JJJ84

Engaged Member
Dec 24, 2018
3,327
7,084
A year ago, the possibility of the Mad King's return was nonexistent. Man, you could use some optimism.
Lol not really.
Him and anyone else who are pessimistic about MadKing's return are justified to feel that way, especially given the way this game was going (RPG mechanics introduced out of nowhere, then less and less frequent updates, to being put "on hold" while he does another game) as well as the way he left (just vanished wiping away his patreon, discord and almost all social media, leaving only his deviantart).

That lost a lot of trust from his players/fans; MadKing would need to do A LOT to regain that trust he lost.
And once you lose trust, it isn't so easy to regain.

But if you feel so optimistic about his return, I guess more power to you I suppose.
 
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JJJ84

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Dec 24, 2018
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If he didn't delete everything I'd feel better about it. Him deleting it all clearly showed that at least at the time he had no plans to ever continue the project
Yeah. I mean, even if a game thread ends up getting the "Abandoned" tag in this site, that doesn't necessarily mean it's always abandoned as long as Patreon and Discord are intact (there are some devs who may abuse that, but that's another can of worms I won't talk about lol).

But when a dev literally wipes away his Patreon/Subscribestar (or whatever platform his main income for game comes from) & Discord, then it's pretty much a confirmed death sentence of the game.

So MadKing does that, and leaves everybody thinking he gave up (which as you said is clear he gave up at that point when he wiped away his accounts), and he thinks people will just come flocking back just cause he said he's taking it to Steam? lol
What's to stop people from thinking 'this dude gave up once already. If things get even a bit hard, he's gonna be giving up again'?

I said before it was a huge mistake for MadKing to not put RPG gameplay on backburner and not finishing Vis first completely in VN mode. And I still stand by that.
But I think it was even a bigger mistake by him deciding to wipe away all his accounts leaving people thinking Vis is abandoned.
Basically he initially built a solid fanbase with the game - at least up till he introduced the RPG stuff.
Yet whatever he built I think pretty much crumbled down with him deleting everything.
The issue of trust and that skepticism of "dude gave up once, so he can do it again" will always be present, and my guess is it's gonna be very difficult for him to get the faith back from previous fans.


But I guess as for myself, even if by some miracle does come back?
I would feel indifferent about it for most part. I may try it out, but it certainly won't be with "Oh, Vis is back, I must certainly try this!" reaction that I would typically feel from some of my favorite currently ongoing AVNs on this site & certainly won't be in a rush to try it out.
Him deciding to take this to Unity just adds further to that "Meh" feeling.
 
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c3p0

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Nov 20, 2017
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From me I go with the France provern "on verra".
So MadKing does that, and leaves everybody thinking he gave up (which as you said is clear he gave up at that point when he wiped away his accounts), and he thinks people will just come flocking back just cause he said he's taking it to Steam? lol
I think a lot of players on Steam aren't interested in Patreon/Subscribstar and therefore they don't know Mad King before from those platforms. Not a good beginning, I agree, but I assume not only a few of them would judge the game there for what it is without giving a real fuck to what happen before.

The whole rest, sure, he had make too many promise and it would be better if he had finished one game.
What I don't see is why he know is back. With Vis he has written once that he didn't earn enough - valid argument - and at the end try his luck with another game.
Now he want to do Steam, so he didn't earn anything until that game hits the store and depending on what he put on the store and how it goes from there, he could have the same issue as he had with Vis.

If I would go this way, I would probably strip Vis from anything that isn't working or need a huge workload - so sandbox/city builder - and stick with Ren'Py. And I don't have anything against a good working sandbox or other any other working game element.

But like I've written: on verra
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
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Honestly, I think far too many devs start out with overly ambitious things in mind and let their projects either overwhelm them (in which case, they quit) or run away with them (in which case the quality plummets b/c they've bloated their game with so much content that it takes forever or they have to rush their work). I get wanting to get free of a "normal" 9-to-5 job or something, I really do. But I feel like a "grand design" attitude is a cousin to a greedy one. You shouldn't expect to become huge overnight, and you shouldn't expect to pump out the next masterpiece in your country's art with your first work.

I think at least for the majority of devs, starting with smaller projects and finishing them in a shorter amount of time (1–2 years, maybe?) benefits them far more. They demonstrate they can finish what they start. They can learn from any mistakes they might make without investing as much time in the process of learning (i.e., they avoid reworks / remasters that are relatively common with projects spanning 4+ years). They thus build a fanbase and can continue to increase momentum from there, with each new project getting a little bit bigger (if that's what they want).
 
