missing assets.

I really wish VAM wasn't riddled with paywalled content because then someone could just compile a resource pack similar to the HF patch for Illusion games with all the common hairs/skins/clothes/etc.
 
Last edited:

beldritch

Newbie
Oct 7, 2020
36
60
I did an oopsie but I don't know how to create a package and share it... I tweaked JoyBoy's model to make it more accurate / pretty.

It's just simple light + color correction. There is no other effect.

Edit: Wrong pic but it looks good anyways. Added the in-game screenshot.
I think that's a pretty decent improvement. I hope you can find a way to share it.
 

soni666

Newbie
Jun 24, 2018
67
267
My dear people from F95zone
I am preparing my new harem for this forum
too many hours of work.
The best things in life are usually free and that's fine.
Patience

I will put there top about 10 top textures
preset mini sample:


Micro pics:
 
Last edited:
Jul 17, 2019
169
535
The idea indeed seems to be to modularize content so you can easily add or remove specific things as opposed to just dropping assets directly in the custom folder. After seeing countless people on here and other sites ask how to pack VARs I'm convinced that a major issue is VAM's lack of official documentation. Few people understand how VARs work because there's no explanation, so they get them to work and pack everything instead of cleaning dependencies.

VARs also tie into the utility of the hub since the game can look up dependencies, but since a shitton of resources link to external sites I think many creators end up packing things for convenience so people don't complain about missing assets.

I really wish VAM wasn't riddled with paywalled content because then someone could just compile a resource pack similar to the HF patch for Illusion games with all the common hairs/skins/clothes/etc.
Vars are supposed to be modular but it's still relatively new concept
The older vac needed everything in the package
a lot of the older creators were use to putting everything in
The var system is still buggy sometimes so they just put some of the smaller things in (like the eye shadows) to prevent errors
It will eventually get better but it will take time before everyone uses vars as they were intended
 

eponge

Member
Oct 21, 2017
233
648
So much content :love: Had to create a small scene for testing.

That one's is a bdsm scene with Clair :devilish:

Don't expect something complex, it's more of a proof of concept. If something is really fucked up, please tell me. I find it rather easy to pack as var. Just watch your dependencies once its packed and keep an eye on presets as they will also add dependencies.

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Download

Credits goes to AcidBubbles, MacGruber, CosmicFTW, NoStage3, geesp0t, miscreated, ClockwiseSliver, Redeyes, vecterror, WeebU, CuteSvetlana, Oeshi, TGC and the Megapack torrent team!
 
Last edited:

eponge

Member
Oct 21, 2017
233
648
Using LFE Keyboard shortcuts somewhere?
Yes I had it. Even tried to use it (which didn't work). It was indeed spotted by others but during my tests I didn't see any differences. Also the plugin was recommended to me by some really skilled VaM users.

Today I removed the plugin out of AddonPackages and it looks like it's much faster. Can't explain why though.

Thanks for reminding and I'd suggest to others trying without LFE Keyboard shortcuts var and see if it's faster also.
 

pbam

Member
May 22, 2018
248
397
My dear people from F95zone
I am preparing my new harem for this forum
too many hours of work.
The best things in life are usually free and that's fine.
Patience

I will put there top about 10 top textures
preset mini sample:


Micro pics:
Shame that those two models are just assets. Really like how realistic they look.
 

lol internet

Member
Donor
Sep 8, 2019
171
450
In an ideal scenario, if there are 10 creations that make use of a single asset, the asset would come in a separate .var file and all the other ones would be referencing it.
However it looks like instead every single .var file has all its dependencies bundled together. Just search for the term "eye" in the Clothing menu and see how many pages of the same duplicate item you get. It looks to me like this defeats the entire purpose of why .var was implemented.
That's exactly the problem, that's why I encouraged the megapacks thing, one per creator. I really don't get why there are 30 VARs for 30 hairstyles from the same guy. Why don't just make a new version everytime you add a new style? I don't get it, it has some sense if the content is heavy, but having a roachairsmegapack.24.var (for example) would be great for dependencies and shit.
Maybe the creators want to spam the homepage of VaMHub?
At this point I only want VaM2.0, the torrent is more than enough for now.
 

ChupacabraGonzales

Active Member
Jun 19, 2018
641
1,166
That's exactly the problem, that's why I encouraged the megapacks thing, one per creator. I really don't get why there are 30 VARs for 30 hairstyles from the same guy. Why don't just make a new version everytime you add a new style? I don't get it, it has some sense if the content is heavy, but having a roachairsmegapack.24.var (for example) would be great for dependencies and shit.
Maybe the creators want to spam the homepage of VaMHub?
At this point I only want VaM2.0, the torrent is more than enough for now.
I guess by having 30 .vars people can opt out of the ones they are not interested in.
I'm not entirely familiar with the custom content creation process, but it looks to me that while .var is simpler to use for the consumer, it's a bit more tedious for creators to keep it organized. That or they are just incompetent.
 

chellicosity

Newbie
Nov 22, 2020
40
131
I guess by having 30 .vars people can opt out of the ones they are not interested in.
I'm not entirely familiar with the custom content creation process, but it looks to me that while .var is simpler to use for the consumer, it's a bit more tedious for creators to keep it organized. That or they are just incompetent.
It makes sense for some things, like clothes that use lots of high res textures, but different vars for hairs is just silly because they're usually pretty small...
 

Androinz

Member
Jun 17, 2019
178
1,077
Not if you are only posting it here. You would if you were posting to the hub though. She is looking good btw.
Yea I know I can go all in here but I am trying to find the optimal way to upload the package, so that it doesn't take so much space. Since I used the morphs directly from JoyBoy's VAR, the game tries to call them and fails if you don't have the entire package of his version. Which is fucking stupid because he actually set the license to CC BY, meaning I can include everything in my own VAR package. Same goes for kemenate's morphs... Maybe I am doing something wrong, dunno.

I've been experimenting on a clean VAM for at least 2 hours to figure everything out. If I unpack JoyBoy's files manually, drag them into my main folder then remove the actual VAR files and then create a package like that... it might work.

And thanks, I like how you don't need any special effects or multiple detailed lights. You put a simple light and she just looks good. Want to send her out but I will just give up for today, I had to go through tons of shit and didn't sleep until morning.

Definetly gonna make a complete package for here though.
 

Zlaito

Well-Known Member
Jun 23, 2020
1,427
435
Yea I know I can go all in here but I am trying to find the optimal way to upload the package, so that it doesn't take so much space. Since I used the morphs directly from JoyBoy's VAR, the game tries to call them and fails if you don't have the entire package of his version. Which is fucking stupid because he actually set the license to CC BY, meaning I can include everything in my own VAR package. Same goes for kemenate's morphs... Maybe I am doing something wrong, dunno.

I've been experimenting on a clean VAM for at least 2 hours to figure everything out. If I unpack JoyBoy's files manually, drag them into my main folder then remove the actual VAR files and then create a package like that... it might work.

And thanks, I like how you don't need any special effects or multiple detailed lights. You put a simple light and she just looks good. Want to send her out but I will just give up for today, I had to go through tons of shit and didn't sleep until morning.

Definetly gonna make a complete package for here though.
share belle please?
 
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