moc587

Member
Jun 6, 2022
249
238
Does anyone have a quick tutorial on how i can make a tattoo in this game?
many ways to do it. export the g2 model (click on person > control & phy 1 > export obj...), the obj files will be in root. open it up in substance painter or any tool that allow you to paint on 3d model. make tattoo, then export it so that background is transparent. import it as decal in vam.
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if you dont want to paint on a 3d model, just find a skin to use as reference from vamhub, then use photoshop. same as before, export with transparent background. , this might come in handy if you have tons of tatoos and want to stack them. but it wont allow you to export final image which is stupid.
 
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urhenmon

Member
Oct 5, 2020
446
166



Does anyone have the password for this one?

EDIT: Nevermind, I got it.
 
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mixmox82

Engaged Member
Jan 19, 2022
2,761
2,784
I had over 2000 scenes show up using BrowserAssist, but not sure it does VaM any favors having this many assets at once.
 

theMickey_

Engaged Member
Mar 19, 2020
2,272
2,980
Anyone know how to disable 1800 scenes limit to see all scenes?
First of all: if you have 1,800+ scenes, you should probably rethink what you're doing. :p

Second: I'm pretty sure this limit you're talking about is "per page" -- if I set it to something low (like 36) on my end, VaM is displaying 36 scenes "per page" and I can use the arrows next to it to switch between pages (to display scenes 37-72, 73-108 and so on).

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I don't think there's an actual hard limit on how many scene you can have.
 
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FutaTheBest

Active Member
Feb 25, 2023
736
1,335
First of all: if you have 1,800+ scenes, you should probably rethink what you're doing. :p

Second: I'm pretty sure this limit you're talking about is "per page" -- if I set it to something low (like 36) on my end, VaM is displaying 36 scenes "per page" and I can use the arrows next to it to switch between pages (to display scenes 37-72, 73-108 and so on).


I don't think there's an actual hard limit on how many scene you can have.
I just noticed that as soon as it got over 1800+, the scenes at the very bottom are no longer displayed when I scroll down. If I delete new scenes, I start to see the old scenes. but I already have 300 new scenes over the 1800 limit. It's already 2100 and new scenes i need
 

DeadDogi

Newbie
Mar 27, 2019
73
924
I just noticed that as soon as it got over 1800+, the scenes at the very bottom are no longer displayed when I scroll down. If I delete new scenes, I start to see the old scenes. but I already have 300 new scenes over the 1800 limit. It's already 2100 and new scenes i need
As far as I understand, you can increase the limit of scenes per page, as written above, or hide those scenes that you do not need and that you will not run. The main thing is not to forget that you have hidden scenes ;)
 

fectah12

Member
Dec 20, 2022
243
1,368
Can confirm that BrowserAssist works fine with 2500+ scenes

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First of all: if you have 1,800+ scenes, you should probably rethink what you're doing. :p
I feel personally attacked :ROFLMAO: But really it's barely 200gb of VARs. It's a shame more creators don't split out appearance presets+data out from their scene vars, but I also understand it's a bit extra effort for not that much benefit. High amount of scenes has more of an impact on first time load or VAR scanning time. For me the actual performance hits come from unchecked morph bloat. It's good to make sure vars aren't pre-loading unnecessary stuff and try to avoid looks with unmerged morphs. More than 5 morphs in a look VAR is usually sus.
 

kraoro

Active Member
Jul 9, 2017
886
1,108
I don't know if this is the typical experience, but it's sure as hell not normally expected behavior for a PC game, but does anyone else run slower in desktop mode than VR? I loaded up the desktop version just to download dependencies, expecting it to be faster than the VR version, but EVERYTHING is slower. Menus are way less responsive, loading times are longer, and it hangs when I try to do something as simple as switch from Play to Edit modes.
 

brasileirinho

Well-Known Member
Apr 28, 2021
1,004
1,279
I don't know if this is the typical experience, but it's sure as hell not normally expected behavior for a PC game, but does anyone else run slower in desktop mode than VR? I loaded up the desktop version just to download dependencies, expecting it to be faster than the VR version, but EVERYTHING is slower. Menus are way less responsive, loading times are longer, and it hangs when I try to do something as simple as switch from Play to Edit modes.
That is weird. Maybe the GPU is delivering more FPS, so there is more CPU load and it hangs because it's busy running the physics and stuff? Try to limit the FPS to see if it gets better.

And of course try all that other common sense stuff: Closing all background applications (including your internet browser, since VAM can use all the RAM it can get), check for CPU throttling, update drivers, verify game files, check windows power settings, etc
 

kraoro

Active Member
Jul 9, 2017
886
1,108
And of course try all that other common sense stuff
Well, it might be common sense, if my issue wasn't specifically that the flat version runs worse than the VR version, which is not only running at a higher resolution, but is also being rendered twice.
 

moc587

Member
Jun 6, 2022
249
238
Well, it might be common sense, if my issue wasn't specifically that the flat version runs worse than the VR version, which is not only running at a higher resolution, but is also being rendered twice.
i have noticed this too. but only for the general responsiveness and not raw performance like fps. fps is as expected lower in VR than desktop. but the responsiveness for ui elements etc seems to be better in vr. but the difference is not as substantial as you are implying, at least on my pc. have you tried this ?
 
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