- Dec 21, 2022
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Didn't know there was a limit. Try using BrowserAssist as it's a completely different browser for scenes and other stuff.Anyone know how to disable 1800 scenes limit to see all scenes?
Didn't know there was a limit. Try using BrowserAssist as it's a completely different browser for scenes and other stuff.Anyone know how to disable 1800 scenes limit to see all scenes?
First of all: if you have 1,800+ scenes, you should probably rethink what you're doing.Anyone know how to disable 1800 scenes limit to see all scenes?
I just noticed that as soon as it got over 1800+, the scenes at the very bottom are no longer displayed when I scroll down. If I delete new scenes, I start to see the old scenes. but I already have 300 new scenes over the 1800 limit. It's already 2100 and new scenes i needFirst of all: if you have 1,800+ scenes, you should probably rethink what you're doing.
Second: I'm pretty sure this limit you're talking about is "per page" -- if I set it to something low (like 36) on my end, VaM is displaying 36 scenes "per page" and I can use the arrows next to it to switch between pages (to display scenes 37-72, 73-108 and so on).
I don't think there's an actual hard limit on how many scene you can have.
I honestly doubt you (or anybody else) "need" so many scenes. But you do you...It's already 2100 and new scenes i need
Thank you very much mate,
As far as I understand, you can increase the limit of scenes per page, as written above, or hide those scenes that you do not need and that you will not run. The main thing is not to forget that you have hidden scenesI just noticed that as soon as it got over 1800+, the scenes at the very bottom are no longer displayed when I scroll down. If I delete new scenes, I start to see the old scenes. but I already have 300 new scenes over the 1800 limit. It's already 2100 and new scenes i need
I feel personally attacked But really it's barely 200gb of VARs. It's a shame more creators don't split out appearance presets+data out from their scene vars, but I also understand it's a bit extra effort for not that much benefit. High amount of scenes has more of an impact on first time load or VAR scanning time. For me the actual performance hits come from unchecked morph bloat. It's good to make sure vars aren't pre-loading unnecessary stuff and try to avoid looks with unmerged morphs. More than 5 morphs in a look VAR is usually sus.First of all: if you have 1,800+ scenes, you should probably rethink what you're doing.
That is weird. Maybe the GPU is delivering more FPS, so there is more CPU load and it hangs because it's busy running the physics and stuff? Try to limit the FPS to see if it gets better.I don't know if this is the typical experience, but it's sure as hell not normally expected behavior for a PC game, but does anyone else run slower in desktop mode than VR? I loaded up the desktop version just to download dependencies, expecting it to be faster than the VR version, but EVERYTHING is slower. Menus are way less responsive, loading times are longer, and it hangs when I try to do something as simple as switch from Play to Edit modes.
Well, it might be common sense, if my issue wasn't specifically that the flat version runs worse than the VR version, which is not only running at a higher resolution, but is also being rendered twice.And of course try all that other common sense stuff
i have noticed this too. but only for the general responsiveness and not raw performance like fps. fps is as expected lower in VR than desktop. but the responsiveness for ui elements etc seems to be better in vr. but the difference is not as substantial as you are implying, at least on my pc. have you tried thisWell, it might be common sense, if my issue wasn't specifically that the flat version runs worse than the VR version, which is not only running at a higher resolution, but is also being rendered twice.
I actually don't know if my framerate or frame timing is lower. Like I said, I literally only launched the desktop version to download missing dependencies, and I didn't actually run any scenes at all. But from the sounds of it, I guess it is normal that the desktop version is less responsive. Which is weird, but at least I feel better knowing it's not just me.i have noticed this too. but only for the general responsiveness and not raw performance like fps. fps is as expected lower in VR than desktop. but the responsiveness for ui elements etc seems to be better in vr. but the difference is not as substantial as you are implying, at least on my pc. have you tried thisYou must be registered to see the links?
No, but noone will stop you, so yes.Hey guys! Is it OK to use the scenes created with Virt-A-Mate in a new game you are developing?
You need to check the licensing. CC BY can be used. But I would check in the Vam Hub forums. There, they are very uptight about these rules.Hey guys! Is it OK to use the scenes created with Virt-A-Mate in a new game you are developing?
No, it can be used in desktop mode with no downsides. Everything works the same in desktop mode.it`s only for vr?