theMickey_

Engaged Member
Mar 19, 2020
2,305
3,078
...everytime i launch it, its just a black screen...
Did you start it in desktop or VR mode? How long did you wait for the "game" (it's not a game though) to load?
Depending on your hardware, this might take up to several minutes.
 
Mar 22, 2024
11
5
I disagree. It's totally worth it. Setting it up is pretty simple:
1. Download a scene you like
2. Download an appearance you like
3. ???
4. Profit!
It's not that simple. To really use VaM, sort change stuff, modify atoms, etc. VaM has quite a steep learning curve and it's really not user friendly.
That being said. If you put in some time, ignore/forget some frustration it's quite worth it.
 

arenem

Newbie
Dec 9, 2022
15
10
Is there a way to remove older versions of var files? Some kind of tool or script
As far as I know, the most reliable way is to just regularly do a manual check of your addonpackages folder and move older versions of non-plugin VARs to a folder somewhere else on your hd (or delete them if you're sure they are not needed).

Older versions of plugins should stay in your addonpackages folder, as sometimes other VARs that depend on that particular version of the script won't work properly.

Morph packages are a bit of an exception though, and any VARs that just contain morphs can be unpacked into the correct folders, and then removed from addonpackages. Looks and appearances don't care where the morphs they depend on come from (despite the error log messages about missing VARs), so having them all stored in your custom/atom/person/morphs folder is fine.

If you do that, you'll get a load of subfolders in each of your morph folders. Merge all the subfolders in Morphs/female and remove any exact duplicates (but move ones with different file-sizes into a subfolder, as some different morphs have the same name). Then do the same for Morphs/female genital, etc. It speeds up load times and makes look creation easier due to not having thousands of duplicate morphs. Just to note that if you plan to release scenes dependent on those morphs, you'll have to include the morphs in your VAR or use morph merger to make a custom morph, or just use a separate install (with the morph packages as VARs) for content creation intended for distribution.
 
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brasileirinho

Well-Known Member
Apr 28, 2021
1,081
1,374
It's not that simple. To really use VaM, sort change stuff, modify atoms, etc. VaM has quite a steep learning curve and it's really not user friendly.
That being said. If you put in some time, ignore/forget some frustration it's quite worth it.
You dont need all that complexity. This is gatekeeping. Go simple.
 

SortaLewd

Member
Feb 26, 2019
429
556
Anyone here have a 7900gre? Was considering it for my next rig upgrade and just curious how well it handles VaM(Desktop only). My current rig is 5600x and 6700xt.
 

evaw

Active Member
Feb 5, 2021
923
1,378
Anyone here have a 7900gre? Was considering it for my next rig upgrade and just curious how well it handles VaM(Desktop only). My current rig is 5600x and 6700xt.
4Desktop u need to upgrade cpu, not gpu (6700xt must be enough).
 

brasileirinho

Well-Known Member
Apr 28, 2021
1,081
1,374
Anyone here have a 7900gre? Was considering it for my next rig upgrade and just curious how well it handles VaM(Desktop only). My current rig is 5600x and 6700xt.
There is a benchmark tool discussion thread in vam hub. Maybe there you can get better comparisons
 

Dukez

Member
Dec 19, 2020
447
1,593
Have they improved or rather simplified making stuff in this game yet? What I mean is, creating characters (sliders etc) and setting up environment, etc was all very unituitive compared to Illusion games like HoneySelect etc. I remember character creation in particular being rather awful and felt like it would be so much better if it had a dedicated 'character creator' mode for that side of things.
 

glm15

New Member
Oct 12, 2019
4
0
Is it possible to use trackers for full body tracking and perform mocap scenes directly inside the game?
 
4.60 star(s) 22 Votes