xvAresvx

Member
Nov 28, 2021
389
365
is this a MMO?
this is a game where you can make characters and scenes and participate in them both from the first person and from any other) or if you can't do it yourself, download custom scenes and characters right in the game! I highly recommend it because in terms of graphics and detail, few games can compare with this one, except maybe DAZ, but he's not a game)
important note there is no plot here! except maybe in user scenes or you can come up with and make one yourself, the game allows it)
 

fasz9696

Newbie
Aug 29, 2022
29
5
Hi guys,i just want to know, if there is any way, if i save a plugin preset from a scene, and put it in another scene to use there, there is a way to save or add a point where them play a scenes or something? Because when i load a timeline in another scene insted of the original scene, the characters are go just in to another place. Any ide? Sorry for my bad English:poop:
 

xvAresvx

Member
Nov 28, 2021
389
365
Hi guys,i just want to know, if there is any way, if i save a plugin preset from a scene, and put it in another scene to use there, there is a way to save or add a point where them play a scenes or something? Because when i load a timeline in another scene insted of the original scene, the characters are go just in to another place. Any ide? Sorry for my bad English:poop:
here is a plugin it allows you to make a plugin preset) as for the timeline, you use the coordinates that are set by the scene creator and in any case you will have to move the asset and everything in your scene under the coordinates that you imported into the timeline
on the timeline add a trigger and in the right place so that it turns on the plugin you need! if I understood correctly what you want. :sneaky:
 
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moc587

Member
Jun 6, 2022
249
238
Hi guys,i just want to know, if there is any way, if i save a plugin preset from a scene, and put it in another scene to use there, there is a way to save or add a point where them play a scenes or something? Because when i load a timeline in another scene insted of the original scene, the characters are go just in to another place. Any ide? Sorry for my bad English:poop:
if i understood correctly, the issue you are having is timeline moving atoms to a different location when you load it? if so this is due to how timeline saves animations, it saves the root positions of atoms too or maybe it saves exact coordinates of each joints instead of relative idk. But that feature exists for a reason, most people want atoms to line up when they load it in a scene (sex position for example). I dont know a way to bypass this other than stopping the animation and moving them yourself.
 
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122Striker123

Member
Jun 24, 2024
409
11
Is there a way to save and export a character separately to var from the scene. For example, there is a character in a scene that I want to use, but I don’t need the scene itself. If I make, for example, a preset of this character and try to load it, then the entire scene with its dependencies is loaded, which are somehow used by the character.
It turns out that for one character you need 2 gigabytes of dependencies, but in fact the character has no more than 200 megabytes of dependencies. Are there ways to fix this?
 

SpicyHotBeef

Member
Mar 13, 2020
299
234
Is there a way to save and export a character separately to var from the scene. For example, there is a character in a scene that I want to use, but I don’t need the scene itself. If I make, for example, a preset of this character and try to load it, then the entire scene with its dependencies is loaded, which are somehow used by the character.
It turns out that for one character you need 2 gigabytes of dependencies, but in fact the character has no more than 200 megabytes of dependencies. Are there ways to fix this?
TIL saving an appearance preset requires a lot of dependencies. I thought it's just the morph, clothes, hair and skin textures.
 

122Striker123

Member
Jun 24, 2024
409
11
TIL saving an appearance preset requires a lot of dependencies. I thought it's just the morph, clothes, hair and skin textures.
I mean that large dependencies are required, but only a small part of the textures or morphs of these dependencies are used. For example, when loading a character, it is shown that conditionally 50 morph textures are loaded, and so on, and it cannot be that they weigh 2 gigabytes for one character .
Is there a way to separately extract all these clothing morph textures into one var file separate from the rest of the dependencies?
 

