Mar 22, 2024
11
5
62
I have a problem with VaM and VR. It worked via Virtual desktop, but now -I most likely changed something- in VR it's crap. Since the time I tried it in desktop mode. Moving your head means the 3D worlds moves around that viewpoint and gets distorted. It's like a 3D mode in 2D view. On desktop it looks as is supported to be, but on VR it does't work as it did. I guess it's a setting in some mode, but I cannot find how/what. The weird thing is that when I use a new install of VaM it's the same. Stranger is that only VaM seems to 'affected' by this. Also it's only in combination with Virtual Desktop and not with Meta link (which for me works less well wireless).

Does anyone recognize this situation and more importantly, knows a solution?
Anyone? The game works normally with Air Link, but not with Viurtual Desktop. I'm confident now it's 2D view in VR. Whatever I do (reinstall SteamVR, a new VaM install, default settings, changing monitor with M on desktop, create the new .bat files Quest or Virtual Desktop without SteamVR) nothing changes and I can't get it to work like it did before.

Anyone with a new insight to have VaM in VR on a Quest 3 from Desktop?
 

What'sNew

Active Member
Oct 20, 2021
637
1,102
244
The plugin Timeline is trying to change some morphs that are not loaded. You are missing a dependency(but then that's not the entire error log) or it's a wrong preparation by the author. If it's the author's fault, they should either have included the morphs in the VAR or added another VAR that includes the morphs as dependency.

Fixes are find the morphs and add them yourself inside the VAR or as a dependency. A shitty quick fix is find the morphs and drop them inside the appropriate subfolder inside "VAM FOLDER\Custom\Atom\Person\Morphs\" but remove them after you get bored with the VAR in question. Too many things loaded in VAM makes it slow.

You can also ignore it. Chances are the changes Timeline makes to the missing morphs are subtle(Glute Size, Glute Angle, Hip size). If the missing morphs were something that would fundamentally transform the character then you would want to fix it.
Thanks for your reply. I have to admit most of what you said flew over my head. All I know is that I have added the dependencies to the AddonPackages folder so the scene should work properly.

Would it help if I specified the exact "scene" or "game" (I dont even know the right terms) I am trying to run?

Also, I have been told in another thread that the reason I am getting this error is because I am using an older version of VAM, in this case v1.20.77.9. Does this matter?
 

ergo36

Active Member
Oct 24, 2021
517
1,907
267
Thanks for your reply. I have to admit most of what you said flew over my head. All I know is that I have added the dependencies to the AddonPackages folder so the scene should work properly.

Would it help if I specified the exact "scene" or "game" (I dont even know the right terms) I am trying to run?

Also, I have been told in another thread that the reason I am getting this error is because I am using an older version of VAM, in this case v1.20.77.9. Does this matter?
Post the scene or point me to where it's in the forum and I will give it a look. The thing with morphs is that they won't be auto loaded in VAM even if they are added as a dependency or added in the VAR if they are not called from the scene. You have to also change the VAR or the dependency VAR to autoload its morphs. So the author might have added the required VAR as dependency but the VAR is not set to auto load morphs and the error happens.

As for the VAM version you almost always want to use the latest version. Plugins work in low level with VAM and most recent plugins might work correctly only with the latest version of VAM. The plugin might call a function that has been added or changed in the latest VAM and might not work with the older version.
 

ergo36

Active Member
Oct 24, 2021
517
1,907
267
Anyone? The game works normally with Air Link, but not with Viurtual Desktop. I'm confident now it's 2D view in VR. Whatever I do (reinstall SteamVR, a new VaM install, default settings, changing monitor with M on desktop, create the new .bat files Quest or Virtual Desktop without SteamVR) nothing changes and I can't get it to work like it did before.

Anyone with a new insight to have VaM in VR on a Quest 3 from Desktop?
I had something like this when I installed the beta version of Virtual Desktop. My view was like I was lower and farther that where I was supposed to be, even the controllers in my view didn't correspond to where my hands were.

I had to uninstall Virtual Desktop from PC and Quest and install the stable version.
 

What'sNew

Active Member
Oct 20, 2021
637
1,102
244
Post the scene or point me to where it's in the forum and I will give it a look. The thing with morphs is that they won't be auto loaded in VAM even if they are added as a dependency or added in the VAR if they are not called from the scene. You have to also change the VAR or the dependency VAR to autoload its morphs. So the author might have added the required VAR as dependency but the VAR is not set to auto load morphs and the error happens.

As for the VAM version you almost always want to use the latest version. Plugins work in low level with VAM and most recent plugins might work correctly only with the latest version of VAM. The plugin might call a function that has been added or changed in the latest VAM and might not work with the older version.
Aight. This is the forum I was talking about.

Ok I am completely lost here. I started QClub but cant get past the first screen I see. I tried clicking Start, Tutorial, used my phone and clicked on the map icon. Nothing is working.

