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IXL

Well-Known Member
Jul 28, 2017
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Have you added it to your Oculus desktop library? One you have added and attached a link cable it should run, at least it runs for me and I have q2. Another thing is I don't seem to see any content in this game, there are few girls, but they are just standing there, I can push them around, but that is it.
Its not a game.

Its a virtual editor / scene player as such with the ability to create your own content.

So you add the key (in the thread for 1.20) and that should unlock the ability to download scenes and other content from the hub or create your own. Some scenes need to be paid for, but some are available from downloads supplied within this forum.

Hope this helps.
 

kronmar

Member
Sep 30, 2018
174
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Its not a game.

Its a virtual editor / scene player as such with the ability to create your own content.

So you add the key (in the thread for 1.20) and that should unlock the ability to download scenes and other content from the hub or create your own. Some scenes need to be paid for, but some are available from downloads supplied within this forum.

Hope this helps.
Ok, I added few scenes, how do I load them after I moved them to Addons folder?
 

Fortunefavors

New Member
Aug 9, 2019
13
4
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General menu (the 3 bars on the main UI), open scene. Or the green open scene icon on the main UI.

Just a heads up - the program is super dense, documentation is poor to non-existent, and the UI is bad (at best). Don't be afraid to just start clicking things to find what you want. If you do have questions, be as specific as possible, because there are differences that aren't necessarily apparent that change responses. Like, the AddOn system that's in VAM means that (among other things) hair, looks, and scenes are all placed into the program in exactly the same way, but will be loaded in from inside the program differently. And looks are sometimes placed in scenes for no good reason!
 

kronmar

Member
Sep 30, 2018
174
88
209
General menu (the 3 bars on the main UI), open scene. Or the green open scene icon on the main UI.

Just a heads up - the program is super dense, documentation is poor to non-existent, and the UI is bad (at best). Don't be afraid to just start clicking things to find what you want. If you do have questions, be as specific as possible, because there are differences that aren't necessarily apparent that change responses. Like, the AddOn system that's in VAM means that (among other things) hair, looks, and scenes are all placed into the program in exactly the same way, but will be loaded in from inside the program differently. And looks are sometimes placed in scenes for no good reason!
Cheers, I opened some scenes and they have start, reset and stop buttons, which does not work when I click on them, am I missing some addons for that ?
 

kevlar187

New Member
Jul 21, 2018
1
1
13
Hello guys, can someone explain me how to play it on Quest 2 ? As far as i reached, i only can watch in in Virtual Desktop but ut's just a flat screen in front of me.
So you have 2 choices.
1. Virtual desktop is the wireless option. You need to go on your computer and add the exe to your steam library, then choose the option "make available in VR library". Then in virtual desktop, choose steam VR and you should see an option to display your whole library (try the oculus button on your left controller).

2. You can connect to your PC with a wire, then you have to choose the "enable oculus link" option in the oculus menu. From here, you can just launch the game on your pc and it will display on the quest 2.

Both options require that you have SteamVR installed.
 
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Sesinho

Active Member
Jan 3, 2020
558
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I have the worst possible issue which is that it is a pain navigating in VR. It keeps bouincing backwards as i was hitting a wall, until eventually it turns 180 degrees and sends me to some random place.
Gotta say that maybe its a PSVR thing, using gamepad to emulate controllers.

So, if anyone has PSVR and doesnt suffer from that, please tell me. If someone is thinking about buying it, be warned about the issue.
 

Fortunefavors

New Member
Aug 9, 2019
13
4
54
Cheers, I opened some scenes and they have start, reset and stop buttons, which does not work when I click on them, am I missing some addons for that ?
Be specific. What scene? Are you sure you're getting all the dependencies off the hub as well? The most common one I can think of that might cause this problem is Timeline. Also, the VAM version of "is it plugged in" - is the freeze animation/sound button on the main UI unchecked?

I have the worst possible issue which is that it is a pain navigating in VR. It keeps bouincing backwards as i was hitting a wall, until eventually it turns 180 degrees and sends me to some random place.
Gotta say that maybe its a PSVR thing, using gamepad to emulate controllers.

So, if anyone has PSVR and doesnt suffer from that, please tell me. If someone is thinking about buying it, be warned about the issue.
For what its worth, this does sound like a PSVR specific issue; I've never experienced it with my Rift CV1, and I don't think I've heard of it before.
 

Sesinho

Active Member
Jan 3, 2020
558
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Be specific. What scene? Are you sure you're getting all the dependencies off the hub as well? The most common one I can think of that might cause this problem is Timeline. Also, the VAM version of "is it plugged in" - is the freeze animation/sound button on the main UI unchecked?



