Hello, I understand, that you need a lot of money for setting up the environment to working condition.
Can you please answer?
1) Your goal is 32k for the START, OK. But MONTHLY??? Do you think that pirates can't count?
2) How do you think, you will successfully track small areas? In VAM are most important genitals. How do you think, you can track a penis??? You plan some kind of Rokoko suit with special penis or vagina clothing (and tracking)? Do you really understand the physics? These are not just joints, that connects "bones". I saw a few your scenes, when installed with full recommended dependencies, genital intercourse was NOT functional. Sorry, but just waste of effort.
In VAM you have genitalia "in your hands" and you are not successfull (penis not entering vagina). Why do you think, you will be more successful in real motion ttracking?
OK fair post. The patron problem first. I was not able to set up right with a final goal. I will get around to doing that today. The idea is to set up a final goal that people can see. If I can't figure it out myself I will contact patreon for help. The 32k is all I need and it is not montly.
And I disagree. Genitals are not the most important thing. Resolution and realism of movement is the most important thing in VAM mocap. I don't know what scenes you have seen. Maybe the older stuff. The new stuff has the penis in the vagina and working. Sure it's a bad solution but it works. Sadly these are the tools we are working with. You might wanna check the new stuff. What we can't do is change of position as the penis is linked to the hip of the female in order to maintain insertion.
It's not the penis in the vagina that sells the mocap. It's the way the models move and interact.
Not all VAm mocap scenes are sex scenes. Believe it or not my community is more interested in the way the model moves than the actual sex scene. I also believe that the penis insertion problem can be solved with the right plugin.
Ok let me explain a scenario. There is this plugin within VAM. Cynthia I think it's called. It's a plugin that is able to deploy BVH files in an order or even randomly. The trouble is we do not have the motion data to feed it. If we would have the motion data and it was designed with VAM in mind, with few modifications we could deploy animations using parameters. We could have a character that moves around the room and does things. We can go as far as taking the user into account or letting the user decide what the character does. A fully interactive and motion captured scene.
As I have stated we do not have the motion data for it. We need to cover every aspect of movement within a room. That's maybe months of work but it can be done. None of it is possible without a strong tracking system.
I hope this makes it clear as you have raised valid points.