theMickey_

Engaged Member
Mar 19, 2020
2,351
3,179
357
Also there are many things that may be included as dependency but they are not used. Like the clothing dependencies, for example. How do I remove them?
If you read my post again, I've already explained it. There are 6 direct dependencies in your package (5 hub based, one paid). The paid one is the original Nazu look, because you failed to replace all the textures. And this very look has dependencies itself (like the clothes you mentioned). So once you've fixed the textures and have no more the dependency of the original Nazu look, all the other "in-direct" dependencies should be gone as well.
 
  • Like
Reactions: brasileirinho

brasileirinho

Well-Known Member
Apr 28, 2021
1,095
1,393
287
If you read my post again, I've already explained it. There are 6 direct dependencies in your package (5 hub based, one paid). The paid one is the original Nazu look, because you failed to replace all the textures. And this very look has dependencies itself (like the clothes you mentioned). So once you've fixed the textures and have no more the dependency of the original Nazu look, all the other "in-direct" dependencies should be gone as well.
I did it! Thanks a lot! You're a great help.
You don't have permission to view the spoiler content. Log in or register now.
 
  • Like
Reactions: theMickey_
Dec 2, 2017
51
9
41
Is Virtamate good for game devs?
If I make hairs, clothes, characters, renders and animations in Blender, does Virtamate offer anything else?
 

theMickey_

Engaged Member
Mar 19, 2020
2,351
3,179
357
Is Virtamate good for game devs?
I've seen a couple of (Ren'Py) games using VaM as a "framework" for all the characters, scenes, and of course animations. I would argue, creating and recording fluent animations is the most advanced part of VaM and probably the biggest time saver for game devs, as animations are in "real time" and don't need to be rendered.

Also, VaM offers a ton (like tens of thousands) different characters, clothes, hair styles, assets -- free and paid, but you could also (to some degree) create your own characters, clothes, hair styles and scenes. You can use tools like Blender and then import them into VaM (there are tutorials out there on how to do that), or try to create them in VaM itself.

The most recent game I've seen using VaM in the background is CRUSH College, and it has some really nice art/animations in it -- check it out and then decide for yourself, if that's the kind of art style you're happy with.

A word of warning though: VaM has quite a steep learning curve. It takes a decent amount of time to get used to all the bits and bobs, but once you've "mastered" most of it, I think you can create new scenes and animations fairly quick.

Good luck! And if you're going to use VaM for your project, I would be happy to get some feedback on how it's going for you :)
 
Dec 2, 2017
51
9
41
I've seen a couple of (Ren'Py) games using VaM as a "framework" for all the characters, scenes, and of course animations. I would argue, creating and recording fluent animations is the most advanced part of VaM and probably the biggest time saver for game devs, as animations are in "real time" and don't need to be rendered.

Also, VaM offers a ton (like tens of thousands) different characters, clothes, hair styles, assets -- free and paid, but you could also (to some degree) create your own characters, clothes, hair styles and scenes. You can use tools like Blender and then import them into VaM (there are tutorials out there on how to do that), or try to create them in VaM itself.

The most recent game I've seen using VaM in the background is CRUSH College, and it has some really nice art/animations in it -- check it out and then decide for yourself, if that's the kind of art style you're happy with.

A word of warning though: VaM has quite a steep learning curve. It takes a decent amount of time to get used to all the bits and bobs, but once you've "mastered" most of it, I think you can create new scenes and animations fairly quick.

Good luck! And if you're going to use VaM for your project, I would be happy to get some feedback on how it's going for you :)
Interesting, so it overlaps with Daz a lot. Thanks for the answer, I'll consider it for future projects!
 
Last edited:

theblackestguy

Active Member
Oct 29, 2020
773
703
258
Anyone know how to get this textures for feet? If not, what mods exist to achieve such detail?
you don't need textures. You will need to use morphs (to change overal feet model) and normal maps (to give depth for veins). There are good ones in the hub for free.

If you want I can search the names of the ones I use.
 

FutaTheBest

Active Member
Feb 25, 2023
802
1,520
276
you don't need textures. You will need to use morphs (to change overal feet model) and normal maps (to give depth for veins). There are good ones in the hub for free.

If you want I can search the names of the ones I use.
Can you give me the names please
 

theblackestguy

Active Member
Oct 29, 2020
773
703
258
Can you give me the names please
for morphs, I use eletric dreams foot build. The version 3 to be precise. But he has many good variations. This will give you a realistic foot formation.

To add the veins, you need to use jackaroo veins in the limbs normal maps. It will make the veins looks like are jumping out of the skin.

heres a example:

1713933359324.png

I dont like too much veins, but you can tweak it to your liking.
 
  • Like
Reactions: FutaTheBest

FutaTheBest

Active Member
Feb 25, 2023
802
1,520
276
for morphs, I use eletric dreams foot build. The version 3 to be precise. But he has many good variations. This will give you a realistic foot formation.

To add the veins, you need to use jackaroo veins in the limbs normal maps. It will make the veins looks like are jumping out of the skin.

heres a example:

View attachment 3569424

I dont like too much veins, but you can tweak it to your liking.
This mod not work - Electric Dreams. I installed Feet 2.0 and Custom Foot Builder V1 correctly but it not visible anywhere. Only errors
 
  • Haha
Reactions: evaw

FutaTheBest

Active Member
Feb 25, 2023
802
1,520
276
how you installed them? Mine doesnt show those erros.

Try to search for them in the female morphs inside the game:

View attachment 3572141
I've tried and nothing there. Also have red letters in skin textures. Can you show the path of the folder where are this mod? My path of the folder: vam - custom - atom - person - textures - electric dreams - feet 2.0
 
Last edited:
  • Haha
Reactions: evaw

51uttyFox

New Member
Dec 19, 2023
7
4
13
anyone know how to export a character from a scene to another (like vamx)? tried doing it but not all the mesh carries over (ex. wings don't go to the new one)
 

Tomboy Enjoyer

Active Member
Aug 4, 2021
515
570
236
Give me the link to this pages. Or show me path where put the files to work this mod
I never copied morphs manually because needed morphs were always seperated from addonpackages, atleast for me.
I use a feet morph which I manually apply on 99% of the models because no creator is setting correct feet morphs appearently.
I tested a couple different morphs but I encountered alot of weird orc or hobbit feet with these so I stick to "Real Feet".
Also Navel morphs seems to be completly forgotten too.
Morphs should be copied here,
1714134606985.png
and there are different ones for male and female. So copy your stuff in the right folders for the future.

You are welcome.
 
  • Like
Reactions: FutaTheBest

FutaTheBest

Active Member
Feb 25, 2023
802
1,520
276
I never copied morphs manually because needed morphs were always seperated from addonpackages, atleast for me.
I use a feet morph which I manually apply on 99% of the models because no creator is setting correct feet morphs appearently.
I tested a couple different morphs but I encountered alot of weird orc or hobbit feet with these so I stick to "Real Feet".
Also Navel morphs seems to be completly forgotten too.
Morphs should be copied here,
View attachment 3575843
and there are different ones for male and female. So copy your stuff in the right folders for the future.

You are welcome.
Morphs now works but skin texture still not visible and have red letters...
 
4.50 star(s) 24 Votes