- Apr 22, 2017
- 37
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Aunt LisaView attachment 1087634
these are GAME screenshots, hoping to get close to them...
Milfy City Characters: Round 2
Working on these ones and also made revisions to Celia to fix the breasts.
Could use HAIR suggestions for the either existing or if they can MAKE hair that would help speed things up for me.
I think Cindy won't be tough, its basically HarleyQuinn but the others will be useful
and also need help with the Judy textures converted to GF2 (uses Karen 7,You must be registered to see the links)
For next round (or possibly this one), I might make Aunt Liza but need help converting her textures to GF2
here's a link to the ones needing conversionYou must be registered to see the links
Also iis there hair similar to thisYou must be registered to see the linksout in VAM already? thats the asset for Liza on G3
It looks like it would be incredibly difficult to make and impossible for me.
View attachment 1087669
Once again, i would totally do the texture conversion but my time is better spent on morphing the looks than troubleshooting my blender installation.
Judy hair (click to enlarge)
View attachment 1087652 View attachment 1087653 View attachment 1087654
Since I'm releasing an update to Celia, I could use help fixing the hair, anyone good with hair in VAM?
View attachment 1087650
thanks so much, checking it outAunt LisaYou must be registered to see the links
Did CluelessVamUser get banned from the hub too? I just searched his name on the hub "no results found."You must be registered to see the links
Thanks! Let me try!rolperez Our systems are very similar apart from my card being the 2080Ti; My VaM folder is just under 300gb and load times are not bad; have you tried clearing your VaM cache occasionally? If you use a lot of different scenes it can grow to an enormous size. In Windows (assume Win10) I have set my page file to a different drive to W10 and a fixed size 16384mb. That makes a positive difference generally. Try these things and let me know if you see an improvement.
my exp.: activating cache is the only (poor) improvement meshed was finding... but cache seems to give issues when you create variations in a scene, such as appearance presets, when you get collisions crashes ... so I was setting cache off (temporary), but really... having a lot of filesin the morphs folders and a lot of .var files is the basic motivation. Agree with you in considering it nerfy ... but life is a compromise, isn't it?Hi!
I've 2 problems with VAM and i need your advices.
First of all, this is my build:
AMD Ryzen 9 PRO 3900
32 GB RAM
RTX 2080 SUPER
VAM is in a 2TB SSD M.2
So, i've a LOT of VAR's, different versions, updates, packs, etc, VAM is VERY SLOW when i open the directory, whats your advice to make a clean of VAR's? (i just passed VACCUM, changes just a little bit)
The other problem is, vamtake a long time when is loading an ATOM, is this is correct? theres a way to speeding up this?
Thanks in advance!
I extracted all vars into regular directories and updated the "saves" JSON links..rolperez Our systems are very similar apart from my card being the 2080Ti; My VaM folder is just under 300gb and load times are not bad; have you tried clearing your VaM cache occasionally? If you use a lot of different scenes it can grow to an enormous size. In Windows (assume Win10) I have set my page file to a different drive to W10 and a fixed size 16384mb. That makes a positive difference generally. Try these things and let me know if you see an improvement.
There's no reason at all to have the same exact morph repeated and loaded 15 times.my exp.: activating cache is the only (poor) improvement meshed was finding... but cache seems to give issues when you create variations in a scene, such as appearance presets, when you get collisions crashes ... so I was setting cache off (temporary), but really... having a lot of filesin the morphs folders and a lot of .var files is the basic motivation. Agree with you in considering it nerfy ... but life is a compromise, isn't it?
if I had some years of time to do this (updating json links??) I would really try ... I leave the job to meshed team I guess.... :-(I extracted all vars into regular directories and updated the "saves" JSON links..
The speed increase is insanely significant.
It's a Regex string that I've written.if I had some years of time to do this (updating json links??) I would really try ... I leave the job to meshed team I guess.... :-(
It was posted here: https://f95zone.to/threads/virt-a-m...s-objects-scenes-looks-ect.34878/post-5321348Does anyone know which model this is and or has it ? thanks
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So, I extracted the VARs and updated the JSON links of my latest downloads..if I had some years of time to do this (updating json links??) I would really try ... I leave the job to meshed team I guess.... :-(
My script does that, you can try it if you dare!if I had some years of time to do this (updating json links??) I would really try ... I leave the job to meshed team I guess.... :-(