Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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ev0lved1

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Jun 5, 2020
45
315
Emily Browning (from Sucker Punch, Sleeping Beauty)
The hot dead but alive zombie girl from American Gods. A show which was GREAT in season 1, as was dead wife zombie girl. But by season 4, it has become a disaster. The latest episode...was literally the worst, stupidest thing i have ever watched...thanks to the scene at the very end, starring zombie girl Emily Browning.
 

Virt-A-MILF

Newbie
May 5, 2017
71
315
Yeah Androinz is a pro at scenes! It's very hard to make scenes, his must be a full-time job consuming. With my scenes spending about 7-10 hours a day since last thursday... I'm not yet done either, I'm picky and still a noob.

His stuff makes me want to dabble with timeline instead cycleforces I suppose next time. Going to try Passenger and improved POV too... Not a fan of the speech or thought bubbles either, making custom png text might be what I do next.
 
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micwit

Newbie
Sep 22, 2020
20
81
I have this exact same build and it is slow and getting slower.

Hi!

I've 2 problems with VAM and i need your advices.

First of all, this is my build:
AMD Ryzen 9 PRO 3900
32 GB RAM
RTX 2080 SUPER

VAM is in a 2TB SSD M.2

So, i've a LOT of VAR's, different versions, updates, packs, etc, VAM is VERY SLOW when i open the directory, whats your advice to make a clean of VAR's? (i just passed VACCUM, changes just a little bit)

The other problem is, vamtake a long time when is loading an ATOM, is this is correct? theres a way to speeding up this?

Thanks in advance!
 

_Wolf_

Member
Sep 25, 2017
170
323
I have this exact same build and it is slow and getting slower.
This is because of the amount of var's and morphs you have. That is all it is.
You gotta think about it, when starting VAM, it can take a bit just to get to the main menu, because it's going through all the vars, checking them, checking for duplicates, then making a profile cache for each one.

When you load an atom in, it's loading all the var's and seperate files from the Atom's folder as well. So if you have like 20 gigs of content, it's doing to take time for the program to just go through all that. So the more you add, the longer it'll take. Reason you'll see creators here generating one "large" var of a creator rather then have 30 vars. So VaM get's to check just 1 rather than 30. The Morphs and texture being checked when loading and Atom is the big factor there along with opening their tabs.
 
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rolperez

Newbie
Feb 4, 2020
32
84
This is because of the amount of var's and morphs you have. That is all it is.
You gotta think about it, when starting VAM, it can take a bit just to get to the main menu, because it's going through all the vars, checking them, checking for duplicates, then making a profile cache for each one.

When you load an atom in, it's loading all the var's and seperate files from the Atom's folder as well. So if you have like 20 gigs of content, it's doing to take time for the program to just go through all that. So the more you add, the longer it'll take. Reason you'll see creators here generating one "large" var of a creator rather then have 30 vars. So VaM get's to check just 1 rather than 30. The Morphs and texture being checked when loading and Atom is the big factor there along with opening their tabs.
Ok, so, whats the recommendation in that scenario? Just delete vars?
 

_Wolf_

Member
Sep 25, 2017
170
323
Ok, so, whats the recommendation in that scenario? Just delete vars?
that or consolidate them into one big var by creator. Usually I open the var in 7zip/winrar and just copy out what I want and put them in the correct folder. I would start with trying to make a var of all your morphs. Then to test, move the morphs folder out of the Person Folder (because then it wont load them when also trying to load the var) and load an atom then check the morphs tab and see if you have the same amount of pages of morphs as before. Make sure when you save the var (and after loading it up) that the "Pre-load morphs" box is checked.
 
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Famolicious

Newbie
May 26, 2019
51
12
View attachment 1087634
these are GAME screenshots, hoping to get close to them...

Milfy City Characters: Round 2
Working on these ones and also made revisions to Celia to fix the breasts.
Could use HAIR suggestions for the either existing or if they can MAKE hair that would help speed things up for me.
I think Cindy won't be tough, its basically HarleyQuinn but the others will be useful

and also need help with the Judy textures converted to GF2 (uses Karen 7, )


For next round (or possibly this one), I might make Aunt Liza but need help converting her textures to GF2
here's a link to the ones needing conversion
Also iis there hair similar to this out in VAM already? thats the asset for Liza on G3
It looks like it would be incredibly difficult to make and impossible for me.
View attachment 1087669

Once again, i would totally do the texture conversion but my time is better spent on morphing the looks than troubleshooting my blender installation.

Judy hair (click to enlarge)
View attachment 1087652 View attachment 1087653 View attachment 1087654

Since I'm releasing an update to Celia, I could use help fixing the hair, anyone good with hair in VAM?

View attachment 1087650
Would you share first please Linda and Caroline?
 
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Androinz

Member
Jun 17, 2019
170
960
please give free for f95zone.to very many thanks(I m no have paypal)
Sorry, I can't share my paid scenes for free. The reason is pretty obvious. But as I said I at least try to make free content and also make them good.

Yeah Androinz is a pro at scenes! It's very hard to make scenes, his must be a full-time job consuming. With my scenes spending about 7-10 hours a day since last thursday... I'm not yet done either, I'm picky and still a noob.

His stuff makes me want to dabble with timeline instead cycleforces I suppose next time. Going to try Passenger and improved POV too... Not a fan of the speech or thought bubbles either, making custom png text might be what I do next.
I use UIText and UIButtons for dialogues in my scenes. Better and faster that way and you can fix something more quickly.
 

muhtarvedatbatak

New Member
Dec 1, 2018
1
0
How could you possibly not include in your not at all selective list?? He came out of nowhere and went from unknown to the hands down best scene creator. His scenes somehow seem like they were created with a different, more powerful version of VAM or something. Every time i see one of his scenes, i see him do something ive never seen done by anyone else. He's just on a different level.
Totally agree with you bro. I'm just shocked when I saw Androinz's work. Like I've just explored the porn industry. Can anyone share his works please? I'm from India, have no money for it... When I come to USA I'll be a patron to him absolutely
 

eponge

Member
Oct 21, 2017
233
648
This is because of the amount of var's and morphs you have. That is all it is.
You gotta think about it, when starting VAM, it can take a bit just to get to the main menu, because it's going through all the vars, checking them, checking for duplicates, then making a profile cache for each one.

When you load an atom in, it's loading all the var's and seperate files from the Atom's folder as well. So if you have like 20 gigs of content, it's doing to take time for the program to just go through all that. So the more you add, the longer it'll take. Reason you'll see creators here generating one "large" var of a creator rather then have 30 vars. So VaM get's to check just 1 rather than 30. The Morphs and texture being checked when loading and Atom is the big factor there along with opening their tabs.
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5.00 star(s) 5 Votes