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theMickey_

Engaged Member
Mar 19, 2020
2,244
2,934
how can i find the right morph when vam cant find the right missing var packages for example like these?
What do you mean by "VaM can't find the right packages" -- is it because there are no open/unresolved dependencies at all? Or are there, but those packages are not hosted on the VaM Hub because they're paid ones?

In either way, you should read the description of the scene you downloaded and which gives you those errors, because in most cases the description lists all/most additional (paid/unpaid) packages this scene relies on. And when there are paid packages mentioned, you could either subscribe to those creators to download the package in question, or see if you can "find them elsewhere"...
 

mikeriko

Newbie
Aug 21, 2021
44
50
What do you mean by "VaM can't find the right packages" -- is it because there are no open/unresolved dependencies at all? Or are there, but those packages are not hosted on the VaM Hub because they're paid ones?

In either way, you should read the description of the scene you downloaded and which gives you those errors, because in most cases the description lists all/most additional (paid/unpaid) packages this scene relies on. And when there are paid packages mentioned, you could either subscribe to those creators to download the package in question, or see if you can "find them elsewhere"...
what im try to say is that i already grab all the required dependencies but this timeline error (which seem to be missing morphs right?) still pop up so are there anyway we can do to get those morph?
 

ergo36

Member
Oct 24, 2021
303
1,130
what im try to say is that i already grab all the required dependencies but this timeline error (which seem to be missing morphs right?) still pop up so are there anyway we can do to get those morph?
I search for .vmi files inside my VARs library that contain the morph description text in the errors. So for the first one I would search for "AA Mouth Kiss 1". First result was "AshAuryn.AshAuryn_Sexpressions_2_Point_0.4.var". Depending of how you have catalogued your VARs it might take a while. If they are all in a folder and you have tons of them that will take time. But if you put some morph collections VARs in a folder and search only them then it will be quicker. If you don't collect all the VARs then it's going to be difficult.

If you find the morph then you have to make the problematic scene load it. Here are some ways:

* Copy the morphs inside your "VAM_Folder\Custom\Atom\Person\Morphs\" and appropriate subfolder female, male, female_genitelia, male_genitelia. The good thing, this will make the morph available to all scenes without any further edits. The bad thing, this will make the morph available to all scenes and as VAM gets slower with many morphs this will impact performance with many morphs.

* Add the VAR containing the morphs as dependency in the meta.json of the problematic VAR scene. The VAR containing the morphs must have "preloadMorphs" : "true" in its meta.json.

* Copy the morphs inside your problematic VAR scene and in the appropriate folder. Change the meta.json of the problematic VAR scene to have "preloadMorphs" : "true".

One last method that I haven't yet tested and seems to be the one with the least performance caveats but with the most work. I want to have just one copy of each morph in one or more VARs and with "preloadMorphs" : "false". Each scene will have one or more of those VARs as dependencies. To solve the Timeline errors and to load those missing morphs I would add these morphs in the morph section of the scene in their default/neutral values. If that was managed then each scene would load only the morphs needed.

Choose your poison from above.
I also welcome any better solution from anyone else.
 
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IPRA

Newbie
Jun 8, 2022
51
334
Hi guys. Please tell me. Is it possible to transfer my character from Daz G9 to Vam? And if so, how to do it?
 

moc587

Member
Jun 6, 2022
174
184
Hi guys. Please tell me. Is it possible to transfer my character from Daz G9 to Vam? And if so, how to do it?
Yes you can. you have to wrap G9 to Gen2 model, which vam uses, then turn it into morph. i use r3ds wrap. try these two guides and . there are other ways to do it but r3ds wrap seems to the best afaik.
 
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mikeriko

Newbie
Aug 21, 2021
44
50
I search for .vmi files inside my VARs library that contain the morph description text in the errors. So for the first one I would search for "AA Mouth Kiss 1". First result was "AshAuryn.AshAuryn_Sexpressions_2_Point_0.4.var". Depending of how you have catalogued your VARs it might take a while. If they are all in a folder and you have tons of them that will take time. But if you put some morph collections VARs in a folder and search only them then it will be quicker. If you don't collect all the VARs then it's going to be difficult.

If you find the morph then you have to make the problematic scene load it. Here are some ways:

* Copy the morphs inside your "VAM_Folder\Custom\Atom\Person\Morphs\" and appropriate subfolder female, male, female_genitelia, male_genitelia. The good thing, this will make the morph available to all scenes without any further edits. The bad thing, this will make the morph available to all scenes and as VAM gets slower with many morphs this will impact performance with many morphs.

* Add the VAR containing the morphs as dependency in the meta.json of the problematic VAR scene. The VAR containing the morphs must have "preloadMorphs" : "true" in its meta.json.

* Copy the morphs inside your problematic VAR scene and in the appropriate folder. Change the meta.json of the problematic VAR scene to have "preloadMorphs" : "true".

