My tool will be able to deduplicate morphs by hashes. I have an impression that VARs create more problems that they solve. Instead of having one copy of a morph, now you have multiple copies of this morph in hundreds of packages...
Duplicates wouldn't exist if creators would follow best practices and just referred to standardized morphs packs or use custom complete morphs imported from DAZ etc.
I myself found that I can replicate
almost any morph with one already existing in a pack or VAM, which means I can remove them from model's VAR. My morphs directory has less than 10 morphs, for complete looks and very few in model VAR's. I'ts not best solution obviously, if you're perfectionist, but I noticed speedbump just from cleaning up few hundred moprhs from old days, can't imagine what thousands would do. More so if you try to make changes and have to wade through thousands of sliders

. Also not trying to diss creators here, better to have messy morphs with good looks than mediocre standardized ones. But, xelfr consistently releases great looking models with jsut standard morphs, it is possible