Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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Krosos

Engaged Member
Dec 1, 2018
2,169
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Suck it you filthy Android Bitch
Showing those Androids who their Masters are ;)
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Demi Conversion by SuperiorAmateur
 
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MistaVanVam

Newbie
Aug 7, 2020
17
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Another great vid tut. I did adjust rig before save as morph asset but I found the upper teeth rotate forward down and mess all expressions in vam. Not fitting rig to morph left teeth at right position for all expressions in vam. As long as face is not too far from original G2 face. I include pics what I see. You can see the deformed fingernails in DAZ on the G8 to G2 morph slider. It carries over in vam. I separate morph head and body, the deformed mesh stay on body leaving my frankenstein girl looking great after surgery with morph merger. But if it cannot be fixed no big deal. Still able to import lots of DAZ looks now thanks to your advice!

UPDATE - I followed this guide to remove unwanted vertices from morphs in DAZ and it worked great. I selected everything except the neck and all head parts and cleaned them. No need for MorphMerger anymore. Also removing "inner mouth" vertices made model have more natural looking mouth movements and expressions. Before they were too tight in my opinion. Then adjust rig to morph, freeze ERC and save morph asset - easy peesy.



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I hadn't seen this tutorial, but it is top notch.
And, good deal.. I'm glad that I could help.
 
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Kiyomaru

Member
Jun 14, 2019
115
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Kiyomaru Thank you. Any search tipps? How did you find it this fast?
I just remembered seeing it a while ago on the hub. Search "space" there and you should find a bunch of scenes, assets and environments that you can easily adapt to a trek context (the majority of older paid content is in the torrent)
For example, this one
 
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