For what its worth, this does sound like a PSVR specific issue; I've never experienced it with my Rift CV1, and I don't think I've heard of it before.
I just played another "indie" VR game and the walk function behaves in this same way, but it has a run button, and if i run instead of walk, it goes perfectly smooth. No problems in Skyrim or No mans sky, so who knows?
 

_pollux_

New Member
Jul 16, 2019
12
19
13
VaM_Anaglyph.jpg
Now, you can use anaglyph glasses In Virt-A-Mate! :) For result like this you need to install and configure "reshade" (post-processing injector), you can download it from here:
As you can see, I activated the "super depth3D" shader, where I selected the stereoscopic options: "anaglyph 3d red/cyan"
Approximate configuration guide:
(For a successful installation in the Virt-A-Mate, you need to select the "Directx10 /11", and also put "check all")

Below is a list of 4 shaders that I used (you can customize it to your taste). With the "ColorMatrix.fx" shader you can adjust the ideal color for any of the possible filter variations of your anaglyph glasses
VaM_Anaglyph_2.jpg
 
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_pollux_

New Member
Jul 16, 2019
12
19
13
How many games are there that use VAM screenshots for CG?
I have no idea, but I fully agree that such precedents are possible, given how many scenes and resources are available for a Virt-A-Mate. Perhaps you should arrange a similar survey in another topic for learning the opinion of the games authors . :)

But, as far as I know, in all sorts of "quests with pictures" the creators mainly use blender + some sort of rendering engines. Although it is quite interesting that in a Virt-A-Mate display quality in real time in some cases much better than static images obtained with specialized rendering (which is used by the creators of quests).

For example, I took this screenshot 30 seconds ago from an animated scene of Virt-A-Mate (with the reshade plugin) , now, it can be easily placed in some kind of "text quests". :)

VaM_Anaglyph_3.jpg
 
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Omeega

Newbie
Apr 16, 2019
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But, as far as I know, in all sorts of "quests with pictures" the creators mainly use blender + some sort of rendering engines.
A good amount of recent games have also been using screenshot of other games such as Koikatsu and Honey Select, despite those tools being much more limited. I assume it's because those games are more accessible than Blender, especially when you compare the time it takes to render images as opposed to taking screenshots of something adjustable in real time. I personally dislike the look of games that use Honey Select screenshots, so I hope to see VAM used more often because it looks a lot better while still being more accessible than Blender.
 
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_pollux_

New Member
Jul 16, 2019
12
19
13
Welcome in the Dreamland, down the rabbit hole you went pollux312
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Sorry, but I am very bad about the blowjob for reasons of solidarity with the feminist movement.
One more thing, I'm puzzled by the texture (on the door jamb) ... Is that the painted bullet holes? I don’t understand what the point was to draw such details, the surroundings of a marginal’s dwelling? I don't want to offend anyone, I just don't understand.

It seems that the details of the room in the last image are not in a virtual environment: "extremely complex topology, dirt at the junction of the floor and walls, the presence of hinges on the door" - what is that? Аugmented Reality plug-in for VAM?
 
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Krosos

Engaged Member
Dec 1, 2018
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pollux312
Good trained 1st is a virtual environment second is a real ;)
I wonder which bullet holes you mean to see could you elaborate ?
About the Blowjob, i see it not like that it is up to her to give the pleasure so she is in control not the masculinum not unless he takes it by unaccepted force.
I accept feminism to the degree they stay who they are but if they try to be the masculinum they are lost souls for me or should maybe really think about a gender swap if they start to deny who they are and deny themselves then they got successfully corrupted.

Plain Void Space
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Environment Integration (Layer)
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_pollux_

New Member
Jul 16, 2019
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I wonder which bullet holes you mean to see could you elaborate ?
Of course, here's a clarification. In the image below, we see the following types of detail, which are simply pointless to add to games. We are talking about traces of human carelessness, where, we can outline the following abstractions: red sector - painted over bullet holes; orange outlines - traces of contamination; blue areas are door hinges; the area with traces of dampness is highlighted in green. Accordingly, either we are talking about a plug-in "additional reality" for VAM or some person who modeled the scene was a hyper-perfectionist, and created such extravagant textures, and even with normals.

2021-02-28+17.06.44 qqq.png
 
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Krosos

Engaged Member
Dec 1, 2018
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Ah yea i was confused of the context yes real environment HDR Photo Integration Layer ;)

Consistent Results is one of my Goals but it is bloody hard
 
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