moc587

Member
Jun 6, 2022
249
238
Is there a way to separately extract all these clothing morph textures into one var file separate from the rest of the dependencies?
yes just extract the necessary files into appropriate folders inside /Custom folder. for example, for morphs, just extract the morphs from var and place it at /Custom/Atom/Person/Morphs. same goes for other stuff like textures, presets etc. no need to make a separate var
 

xvAresvx

Member
Nov 28, 2021
389
365
Is there a way to save and export a character separately to var from the scene. For example, there is a character in a scene that I want to use, but I don’t need the scene itself. If I make, for example, a preset of this character and try to load it, then the entire scene with its dependencies is loaded, which are somehow used by the character.
It turns out that for one character you need 2 gigabytes of dependencies, but in fact the character has no more than 200 megabytes of dependencies. Are there ways to fix this?
here are the plugins that do it -

https://f95zone.to/threads/vam-buy-plugins-2023-06-27-vam-plugins.165054/
 
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Reactions: SpicyHotBeef

mixmox82

Engaged Member
Jan 19, 2022
2,761
2,784
Any .var file goes in AddonPackages, loose assets is a bit more tricky, as they need to be located in correct Custom subfolder.
I suggest only using .var files if you are not familiar with VAM.
 

fasz9696

Newbie
Aug 29, 2022
29
5
if i understood correctly, the issue you are having is timeline moving atoms to a different location when you load it? if so this is due to how timeline saves animations, it saves the root positions of atoms too or maybe it saves exact coordinates of each joints instead of relative idk. But that feature exists for a reason, most people want atoms to line up when they load it in a scene (sex position for example). I dont know a way to bypass this other than stopping the animation and moving them yourself.
Yes, that's pretty much it. I wanted to transfer a timeline from one scene to another, but unfortunately, as soon as I start a scene that was not created in that scene, the characters jump to a completely different coordinate and perform the animation there
 

moc587

Member
Jun 6, 2022
249
238
Yes, that's pretty much it. I wanted to transfer a timeline from one scene to another, but unfortunately, as soon as I start a scene that was not created in that scene, the characters jump to a completely different coordinate and perform the animation there
its a easy fix. like i said before if you stopped all the animations in timeline ui, you can relocate everything to your desired location. but if you just pause it, it will revert to its original position when you move. so completely stop then move, and when you start the anim again it should play in relocated position. also instead of saving as a plugin preset, you can export/import animation in the timeline ui itself. More>Import/export animations.
 

fasz9696

Newbie
Aug 29, 2022
29
5
its a easy fix. like i said before if you stopped all the animations in timeline ui, you can relocate everything to your desired location. but if you just pause it, it will revert to its original position when you move. so completely stop then move, and when you start the anim again it should play in relocated position. also instead of saving as a plugin preset, you can export/import animation in the timeline ui itself. More>Import/export animations.
There is any differents export/import anim or save the timeline plugine preset?
 

brasileirinho

Well-Known Member
Apr 28, 2021
1,004
1,279
Is there a way to save and export a character separately to var from the scene. For example, there is a character in a scene that I want to use, but I don’t need the scene itself. If I make, for example, a preset of this character and try to load it, then the entire scene with its dependencies is loaded, which are somehow used by the character.
It turns out that for one character you need 2 gigabytes of dependencies, but in fact the character has no more than 200 megabytes of dependencies. Are there ways to fix this?
The easy way is to simply keep the scene you don't want and delete everything not related to the character from the .var, like environments, sounds, assets, etc.

The hard way is to basically recreate the character. Get all the morphs and textures and use the package builder. I'm not familiar enough with this method to make a step by step guide.
 

BobWasabi

New Member
Apr 6, 2019
5
10
Whats the thing with the latest security update? Have any of you gotten into trouble by downloading something from f95?
 

theMickey_

Engaged Member
Mar 19, 2020
2,272
2,982
Whats the thing with the latest security update? Have any of you gotten into trouble by downloading something from f95?
What? Did you even read the for the latest fix? How would that cause any "trouble" with stuff downloaded from F95?
 

MaximusCryo

Member
Aug 19, 2022
160
134
Does anybody have Yelans outfit from genshin impact or knows any creator out there that has it? cant seem to find anything on the assets search. Thanks
 
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