One last method that I haven't yet tested and seems to be the one with the least performance caveats but with the most work. I want to have just one copy of each morph in one or more VARs and with "preloadMorphs" : "false". Each scene will have one or more of those VARs as dependencies. To solve the Timeline errors and to load those missing morphs I would add these morphs in the morph section of the scene in their default/neutral values. If that was managed then each scene would load only the morphs needed.

Choose your poison from above.
I also welcome any better solution from anyone else.
so let say i dont have the VAR does that mean theres just no way to find the right VAR for that morph "AA Mouth Kiss 1"?
 

reeroll

Active Member
Jun 1, 2021
569
403
Hi guys. Please tell me. Is it possible to transfer my character from Daz G9 to Vam? And if so, how to do it?
if you send it in dm.I can convert it easily for you.It would take me 2 minutes at most since i have pratice
 
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ergo36

Member
Oct 24, 2021
303
1,130
so let say i dont have the VAR does that mean theres just no way to find the right VAR for that morph "AA Mouth Kiss 1"?
Not a way I can think of. There is no online library of morphs. You could contact the author tell them the scene is broken and ask them what morphs they used.

Anyway the originating VARs for the morphs you are looking for should be:

AA Mouth Kiss 1:AshAuryn.AshAuryn_Sexpressions_2_Point_0.4.var
AA Mouth Kiss 7:AshAuryn.Assorted_Expressions_Pack_2.3.var
AA_L - Tongue 1:AshAuryn.Expressions.5.var
Teeth UpDown Upper:Do_Not_Distribute.Import_Reloaded_Full_Addon.3.var
Teeth Upper Angle 02:kemenate.Morphs.10.var
Tongue+LowerJawOpen:QBase.AutoMorphsFromEasyMate.1.var
asco - Teeth Smile:ascorad.asco_Expressions.12.var
QDR Tongue Width:qdaro.Morphs.1.var
asco - Tongue Scream:ascorad.asco_Expressions.12.var

All these morphs are packed in morph collections. For 'teeth_bite' I couldn't find any morphs collection VARs and I could find it only in VAR scenes where the author added the morphs. For example BANANANA.WitchGirl_WAKARASE.1.var.

This is why you need a lot of VARs to search in. Some early morphs might never have been initially packaged to a VAR and are just standalone files that you add to your VAR. Also the descriptive text which we are searching with is not a singular signature for a morph. There is a chance different authors with different morphs could have named their morphs with the same name 'teeth_bite'.
 
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mikeriko

Newbie
Aug 21, 2021
44
50
Not a way I can think of. There is no online library of morphs. You could contact the author tell them the scene is broken and ask them what morphs they used.

Anyway the originating VARs for the morphs you are looking for should be:

AA Mouth Kiss 1:AshAuryn.AshAuryn_Sexpressions_2_Point_0.4.var
AA Mouth Kiss 7:AshAuryn.Assorted_Expressions_Pack_2.3.var
AA_L - Tongue 1:AshAuryn.Expressions.5.var
Teeth UpDown Upper:Do_Not_Distribute.Import_Reloaded_Full_Addon.3.var
Teeth Upper Angle 02:kemenate.Morphs.10.var
Tongue+LowerJawOpen:QBase.AutoMorphsFromEasyMate.1.var
asco - Teeth Smile:ascorad.asco_Expressions.12.var
QDR Tongue Width:qdaro.Morphs.1.var
asco - Tongue Scream:ascorad.asco_Expressions.12.var

All these morphs are packed in morph collections. For 'teeth_bite' I couldn't find any morphs collection VARs and I could find it only in VAR scenes where the author added the morphs. For example BANANANA.WitchGirl_WAKARASE.1.var.

This is why you need a lot of VARs to search in. Some early morphs might never have been initially packaged to a VAR and are just standalone files that you add to your VAR. Also the descriptive text which we are searching with is not a singular signature for a morph. There is a chance different authors with different morphs could have named their morphs with the same name 'teeth_bite'.
big thank bro
200w.gif
 

zhangff

Newbie
Jan 20, 2021
18
10
Does anyone know the names of the characters or scenes in the trailer? I want her. The lack of information about her makes me very sad. I can't find her.

Screenshot_4.png
 

jjerru

Newbie
Jun 24, 2018
63
50
Do people usually do all their scene work in VR mode or do they use a non-vr desktop version? I actually prefer VAM videos over blender videos, and I'm thinking about taking another stab at it one day. Not looking forward to the learning curve
 
Aug 4, 2021
462
515
Do people usually do all their scene work in VR mode or do they use a non-vr desktop version? I actually prefer VAM videos over blender videos, and I'm thinking about taking another stab at it one day. Not looking forward to the learning curve
Yes VR only, mostly.
Only when setting alot of parameters within plugins I use desktop.
You can also set and save preset's for alot of things. But it's definetely alot of fiddeling around.

Can you record videos within VaM? I doubt there will be a way to record a 180 degree video to watch on any headset.
If there is, let me know.

Edit: Found an outdated plugin. If it still works and won't fry my GPU, I could create alot of videos :KEK:
 
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