Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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MistaVanVam

Newbie
Aug 7, 2020
17
167
my exp.: activating cache is the only (poor) improvement meshed was finding... but cache seems to give issues when you create variations in a scene, such as appearance presets, when you get collisions crashes ... so I was setting cache off (temporary), but really... having a lot of filesin the morphs folders and a lot of .var files is the basic motivation. Agree with you in considering it nerfy ... but life is a compromise, isn't it?
There's no reason at all to have the same exact morph repeated and loaded 15 times.
 
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keycode

Newbie
Aug 21, 2017
49
42
I extracted all vars into regular directories and updated the "saves" JSON links..
The speed increase is insanely significant.
if I had some years of time to do this (updating json links??) I would really try :) ... I leave the job to meshed team I guess.... :-(
 

MistaVanVam

Newbie
Aug 7, 2020
17
167
if I had some years of time to do this (updating json links??) I would really try :) ... I leave the job to meshed team I guess.... :-(
It's a Regex string that I've written.
It can be ran using any free "find and replace" program, or by using cmd or terminal.
I'll record a screen capture bulk updating the JSONs and share it.

Just in case anybody else is looking for that string, it's:
FIND " : "(.*):/Custom/
&
REPLACE " : "SELF:/Custom/
 

Striff

Member
Jul 2, 2020
193
269
Still looking for if someone can share :




 

ev0lved1

Newbie
Jun 5, 2020
47
318
Emily Browning (from Sucker Punch, Sleeping Beauty)
The hot dead but alive zombie girl from American Gods. A show which was GREAT in season 1, as was dead wife zombie girl. But by season 4, it has become a disaster. The latest episode...was literally the worst, stupidest thing i have ever watched...thanks to the scene at the very end, starring zombie girl Emily Browning.
 

Virt-A-MILF

Newbie
May 5, 2017
71
343
Yeah Androinz is a pro at scenes! It's very hard to make scenes, his must be a full-time job consuming. With my scenes spending about 7-10 hours a day since last thursday... I'm not yet done either, I'm picky and still a noob.

His stuff makes me want to dabble with timeline instead cycleforces I suppose next time. Going to try Passenger and improved POV too... Not a fan of the speech or thought bubbles either, making custom png text might be what I do next.
 
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micwit

Newbie
Sep 22, 2020
20
84
I have this exact same build and it is slow and getting slower.

Hi!

I've 2 problems with VAM and i need your advices.

First of all, this is my build:
AMD Ryzen 9 PRO 3900
32 GB RAM
RTX 2080 SUPER

VAM is in a 2TB SSD M.2

So, i've a LOT of VAR's, different versions, updates, packs, etc, VAM is VERY SLOW when i open the directory, whats your advice to make a clean of VAR's? (i just passed VACCUM, changes just a little bit)

The other problem is, vamtake a long time when is loading an ATOM, is this is correct? theres a way to speeding up this?

Thanks in advance!
 

_Wolf_

Member
Sep 25, 2017
170
323
I have this exact same build and it is slow and getting slower.
This is because of the amount of var's and morphs you have. That is all it is.
You gotta think about it, when starting VAM, it can take a bit just to get to the main menu, because it's going through all the vars, checking them, checking for duplicates, then making a profile cache for each one.

When you load an atom in, it's loading all the var's and seperate files from the Atom's folder as well. So if you have like 20 gigs of content, it's doing to take time for the program to just go through all that. So the more you add, the longer it'll take. Reason you'll see creators here generating one "large" var of a creator rather then have 30 vars. So VaM get's to check just 1 rather than 30. The Morphs and texture being checked when loading and Atom is the big factor there along with opening their tabs.
 
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rolperez

Newbie
Feb 4, 2020
32
84
This is because of the amount of var's and morphs you have. That is all it is.
You gotta think about it, when starting VAM, it can take a bit just to get to the main menu, because it's going through all the vars, checking them, checking for duplicates, then making a profile cache for each one.

When you load an atom in, it's loading all the var's and seperate files from the Atom's folder as well. So if you have like 20 gigs of content, it's doing to take time for the program to just go through all that. So the more you add, the longer it'll take. Reason you'll see creators here generating one "large" var of a creator rather then have 30 vars. So VaM get's to check just 1 rather than 30. The Morphs and texture being checked when loading and Atom is the big factor there along with opening their tabs.
Ok, so, whats the recommendation in that scenario? Just delete vars?
 
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5.00 star(s) 5 Votes