I can understand the interest, but the statistics are far from understandable by the average user.
The best use for the usage percentages is noticing bottlenecks and potential background process usage, but even than its easier to just use TaskMan.
Temperatuder on the other hand?... oh boy do people need to realise hardware can sit comfortably at 60-70C, its fine, its not gonna die from that.
Modern hardware should only be an issue if it hits 80-90+ even than its ready to protect itself.
Ontop of this VAM is no small user of resources, the physics absolutely chunks CPU and GPU.
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Now for the reason i came here to talk in the first place.
I for the longest time had issues with physics during large penetration, but today I found that you CAN properly edit all the physics on the body. Including the soft body/mesh physics.
Not only are there tonn's of them, but its hard to manage and keep track of what you have done.
Some of the mesh physics points are so large around the glutes that they can actually mess with penetration, seems this is part of the cause of the jittery physics issues.
When it comes to the mesh physics there no "grouping" each tiny little point needs to be managed and edited manually.
Its not something you can "teach" or explain fully sadly, it's basically takes you just getting used to the plugin (Collider Editor)