Needless to say I'm a newbie to VAM. Would appreciate some help. Thanks.

edit: This is the error log if it helps. View attachment 3873381
The scene is QClub found in the OP of that thread. Thanks for helping out.
 

ergo36

Active Member
Oct 24, 2021
517
1,907
267
Aight. This is the forum I was talking about.


The scene is QClub found in the OP of that thread. Thanks for helping out.
Scene works for me. The morphs errors shouldn't impact running the scene. So your problem is probably with your old VAM version. Could be one of the plugins used in the scene is not compatible anymore with older VAM. I expect the authors of plugins have all moved to the latest VAM and don't check if their plugins work with older VAM.
 
  • Like
Reactions: What'sNew

What'sNew

Active Member
Oct 20, 2021
637
1,102
244
The morphs errors shouldn't impact running the scene.
Does that mean you have the same errors popping up as well?

Also thanks a lot for your help (y). I guess I have to get a VPN then since VAM Updater does not work for me.
 

ergo36

Active Member
Oct 24, 2021
517
1,907
267
Does that mean you have the same errors popping up as well?

Also thanks a lot for your help (y). I guess I have to get a VPN then since VAM Updater does not work for me.
I had the same errors but I fixed them. Added another VAR that contained the missing morphs as dependency and the scene now runs without errors. Fixed also some other minor things.
 

What'sNew

Active Member
Oct 20, 2021
637
1,102
244
I had the same errors but I fixed them. Added another VAR that contained the missing morphs as dependency and the scene now runs without errors. Fixed also some other minor things.
Can I ask what exactly did you do? o_O
 

Grydos

Newbie
Jul 11, 2018
24
12
63
1722159014161.png 1722158933040.png
Can anyone help? When I load this scene the look works perfectly fine, but when i use it to replace another person in any scene the helmet doesn't show, revealing a scary blackface looking MF. I have all the dependencies, and getting no errors so I'm clueless to what's the problem.

Here's the look if anyone wants to try . All other Warframe appearance from this creator also have the same problem.
 

ergo36

Active Member
Oct 24, 2021
517
1,907
267
Can I ask what exactly did you do? o_O
For the morph errors? I added "Do_Not_Distribute.Import_Reloaded_Full_Addon.3" as a dependency in meta.json.
Other small fixes? I deleted some obsolete morphs and linked the scene to use the ones from "Do_Not_Distribute.Import_Reloaded_Full_Addon.3". The scene was using 2 different versions of HPVL plugin and I made it use only the latest and some other smaller fixes that I don't remember.
 
Mar 22, 2024
11
5
62
I had something like this when I installed the beta version of Virtual Desktop. My view was like I was lower and farther that where I was supposed to be, even the controllers in my view didn't correspond to where my hands were.

I had to uninstall Virtual Desktop from PC and Quest and install the stable version.
I reinstalled everything and it works again. I had no beta though, so it's strange and annoying that the problem is unclear, but at least it works again. Thank you for your reply!
 
Dec 21, 2022
61
45
132
View attachment 3875835 View attachment 3875828
Can anyone help? When I load this scene the look works perfectly fine, but when i use it to replace another person in any scene the helmet doesn't show, revealing a scary blackface looking MF. I have all the dependencies, and getting no errors so I'm clueless to what's the problem.

Here's the look if anyone wants to try . All other Warframe appearance from this creator also have the same problem.
I would guess you need to save it's plugins as well, since they most likely use a plugin to hide parts of the character.
 
Aug 11, 2022
176
71
151
I'm intending to reinstall VAM. Last time I deleted VAM and reinstalled it, somehow some files I've downloaded were still there. How do I completely reset the VAM to it's original new format?
 

arenem

Newbie
Dec 9, 2022
18
14
127
View attachment 3875835 View attachment 3875828
Can anyone help? When I load this scene the look works perfectly fine, but when i use it to replace another person in any scene the helmet doesn't show, revealing a scary blackface looking MF. I have all the dependencies, and getting no errors so I'm clueless to what's the problem.

Here's the look if anyone wants to try . All other Warframe appearance from this creator also have the same problem.
Is the helmet an asset? Load the scene, click edit mode, then look at the list of atoms and assets in the scene (you might need to press show hidden). If you see any Custom Unity assets, check what they are...if one of them is the helmet, that's the problem...CUAs don't save with appearance presets. If you load the appearance, you'll need to add the helmet as an asset and position/link it to the head.

There are plugins on the Hub that will help with CUAs for looks, and there are session plugins that will load a saved CUA preset for a particular appearance and load it in the correct position when you load the appearance.
 
Aug 21, 2018
472
630
277
Anyone has suggestions for a good Claire Redfield look from RE2? I know there are a few free ones too on the Hub but wanted to ask for opinions rather than trying them out.
 

godhan69

Active Member
Jul 27, 2019
903
681
258
update: i finally got it working, as for some reason even though i had no spaces anywhere when inserting the key, i randomly went to try it again, and it worked. whatever all that matters now is i am in, i got a better far better pc then i had before i last tried VAM.
 
4.50 star(s) 24 Votes