DamnVamMan
Member
- Mar 14, 2017
- 302
- 364
could anyone reupload these? they expired so fastHere is an updated folder for these models.
Expires soon!
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Enjoy!
Hi all. A quick update and a note about a malicious plugin being distributed on a piracy site.
We're finalizing the next 1.X release which has ended up being a pretty major release which is why it has taken longer than expected. I expect this to be released sometime next week. 2.X is also being worked on steadily. No specific updates at this time though.
On the other note, a malicious user uploaded a var file to a piracy site that contained a plugin .cs script that deleted all content from the VaM folder (everything in Saves/ Custom/ AddonPackages/ directories) when the scene from that var addon was loaded. Please avoid downloading and using content from sites or users that you don't trust. There is a reason plugins have an opt-in.
That said. I take this seriously even though this happened on a piracy site, and I'm working on further security improvements to the file management code due to this attack for the next release.
VaM plugins only have access to limited file write and delete commands and are completely blocked from c# libraries that can do other file and system operations. VaM plugins are limited to writing to specific directories within the VaM folder. Unfortunately those commands still allow delete or overwrite of content from Saves, AddonPackages, and Custom folders where all custom content is stored. For the upcoming release I'm looking into several possible solutions:
1. Further restrictions of which folders plugins can write to.
2. User prompting when a plugin attempts to modify a file.
3. Disabling plugin file write access altogether through a new user preference that will be on by default.
It is likely we will implement all of the above just to be on the safe side. Plugin owners please PM me if you have questions or concerns. Thank you!
Major kudos to you, Meshed. Especially replying in a forum that circumvents buying keys for your software (I sure as hell will now!)First, piracy site or not, I'm sorry to those that lost content.
I take this seriously, and I'm working on further security improvements to the file management code due to this attack.
VaM plugins only have access to limited file write and delete commands and are completely blocked from c# libraries that can do other file and system operations. VaM plugins are limited to writing to specific directories within the VaM folder. Unfortunately those commands still allow delete or overwrite of content from Saves, AddonPackages, and Custom folders where all custom content is stored. For the upcoming release I'm looking into several possible solutions:
1. Further restrictions of which folders plugins can write to.
2. User prompting when a plugin attempts to modify a file.
3. Disabling plugin file write access altogether through a new user preference that will be on by default.
dead linksHere is an updated folder for these models.
Expires soon!
You must be registered to see the links
For
|
VYou must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Enjoy!
They are all in my "BigPacks" just try it ^^...dead links
Glad to see that my conversation with him was successful and that he took this issue seriously. Go support them if you can, they deserve it more then any creator.I've sent a dm to meshedvr on discord about it with the code that was used and asked him if there anything that can be done about it.. let's see if he replay
My idea is, if some scenes needs modified files they should be copied to a temp folder, which has to be deleted at leaving VaMFor the upcoming release I'm looking into several possible solutions:
1. Further restrictions of which folders plugins can write to.
2. User prompting when a plugin attempts to modify a file.
3. Disabling plugin file write access altogether through a new user preference that will be on by default.
vecterror.MarRob.4.varYou must be registered to see the links
Anyone have this they can share, please ?
Use search next time:Looking for:
Orregon
Major Widdow
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Orregon
hips do not lie
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Don't know what var you talk about, maybe you'll find it in looks, appearences or presets?I've searched high and low in f95 and google and I can't find an answer to what should be a simple question.... If I want to use the content in the paywall pack how do I "install" it? Putting the var files and image files into the addonpackages folder doesn't push anything over to the scenes folder form what I can see. The only way to get to the files I've figured out is to go to load a scene and open it through the shortcuts tab... which I guess open a second question - Is there a way when you're trying to open a scene to backup to a folder higher than the saves folder?
You blessed soul.Big Packs Mega Folder:
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BigPacks.CosmicFTWVolume1.1
BigPacks.ddaammVolume1.1
BigPacks.InkedGirls.1
BigPacks.MikiVolume1.1
BigPacks.NoStage3Volume1.1
BigPacks.PodFlowerVolume1.1
BigPacks.RoacVolume1.1
BigPacks.SirapVolume1.1
BigPacks.SplineVRVolume1.1
BigPacks.Stenzello.1
This Packs are rdy and on the way to upload.
Info... The NoStage3 Bigpack is reworked.. so best way is to delete the old one and download the new one.
(Some new things in it.. )
It can be confusing, but VAR is just a packing platform (zip, basically). What's in the VAR determine how you get to it. If it's a clothing item, it'll just appear in the clothing tab. If it's a scene, you have to open -> scene. If it's an appearance, it'll go into the appearance tab. I sometimes can't find the item so I'll peek inside the VAR to see what's going on (again, it's just a zip).I've searched high and low in f95 and google and I can't find an answer to what should be a simple question.... If I want to use the content in the paywall pack how do I "install" it? Putting the var files and image files into the addonpackages folder doesn't push anything over to the scenes folder form what I can see. The only way to get to the files I've figured out is to go to load a scene and open it through the shortcuts tab... which I guess open a second question - Is there a way when you're trying to open a scene to backup to a folder higher than the saves folder?