SpicyHotBeef
Member
- Mar 13, 2020
- 320
- 257
Ooo yea i havent tried that. ThanksDelete the cache and try again
Ooo yea i havent tried that. ThanksDelete the cache and try again
Riddler, for sure.Guys, what are your favorite skins? I just fell in love with MonsterShinkai Skin1. It makes every appearance look A LOT better. Do you guys know any other good quality skins like that?
Guys, what are your favorite skins? I just fell in love with MonsterShinkai Skin1. It makes every appearance look A LOT better. Do you guys know any other good quality skins like that?
Riddler, for sure.
Will check it out. Thanks.You must be registered to see the links
Riddler top! realistic skinsGuys, what are your favorite skins? I just fell in love with MonsterShinkai Skin1. It makes every appearance look A LOT better. Do you guys know any other good quality skins like that?
this is a game where you can make characters and scenes and participate in them both from the first person and from any other) or if you can't do it yourself, download custom scenes and characters right in the game! I highly recommend it because in terms of graphics and detail, few games can compare with this one, except maybe DAZ, but he's not a game)is this a MMO?
here is a plugin it allows you to make a plugin preset) as for the timeline, you use the coordinates that are set by the scene creator and in any case you will have to move the asset and everything in your scene under the coordinates that you imported into the timelineHi guys,i just want to know, if there is any way, if i save a plugin preset from a scene, and put it in another scene to use there, there is a way to save or add a point where them play a scenes or something? Because when i load a timeline in another scene insted of the original scene, the characters are go just in to another place. Any ide? Sorry for my bad English![]()
if i understood correctly, the issue you are having is timeline moving atoms to a different location when you load it? if so this is due to how timeline saves animations, it saves the root positions of atoms too or maybe it saves exact coordinates of each joints instead of relative idk. But that feature exists for a reason, most people want atoms to line up when they load it in a scene (sex position for example). I dont know a way to bypass this other than stopping the animation and moving them yourself.Hi guys,i just want to know, if there is any way, if i save a plugin preset from a scene, and put it in another scene to use there, there is a way to save or add a point where them play a scenes or something? Because when i load a timeline in another scene insted of the original scene, the characters are go just in to another place. Any ide? Sorry for my bad English![]()
TIL saving an appearance preset requires a lot of dependencies. I thought it's just the morph, clothes, hair and skin textures.Is there a way to save and export a character separately to var from the scene. For example, there is a character in a scene that I want to use, but I don’t need the scene itself. If I make, for example, a preset of this character and try to load it, then the entire scene with its dependencies is loaded, which are somehow used by the character.
It turns out that for one character you need 2 gigabytes of dependencies, but in fact the character has no more than 200 megabytes of dependencies. Are there ways to fix this?
I mean that large dependencies are required, but only a small part of the textures or morphs of these dependencies are used. For example, when loading a character, it is shown that conditionally 50 morph textures are loaded, and so on, and it cannot be that they weigh 2 gigabytes for one character .TIL saving an appearance preset requires a lot of dependencies. I thought it's just the morph, clothes, hair and skin textures.
yes just extract the necessary files into appropriate folders inside /Custom folder. for example, for morphs, just extract the morphs from var and place it at /Custom/Atom/Person/Morphs. same goes for other stuff like textures, presets etc. no need to make a separate varIs there a way to separately extract all these clothing morph textures into one var file separate from the rest of the dependencies?
here are the plugins that do it -Is there a way to save and export a character separately to var from the scene. For example, there is a character in a scene that I want to use, but I don’t need the scene itself. If I make, for example, a preset of this character and try to load it, then the entire scene with its dependencies is loaded, which are somehow used by the character.
It turns out that for one character you need 2 gigabytes of dependencies, but in fact the character has no more than 200 megabytes of dependencies. Are there ways to fix this?