Can anyone share this
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?that or consolidate them into one big var by creator. Usually I open the var in 7zip/winrar and just copy out what I want and put them in the correct folder. I would start with trying to make a var of all your morphs. Then to test, move the morphs folder out of the Person Folder (because then it wont load them when also trying to load the var) and load an atom then check the morphs tab and see if you have the same amount of pages of morphs as before. Make sure when you save the var (and after loading it up) that the "Pre-load morphs" box is checked.Ok, so, whats the recommendation in that scenario? Just delete vars?
Would you share first please Linda and Caroline?View attachment 1087634
these are GAME screenshots, hoping to get close to them...
Milfy City Characters: Round 2
Working on these ones and also made revisions to Celia to fix the breasts.
Could use HAIR suggestions for the either existing or if they can MAKE hair that would help speed things up for me.
I think Cindy won't be tough, its basically HarleyQuinn but the others will be useful
and also need help with the Judy textures converted to GF2 (uses Karen 7,You must be registered to see the links)
For next round (or possibly this one), I might make Aunt Liza but need help converting her textures to GF2
here's a link to the ones needing conversionYou must be registered to see the links
Also iis there hair similar to thisYou must be registered to see the linksout in VAM already? thats the asset for Liza on G3
It looks like it would be incredibly difficult to make and impossible for me.
View attachment 1087669
Once again, i would totally do the texture conversion but my time is better spent on morphing the looks than troubleshooting my blender installation.
Judy hair (click to enlarge)
View attachment 1087652 View attachment 1087653 View attachment 1087654
Since I'm releasing an update to Celia, I could use help fixing the hair, anyone good with hair in VAM?
View attachment 1087650
Sorry, I can't share my paid scenes for free. The reason is pretty obvious. But as I said I at least try to make free content and also make them good.You must be registered to see the linksplease give free for f95zone.to very many thanks(I m no have paypal)
I use UIText and UIButtons for dialogues in my scenes. Better and faster that way and you can fix something more quickly.Yeah Androinz is a pro at scenes! It's very hard to make scenes, his must be a full-time job consuming. With my scenes spending about 7-10 hours a day since last thursday... I'm not yet done either, I'm picky and still a noob.
His stuff makes me want to dabble with timeline instead cycleforces I suppose next time. Going to try Passenger and improved POV too... Not a fan of the speech or thought bubbles either, making custom png text might be what I do next.
Totally agree with you bro. I'm just shocked when I saw Androinz's work. Like I've just explored the porn industry. Can anyone share his works please? I'm from India, have no money for it... When I come to USA I'll be a patron to him absolutelyHow could you possibly not includeYou must be registered to see the linksin your not at all selective list?? He came out of nowhere and went from unknown to the hands down best scene creator. His scenes somehow seem like they were created with a different, more powerful version of VAM or something. Every time i see one of his scenes, i see him do something ive never seen done by anyone else. He's just on a different level.
This is because of the amount of var's and morphs you have. That is all it is.
You gotta think about it, when starting VAM, it can take a bit just to get to the main menu, because it's going through all the vars, checking them, checking for duplicates, then making a profile cache for each one.
When you load an atom in, it's loading all the var's and seperate files from the Atom's folder as well. So if you have like 20 gigs of content, it's doing to take time for the program to just go through all that. So the more you add, the longer it'll take. Reason you'll see creators here generating one "large" var of a creator rather then have 30 vars. So VaM get's to check just 1 rather than 30. The Morphs and texture being checked when loading and Atom is the big factor there along with opening their tabs.
How much RAM that you need a pagefile?rolperez Our systems are very similar apart from my card being the 2080Ti; My VaM folder is just under 300gb and load times are not bad; have you tried clearing your VaM cache occasionally? If you use a lot of different scenes it can grow to an enormous size. In Windows (assume Win10) I have set my page file to a different drive to W10 and a fixed size 16384mb. That makes a positive difference generally. Try these things and let me know if you see an improvement.
you must have missed it here: https://f95zone.to/threads/virt-a-m...s-objects-scenes-looks-ect.34878/post-5268909Would you share first please Linda and Caroline?
It's not the same amount of resources because you don't have duplicate files after you make the pack.I don't think having the same amount of resources in seperate vars or a single var will make a difference. But I'd be happy to hear about a real test.
If a creator I am supporting who asks for money on Patreon proceeds to share his paid work on somewhere else for free, I would be mad. So yeah, it's obvious and I am not going to share my paid scenes for free. Sorry.Is it ?
Lets wait and see![]()
You aren't everyone, it is your fear driving your decisions the fear of the unknown the fear of the what can't beIf a creator I am supporting who asks for money on Patreon proceeds to share his paid work on somewhere else for free, I would be mad.
Yes, you are absolutely right. I am not everyone. Fear? Lol, I just respect the people who support me.You aren't everyone
Disabling your paging file can make Windows unstable and crash more frequently. If you don't care for increasing the range, just leave it at the default values, paging file is actually required by some programs to function. The only real purpose for increasing the paging file is to resolve "out of memory" errors.How much RAM that you need a pagefile?
I've 40GB but VaM here never uses more than 15GB. So I removed the pagefile (before anyone explains me, I know the risk)
There are a few in the torrent under vecterrorAnyone have a
elizabeth olsen ?
thanks
The biggest issue is that some 'creators' just dump in whatever files they need in their vars. So in some cases theres 5-10 times the same piece of cloting or morphs.It's not the same amount of resources because you don't have duplicate files after you make the pack.
All of my scenes and looks are now in mega packs of creators (and a big pack for creators that have few scenes/looks).
From my experience everything is just faster, from fps to loading. I can't prove it but the overall feeling is so much better.
Everything is organized and easy to find, I eliminated all of the unnecessary dependencies/duplicates, saved more space and probably more things that I can't think of.
A creator released something new? just drag and drop the the files to your mega pack and you good to go.
I really think that every creator should start making mega packs and when he releasing something new just tell the people to do the same - drag and drop the new files.
Just delete the stuff you don't want if you don't want the whole mega pack and just want certain things...