- Aug 7, 2020
- 17
- 167
There's no reason at all to have the same exact morph repeated and loaded 15 times.my exp.: activating cache is the only (poor) improvement meshed was finding... but cache seems to give issues when you create variations in a scene, such as appearance presets, when you get collisions crashes ... so I was setting cache off (temporary), but really... having a lot of filesin the morphs folders and a lot of .var files is the basic motivation. Agree with you in considering it nerfy ... but life is a compromise, isn't it?