anon1664

Newbie
May 7, 2019
71
179
123
Does moving from a Gen 3 to a Gen 5 SSD matter that much? Do you think a 9100 Pro will improve load times?
It won't change anything. It's not the drive speed that's the bottleneck, it's the game itself and your CPU. And of course a bloated install and bloated AddonPackages folder.

If you really want to get an idea just how much the bloat is slowing you down, make a new VaM folder right beside your current one, copy over the updater, and load up a fully fresh copy. Place a scene and its dependencies in AddonPackages, then load it up.
 
Mar 29, 2019
350
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Is there a way in Scenes to make animations play faster or skip ahead?
Kind of like in Koikatsu, where the timeline lets you jump to a point like 1:20 instead of starting at the beginning
 

tdfox

Member
Aug 16, 2021
125
40
63
Is there a problem with VR at the moment? each time i boot it up, i get the Meta App's swirling hourglass loading symbol along with freezing every second. It seems the more stuff i do on the app, the laggier it gets, even if it's swapping clothes on a model.
 

anon1664

Newbie
May 7, 2019
71
179
123
Is there a problem with VR at the moment? each time i boot it up, i get the Meta App's swirling hourglass loading symbol along with freezing every second. It seems the more stuff i do on the app, the laggier it gets, even if it's swapping clothes on a model.
The more junk in your AddonPackages, the slower VaM gets. Morphs especially. Use a var manager like Qvaro, Var Browser, or Browser Assist to offload unused vars so you're not wasting resources on them.
 
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Henriyk

Newbie
Jun 8, 2020
46
89
85
I was wrong about addonpackage...

What about Cache?, it "can" make VAM slower because it gets more filled up over time, But you better not just delete (everything in it) because it contains pre-processed textures you have done before which increase the start up speed of these scenes. But you can delete scenes in it that you don't use anymore!.
 
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theMickey_

Engaged Member
Mar 19, 2020
2,395
3,227
357
IS THERE NON VR MODE FOR THIS GAME ?
STOP YELLING!
And yes, Virt-a-Mate can be run in Desktop-Mode.

It doesn't make sense that Addonpackage which loads your dependencies for the single scene makes VAM slower [...] It's not the amount in the addonpackage that slows down VAM, it must be the individual scene that determines this.
That's just not true. The more *.VAR files you have in AddonPackages, the longer it takes for VaM to load.
 

Henriyk

Newbie
Jun 8, 2020
46
89
85
Yes, it seems you are right. VAM must scan all files in the addonpackage before it goes to the default scene, that is a ridiculous implementation!.
 

tdfox

Member
Aug 16, 2021
125
40
63
The more junk in your AddonPackages, the slower VaM gets. Morphs especially. Use a var manager like Qvaro, Var Browser, or Browser Assist to offload unused vars so you're not wasting resources on them.
Anywhere i can get these var managers? Sorry for all the questions :HideThePain:
 

Dserved

Newbie
Jun 5, 2017
62
27
53
Speaking of being bad at searching... can anyone help me find the 2 clothing items in the picture below?
I had them as loose files, but managed to corrupt ALL my loose files (did a dumb thing). These 2 were the only
ones I couldn't recover myself:
sbbrqqqqqq5.png
 

Obitron

Newbie
Oct 14, 2020
89
97
165
please someone?
that depends on the scene u have loaded. If its a timeline plugin based scene, then u can: male/female > plugins > vamtimeline.atomplugin > open custom UI > edit > speed slider (global/indiv. animation)
As Kintaroe mentions it will be dependant on how the scene was created, and even among timeline scenes it can depend on how the animations are organized. Some scenes have several 2 second animations while others have much longer single animations and there is no keybind or plugin that lets you automatically jump ahead on an actively playing animation. The scene would have to be designed by the creator in such a way that would allow for something like that with triggers of some sort and I'm not aware of anyone that does this with the exception of some letting you skip intros.
 
Mar 29, 2019
350
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As Kintaroe mentions it will be dependant on how the scene was created, and even among timeline scenes it can depend on how the animations are organized. Some scenes have several 2 second animations while others have much longer single animations and there is no keybind or plugin that lets you automatically jump ahead on an actively playing animation. The scene would have to be designed by the creator in such a way that would allow for something like that with triggers of some sort and I'm not aware of anyone that does this with the exception of some letting you skip intros.
ok tnx for the answers
 

pbam

Member
May 22, 2018
269
449
337
is there a way to change the default for eye target control? I have no idea why my models now spawn looking at a target instead of looking at me. it's annoying having to change them everytime.
 
4.40 star(s) 25 Votes