First lets ask the question for who does this project makes sense
We have so many Motion Capture data to work with by now and bring it into all kind of results the mass of data we acquired will allow us to go much further together with the underlying physics in play.
Sooner or later we wont only have a complete Motion Builder inside of VAM but much more
The Goal overall is to make all these things easier for the big masses so i don't see the use of a more complex Motion Capture project for this Goal.
It only makes sense for the individual users Realtime VR Interaction experience to improve this but not everyone will be able to purchase a optitrack or vicon setup so it's useless we can create submilimeter motion accuracy procedural out of the data we have by now coupling it with the physics model for non realtime interaction use cases at least.
Miscreated is doing here some really good foundation work