Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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pressanykey

Newbie
Sep 1, 2019
18
63
i think your method might be better to pick and choose what to morph etc ill try that next. sometimes the body morphs work but face doesnt so would be nice to keep only what came out good
 

Robert Monotoli

Active Member
Jun 16, 2018
796
883
Literally so deep web that James Cameron is still looking for it after he reached the bottom of the Mariana Trench

Us plebs just hope to get an invite someday :cry:
Rumors has it that anyone who had gotten this invite and joined it were never seen or heard from again. Allegedly, it was run by a female homicidal maniacal lunatic psycho (whew! that was a mouthful) with big, beautiful breasts, the sights of which would overwhelm and kill anyone instantly. :oops: 'Tis the dangerous power of big melons.

Of course, this is probably just a fanciful legend but you never know. :cautious:
 
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botpot66

New Member
Oct 27, 2020
5
3
anyone got Nial or Kaimuto scenes? All links were on yiff.party, and it's gone unfortunately.
 
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Bfrop

Member
Dec 22, 2017
361
1,062
Check back soon, I Just completed them, that mega link will eventually contain 3x 7Z archives
Uploading Now,


also uploading a Clothing Pack i recently Found called Hellhawk
Converted to VARs

Individual VARs from HellHalk Pack

ALL-in-1 MEGA Clothing Pak


All Uploads Scheduled to complete about 1 Hr

The physics of the cloths is fucked beyond repair. What a shame, you can't adjust shit everything is broken...
 
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Sarif

New Member
Jan 10, 2018
5
4
Hi all pirates
I work hard on the most realistic models,
will only be set to f65.
Here is a small tasting:
I know these models. What do you mean "work hard on [them]" ? What have you achieved so far and what's your plan for converting them to VAM ? Since they are 3d scans I assume it gives you extra work ?
 

eponge

Member
Oct 21, 2017
233
648
I want like to be kept in on this, if you find any solutions to speed up.

I also posted a fair while ago, about the types of errors VaM, spits out in the log, one error actually prevents loading all VARs into the Scene browser.
I also suspect this is effecting loading times

there are two types of errors
1. wrong naming.. where vars must be creator.scenename.version
2. corrupt vars.. the error displayed in the LOG is really weird.. it's these that are causing vam to not load the VAR totally.

Loading times are heavily effected by Morphs, so v.20.0 having heaps of vars with heaps of morphs internally.. then having heaps of morphs in custom folder would be huge slow downs
the beta solves this and improves the loading maybe by half.. maybe further optimizations will come.
I don't think the creator expect so many var
So I ran vam into a sandbox and traced all file access (950'000 lines to look at..). Rough analysis:
Loading time of VAM independently of vars is strange, small reads of files in VAMdata.
Then obviously VAM parses all vars, prefs, fav, .. but it seems rather fast.
I haven't seen particular VAR creating problem (but I'd need to plot time differences between vars..)

On my particular installs:
Bad files have been rmoved: wrong naming, corrupted ones (broken zip format). I don't think they affect much time as it didn't change much. Also had one with circular dependencies (A requests B and B requests A).
I also removed massive var which include others content.
So I can't tell you which ones, I erased them already.
I also removed all custom old format files (300GB).
Overall it didn't change much.

In the end, for reference, I have 120GB within 2500 vars.

Windows: Stupid defender keps on scanning a 120KB file which is from.. Microsoft. Also search indexing tries to index content of var (I associated .var with 7Zip, I wouldn't advice doing that) and also pdf (I have a few hundreds and some are 40MB+).

So... at first glance, it just seems to be the amount of vars that influence loading time.
 

soni666

Newbie
Jun 24, 2018
67
267
I know these models. What do you mean "work hard on [them]" ? What have you achieved so far and what's your plan for converting them to VAM ? Since they are 3d scans I assume it gives you extra work ?
Those side characters are an asset
modeling aids.
(no one in VaM can do such feet)
 

boxia

New Member
Apr 10, 2020
6
8
Normally I don't fill requests for people who are brand new/haven't contributed, but I haven't posted anything in a while. Enjoy.






If anyone has Niko3dx's latest stuff at all, I'd appreciate it.
Awesome! Thanks!
 
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