Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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DamnVamMan

Member
Mar 14, 2017
302
364
This was fun, but I'm bored of it, will get back to it tomorrow (hardly tested)
Pretty fast, right now just for exploring without having to unpack the VAR files.
Soon will have a feature to easy highlight suspicious
~1hr work, DGAF

i0ibAVdFvX.gif


 

lamboidk

Newbie
May 20, 2018
20
20
Here is an updated folder for these models.
Expires soon!


For
|
V​




Enjoy!
could anyone reupload these? they expired so fast
 

beldritch

Newbie
Oct 7, 2020
36
60
Update from MeshedVR on the VAM discord....


Hi all. A quick update and a note about a malicious plugin being distributed on a piracy site.

We're finalizing the next 1.X release which has ended up being a pretty major release which is why it has taken longer than expected. I expect this to be released sometime next week. 2.X is also being worked on steadily. No specific updates at this time though.

On the other note, a malicious user uploaded a var file to a piracy site that contained a plugin .cs script that deleted all content from the VaM folder (everything in Saves/ Custom/ AddonPackages/ directories) when the scene from that var addon was loaded. Please avoid downloading and using content from sites or users that you don't trust. There is a reason plugins have an opt-in.

That said. I take this seriously even though this happened on a piracy site, and I'm working on further security improvements to the file management code due to this attack for the next release.

VaM plugins only have access to limited file write and delete commands and are completely blocked from c# libraries that can do other file and system operations. VaM plugins are limited to writing to specific directories within the VaM folder. Unfortunately those commands still allow delete or overwrite of content from Saves, AddonPackages, and Custom folders where all custom content is stored. For the upcoming release I'm looking into several possible solutions:

1. Further restrictions of which folders plugins can write to.
2. User prompting when a plugin attempts to modify a file.
3. Disabling plugin file write access altogether through a new user preference that will be on by default.

It is likely we will implement all of the above just to be on the safe side. Plugin owners please PM me if you have questions or concerns. Thank you!
 

MeshedVR

New Member
Sep 16, 2017
3
142
First, piracy site or not, I'm sorry to those that lost content.

I take this seriously, and I'm working on further security improvements to the file management code due to this attack.

VaM plugins only have access to limited file write and delete commands and are completely blocked from c# libraries that can do other file and system operations. VaM plugins are limited to writing to specific directories within the VaM folder. Unfortunately those commands still allow delete or overwrite of content from Saves, AddonPackages, and Custom folders where all custom content is stored. For the upcoming release I'm looking into several possible solutions:

1. Further restrictions of which folders plugins can write to.
2. User prompting when a plugin attempts to modify a file.
3. Disabling plugin file write access altogether through a new user preference that will be on by default.
 

Heresy25

Newbie
Jul 2, 2018
24
75
First, piracy site or not, I'm sorry to those that lost content.

I take this seriously, and I'm working on further security improvements to the file management code due to this attack.

VaM plugins only have access to limited file write and delete commands and are completely blocked from c# libraries that can do other file and system operations. VaM plugins are limited to writing to specific directories within the VaM folder. Unfortunately those commands still allow delete or overwrite of content from Saves, AddonPackages, and Custom folders where all custom content is stored. For the upcoming release I'm looking into several possible solutions:

1. Further restrictions of which folders plugins can write to.
2. User prompting when a plugin attempts to modify a file.
3. Disabling plugin file write access altogether through a new user preference that will be on by default.
Major kudos to you, Meshed. Especially replying in a forum that circumvents buying keys for your software (I sure as hell will now!)

Is there a posssibility to add a simple option to only have the file be able to delete root (root for the VAR itself) contents of the folder, instead of underlaying directory structures? I guess that would be the easiest option, if, of course possible. That way the damage would be limited to the at that time operational folder the VAR file itself is in. It's contained, but still noticeable (and that way easy reportable.)

Yet again, nothing but praise that you come into this forum and tell us your attempted proceedings on the problem.
 

Galin

Active Member
May 5, 2017
681
765
For the upcoming release I'm looking into several possible solutions:

1. Further restrictions of which folders plugins can write to.
2. User prompting when a plugin attempts to modify a file.
3. Disabling plugin file write access altogether through a new user preference that will be on by default.
My idea is, if some scenes needs modified files they should be copied to a temp folder, which has to be deleted at leaving VaM
 

Yunjitzu

Member
Aug 24, 2020
176
773
Looking for:


Orregon
Major Widdow


Orregon
hips do not lie


and VamX 1.4 :)

lg !
 
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stickytak

New Member
Jan 5, 2018
3
0
I've searched high and low in f95 and google and I can't find an answer to what should be a simple question.... If I want to use the content in the paywall pack how do I "install" it? Putting the var files and image files into the addonpackages folder doesn't push anything over to the scenes folder form what I can see. The only way to get to the files I've figured out is to go to load a scene and open it through the shortcuts tab... which I guess open a second question - Is there a way when you're trying to open a scene to backup to a folder higher than the saves folder?
 

Galin

Active Member
May 5, 2017
681
765
I've searched high and low in f95 and google and I can't find an answer to what should be a simple question.... If I want to use the content in the paywall pack how do I "install" it? Putting the var files and image files into the addonpackages folder doesn't push anything over to the scenes folder form what I can see. The only way to get to the files I've figured out is to go to load a scene and open it through the shortcuts tab... which I guess open a second question - Is there a way when you're trying to open a scene to backup to a folder higher than the saves folder?
Don't know what var you talk about, maybe you'll find it in looks, appearences or presets?
 
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Amadeus3D

Member
Apr 9, 2020
220
1,009
Big Packs Mega Folder:



BigPacks.CosmicFTWVolume1.1
BigPacks.ddaammVolume1.1
BigPacks.InkedGirls.1
BigPacks.MikiVolume1.1
BigPacks.NoStage3Volume1.1
BigPacks.PodFlowerVolume1.1
BigPacks.RoacVolume1.1
BigPacks.SirapVolume1.1
BigPacks.SplineVRVolume1.1
BigPacks.Stenzello.1

This Packs are rdy and on the way to upload.

Info... The NoStage3 Bigpack is reworked.. so best way is to delete the old one and download the new one.
(Some new things in it.. )
You blessed soul.
 

bellypunch3d

Member
May 23, 2019
134
110
I've searched high and low in f95 and google and I can't find an answer to what should be a simple question.... If I want to use the content in the paywall pack how do I "install" it? Putting the var files and image files into the addonpackages folder doesn't push anything over to the scenes folder form what I can see. The only way to get to the files I've figured out is to go to load a scene and open it through the shortcuts tab... which I guess open a second question - Is there a way when you're trying to open a scene to backup to a folder higher than the saves folder?
It can be confusing, but VAR is just a packing platform (zip, basically). What's in the VAR determine how you get to it. If it's a clothing item, it'll just appear in the clothing tab. If it's a scene, you have to open -> scene. If it's an appearance, it'll go into the appearance tab. I sometimes can't find the item so I'll peek inside the VAR to see what's going on (again, it's just a zip).

As for navigating out of the current folder, this is an annoyance with VAM. Depending on the selection window, sometimes you can navigate out and sometimes you can't. With scenes, I believe you can select the root folder of your VAM installation on the left.
 
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