Easter Sale - 70% OFF: Create and FUCK Your Own AI Girlfriend! TRY FOR FREE
x

Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

5.00 star(s) 5 Votes
Status
Not open for further replies.

Jeriho3

Member
Aug 13, 2019
148
951
I packaged them through VaM and my meta looked just like that, except preload is true. Like, before packing. I check how many female and male pages I have. Pack, remove the legacy out of VaM, re-open and they are not populating the tabs, even the few that were set to preload, while the biggest package is set to preload in the meta, in VaM it unchecks itself. Checking it and rescanning (which forces vam to discover newly added vars) and nothing.
Just tested it with my morphs var file and mine worked, all I did is ticked the preload setting in vam and did hard reset and all the morphs from the var were visible.
Maybe you have too much morphs in your var file that is just too much for vam to handle...
Have you tried the cleanup guide that I posted? you should use it regardless just to clean all the duplicates.

I can upload my morphs var file if you like, I belive it have everything that you need.
 

_Wolf_

Member
Sep 25, 2017
170
323
Just tested it with my morphs var file and mine worked, all I did is ticked the preload setting in vam and did hard reset and all the morphs from the var were visible.
Maybe you have too much morphs in your var file that is just too much for vam to handle...
Have you tried the cleanup guide that I posted? you should use it regardless just to clean all the duplicates.

I can upload my morphs var file if you like, I belive it have everything that you need.
Aye, that is my assumption that it could be to be being a single file and it's causing VaM's system to basically bug out and ignore it. Though I did not try the check it>hard reset which I'll give a go in a few. I did run a bad morph clean up and a little of the duplication clean up. Though when I tested separating all the morphs main directory, like female and male having their own vars, the males preload check box would stay yet the females didnt, so it's hinting that it could be the var system as a max file size of read that we dont know about, seeing as there are some var content out there that is easily like over 500mbs or 1gig even and they work fine. The female var just seems like the meta is not being read which is curious to say the least. I've reached out to some more experience content creators that have more knowledge so we can try to pin point this issue. My next step will be to start breaking my biggest var up into smaller ones. Though with it already compiled I could remove half the folders and see if it loads then load more till it breaks again.
 

jerticignu

Member
Apr 17, 2019
145
131
He just downloaded bunch of .bvh files from somewhere and trying to sell here as though they are his works.. Moderators can take care of him if anybody complain.
I don't know, I am quite happy with his mocaps, and in the end the more people doing mocaps the better for all of us, right
I only wish they all would stop doing these boring dance mocaps, and focus on sex animations! :love:
How many dance animations do we really need?? :mad:
 

Jeriho3

Member
Aug 13, 2019
148
951
Aye, that is my assumption that it could be to be being a single file and it's causing VaM's system to basically bug out and ignore it. Though I did not try the check it>hard reset which I'll give a go in a few. I did run a bad morph clean up and a little of the duplication clean up. Though when I tested separating all the morphs main directory, like female and male having their own vars, the males preload check box would stay yet the females didnt, so it's hinting that it could be the var system as a max file size of read that we dont know about, seeing as there are some var content out there that is easily like over 500mbs or 1gig even and they work fine. The female var just seems like the meta is not being read which is curious to say the least. I've reached out to some more experience content creators that have more knowledge so we can try to pin point this issue. My next step will be to start breaking my biggest var up into smaller ones. Though with it already compiled I could remove half the folders and see if it loads then load more till it breaks again.
Maybe it's the amount of files that you have rather then the file size.
And are you sure that the cleanup only removed a small amount of duplicates? I had like 15-18k morphs before the clean and now my var have less then 10k.
I also extracted all my vars and took the morphs folder from there and compared it to my old legacy folder in order to do even more deep cleaning.
 

delete_acc95

Newbie
Jan 16, 2018
85
78
Is there a reason there isn't much out there for modern/fashionable eye glasses? Most of what currently exists looks very out of fashion or only exists as an asset rather than a clothing item.
 
  • Like
Reactions: tna20

ExterKnight

New Member
Oct 22, 2020
12
8
it's included in the torrent that was posted a time ago. here i uploaded it for you
Nikki works, but the Ariana.rar doesn't open correctly. Winrar fails at opening the file. Mind if you check it and reupload?
 

DeusEsca

Newbie
May 6, 2020
77
119
Is there a reason there isn't much out there for modern/fashionable eye glasses? Most of what currently exists looks very out of fashion or only exists as an asset rather than a clothing item.
Glasses don't work as clothing items very well. They tend to conform to the face morphs and end up skewed out of all proportion when applied. Only real option is an asset and theres not many around.
 
  • Like
Reactions: tna20

tna20

Newbie
Jul 11, 2019
67
157
Is there a reason there isn't much out there for modern/fashionable eye glasses? Most of what currently exists looks very out of fashion or only exists as an asset rather than a clothing item.
I noticed that converted 3d models in unity have dimension and size problems. Like in real life: sometimes the head is to small or to wide - when you fix only the x dimension the glasses look weird.

Maybe it is easier to convert 3d models to unity-assets instead of clothes - never looked up how to do 3d-to-clothes

Some 3d models work better than others. If you use asset as glasses keep in mind
to Control - Select Link To From Scene - Person - head that the asset follows the head

I tried a DAZ import from DAZ-Glasses ... well.. see attached gif in spoiler.. but fitting works best!

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:
Status
Not open for further replies.
5.00 star(s) 5 Votes