Oh, from reddit link is dead, but txh for the Ark version)You can still get the vac for that on reddit.
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or an updated version by Ark here:
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Oh, from reddit link is dead, but txh for the Ark version)You can still get the vac for that on reddit.
You must be registered to see the links
or an updated version by Ark here:
You must be registered to see the links
All the VAR is is a zipped up version of that with the unneeded stuff stripped out. Just download the code and drop it in into a folder ie. VAM\Custom\Scripts\DesktopLeap then attach the desktopleap.cs as you would any other script.that doesnt make sense, need the var
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You need the VAR only when you don't treasure your harddrive space. VAR is just a zip file with all the crap you have in 1000s other vars packed in. So basically you have 1000 copies of an asset instead of one.that doesnt make sense, need the var
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It's a crazy system, I don't get it. I can download a 250mb VAR file and end up only needing 75KB of it. Personally I only use them to retain plugin version separation. But for unreleased/test stuff from GIT, I just lump them into my custom\scripts\ and overwrite them with the newest version. If something breaks it was something I was working on anyway, but a lot of plugins, especially the AcidBubbles ones seem to be backwards compatible anyway.You need the VAR only when you don't treasure your harddrive space. VAR is just a zip file with all the crap you have in 1000s other vars packed in. So basically you have 1000 copies of an asset instead of one.
This seems crazy, the entire point in the var system is that you dont need to endlessly repackage stuff to distribute them. the idea being you dont create a vac with all the plugins/assets duplicated to high heaven by every user that makes a vac to distribute, you use a var with minimal contnet included then reference the single copy of said plugin/asset in its var which the user has to acquire. If its not happening that way its down to shitty creators not understanding the system and doing a crap job of making a var, not the fault of the var system itself.It's a crazy system, I don't get it. I can download a 250mb VAR file and end up only needing 75KB of it. Personally I only use them to retain plugin version separation. But for unreleased/test stuff from GIT, I just lump them into my custom\scripts\ and overwrite them with the newest version. If something breaks it was something I was working on anyway, but a lot of plugins, especially the AcidBubbles ones seem to be backwards compatible anyway.
The VAR system was adopted to especifically prevent that to happen.So basically you have 1000 copies of an asset instead of one.
There's a japanese vam website?can someone drop a link to the Japanese vam website?
found this when I got the jp MMD player -There's a japanese vam website?
Yes, and that's why I decided I will keep only script VARs and unpack all others to Custom. Bonus: you can delete the saves!The VAR system was adopted to especifically prevent that to happen.
me too not working recently but working at the mo. comes and goes.Did anything happen to Anonfiles, because I only get 503, no servers available for EVERY link here. Or is it only some german providers blocking that hoster?
I think its here ? in the giant post with the hulk...bump
Yes you do sadly and i bought one for that purpose but you can get one used on ebay cheap.That's some great info! Thanks. I'm still curious about the difference between VD and ALVR, and I'll have to do some tests on my own to find out if my internet is fast enough to notice an improvement or degradation in performance on Link vs wireless. I think you need a high-quality router for it to work well.
I found VAM works perfectly on quest 2 on Virtual desktop. I found link to not be worth it.I tried and it's terrible. The oculus link adds an extra overhead for the compression and the performances were really bad.
Your quest 2 is likely faulty. And the link is ime is not great but VD is!I'm actually returning my quest 2 and buying the index. I think the compression is bad with the quest 2 + link, it really feels like playing a geforce now game. Wierdly it felt worse than my CV1, the colors gets all mixed, well like a video. Also I noticed a constant head wobbling and overall lack of precision in the tracking, it's good but not perfect.
I'm really digging to see 144hz on the index because I'm prone to motion sickness and this can help. That and the increase fov, better sound system, etc.
You can try changing your ip by resetting your router. Maybe the current ip you have was blocked by 5ch.Found some links to 5ch, but the virt-a-mate boards have been purged there. and now give HTTP ERROR 451 ( Unavailable For Legal Reasons ).
If anyone has a vpn with a exit point in japan, feel free to try.
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i'd like to add that you can use the quest 2's built in hand tracker to grab shit in VAM without controllers. however there's quite a delay on my pc. could be because my pc i shit, cause it is. or the delay is because of the quest 2. either way it works.I found VAM works perfectly on quest 2 on Virtual desktop. I found link to not be worth it.
The wires free vam is amazing and I average about 30 fps in VR on HIGH on most things. If i drop settings i can get higher.
If anyone wants to use VAM on quest 2 i recommend it 100% if they take the time to get it set up and have a powerful pc as its only streaming what you already have with added issues. Happy to help anyone to set this up but best to do off this thread due to clutter.
Should be ZERO delay on TOUCH and hands free will have issues depending on your lighting and q2 dev settings.i'd like to add that you can use the quest 2's built in hand tracker to grab shit in VAM without controllers. however there's quite a delay on my pc. could be because my pc i shit, cause it is. or the delay is because of the quest 2. either way it works.