I cannot load her hair, could you please tell me why. Thanks a lot.YoYou must be registered to see the links
they come and go as people turn their computers on and off I assume so there are random spurts from what I can see.
YMMV. I'm still downloading and am connected to 20 seeders. 10 of those are 100%.
I DL'ed it in less than 36 hours and have it seeding from my server. Right now, no-one is connected to my seed.I'm having trouble believing 20 seeders (or even 10)
I've got 40 peers 3 seeds
My feelings exactly. He has talent and potential to make great hotties, instead he always makes tired looking housewives with stretchmarks.His work is really good. Just a shame we have completely different taste in women
She comes with this hair:I cannot load her hair, could you please tell me why. Thanks a lot.
There was a plugin to help with nipple clipping, don't remember the name though.Does anyone else encounter a nipple clipping issue with VL13s tops? I know I can make adjustments or use a plugin to fix it, but just wondering why this happens by default on almost any model.
I've got 36 peers. Been seeding 100% from my seedbox for days.I DL'ed it in less than 36 hours and have it seeding from my server. Right now, no-one is connected to my seed.
Does anyone else encounter a nipple clipping issue with VL13s tops? I know I can make adjustments or use a plugin to fix it, but just wondering why this happens by default on almost any model.
The idea indeed seems to be to modularize content so you can easily add or remove specific things as opposed to just dropping assets directly in the custom folder. After seeing countless people on here and other sites ask how to pack VARs I'm convinced that a major issue is VAM's lack of official documentation. Few people understand how VARs work because there's no explanation, so they get them to work and pack everything instead of cleaning dependencies.Ok so after cleaning up 363 GB worth of .var files, I really struggle to see the purpose of .var files.
My understanding is .var is meant to somehow save space by giving creators the ability to break down their contet into modules and have them reference each other.
In an ideal scenario, if there are 10 creations that make use of a single asset, the asset would come in a separate .var file and all the other ones would be referencing it.
However it looks like instead every single .var file has all its dependencies bundled together. Just search for the term "eye" in the Clothing menu and see how many pages of the same duplicate item you get. It looks to me like this defeats the entire purpose of why .var was implemented.
I am still only a couple days new to VAM and still figuring out how things work, I don't understand how having duplicate assets across several .var files is meant to take up less storage space than throwing everything in one custom folder where duplicates just overwrite each other. I'm guessing the old system had flaws of its own.
I think that's a pretty decent improvement. I hope you can find a way to share it.I did an oopsie but I don't know how to create a package and share it... I tweaked JoyBoy's model to make it more accurate / pretty.
It's just simple light + color correction. There is no other effect.
Edit: Wrong pic but it looks good anyways. Added the in-game screenshot.
Yeah, noticed that something was off with the seed an fixed it. Now it is seeding again (it was Force Stopped for some reason, now it's Forced Seeding)I've got 36 peers. Been seeding 100% from my seedbox for days.
Thanks. I am still tweaking / making adjustments. When I am done I gotta make a scene and figure out how to use VAR package system.I think that's a pretty decent improvement. I hope you can find a way to share it.
Vars are supposed to be modular but it's still relatively new conceptThe idea indeed seems to be to modularize content so you can easily add or remove specific things as opposed to just dropping assets directly in the custom folder. After seeing countless people on here and other sites ask how to pack VARs I'm convinced that a major issue is VAM's lack of official documentation. Few people understand how VARs work because there's no explanation, so they get them to work and pack everything instead of cleaning dependencies.
VARs also tie into the utility of the hub since the game can look up dependencies, but since a shitton of resources link to external sites I think many creators end up packing things for convenience so people don't complain about missing assets.
I really wish VAM wasn't riddled with paywalled content because then someone could just compile a resource pack similar to the HF patch for Illusion games with all the common hairs/skins/clothes/etc.
You rock, dude.Here's VamX 1.12
You must be registered to see the links
Yes I had it. Even tried to use it (which didn't work). It was indeed spotted by others but during my tests I didn't see any differences. Also the plugin was recommended to me by some really skilled VaM users.Using LFE Keyboard shortcuts somewhere?