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JJJ84

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Dec 24, 2018
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Honestly, I think far too many devs start out with overly ambitious things in mind and let their projects either overwhelm them (in which case, they quit) or run away with them (in which case the quality plummets b/c they've bloated their game with so much content that it takes forever or they have to rush their work). I get wanting to get free of a "normal" 9-to-5 job or something, I really do. But I feel like a "grand design" attitude is a cousin to a greedy one. You shouldn't expect to become huge overnight, and you shouldn't expect to pump out the next masterpiece in your country's art with your first work.

I think at least for the majority of devs, starting with smaller projects and finishing them in a shorter amount of time (1–2 years, maybe?) benefits them far more. They demonstrate they can finish what they start. They can learn from any mistakes they might make without investing as much time in the process of learning (i.e., they avoid reworks / remasters that are relatively common with projects spanning 4+ years). They thus build a fanbase and can continue to increase momentum from there, with each new project getting a little bit bigger (if that's what they want).
I think the problem also lies with how much dev actually knows about any new mechanic that they decides to implement.
Cause if a certain mechanic is something the dev wants to implement, then they sure as hell should savvy about how everything works with the gameplay as well as how the code and all the knitty gritty stuff works.
And if they don't, they should at the very least be collabing/partnering up with a coder or some sort of expert who is well versed in what works and what doesn't.

And with Vis's RPG gameplay, it was clearly the latter. From day one when the RPG content update was out, people were reporting bugs/crashes and all sort of issues to no end.
So unless MadKing during all this time has become an expert of sorts in the RPG gameplay code etc, or partnered up with someone who is, well..... history is bound to repeat itself.

But I guess only time will tell.

p.s. But really, dude should have, and I still think he should just finish the VN mode first then worry about RPG mode later lol
 

Alex20232077

New Member
Mar 17, 2023
9
3
Lol not really.
Him and anyone else who are pessimistic about MadKing's return are justified to feel that way, especially given the way this game was going (RPG mechanics introduced out of nowhere, then less and less frequent updates, to being put "on hold" while he does another game) as well as the way he left (just vanished wiping away his patreon, discord and almost all social media, leaving only his deviantart).

That lost a lot of trust from his players/fans; MadKing would need to do A LOT to regain that trust he lost.
And once you lose trust, it isn't so easy to regain.

But if you feel so optimistic about his return, I guess more power to you I suppose.
It is unlikely that such speeches increase the developer's motivation
People like to complain without even understanding the reasons for what happened.
The developer quit the game because he worked in complete solitude, earned less than five hundred dollars and felt colossal pressure from fans.
Some people don't like the sandbox, some don't like NTR, some don't like femdom, for some MC was weak. For some, too little attention was paid to the main LI. Some didn't like the rendering. Among this stream, of course, there was constructive criticism, but he is only a man, and for a man of his position, he has done a lot. But the fans were not satisfied with everything, and he simply burned out.
And when he wanted to take a break to take on the VIS game with renewed vigor, the patrons simply turned away from him, and he made the next game with money from his own pocket.
Expectedly, he decided to quit everything. I didn't like his actions either, but who am I to judge him? And now, when the opportunity to see this great game again looms on the horizon, people are complaining again.
People, understand one thing: he doesn't need us, we need HIM. You'll spend 1% of your earnings, and he'll work like a slave. Even working as a laborer is more profitable. And if you want him to try to work better, think about helping him financially next time, advertise the game, and don't put pressure on him.
Do you want to see the game finished?
 

c3p0

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Nov 20, 2017
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People, understand one thing: he doesn't need us, we need HIM. You'll spend 1% of your earnings, and he'll work like a slave. Even working as a laborer is more profitable. And if you want him to try to work better, think about helping him financially next time, advertise the game, and don't put pressure on him.
You do need to understand one thing: He don't need us and we don't need him. He is one dev of many.

I do respect the descision he made, but I neither understand them fully nor would I possible make the same. He has a long history of what some or many of us think where the "wrong" choice and I don't talk about add femdom, remove femdom, "NTR" or not "NTR". More like his developer choice. Adding a city builder into the game at the "late" state could many did many of us not understand. Not because we don't see his vision, but because we seen that he was a single dev with limited resources.
Same goes for other desciscions from my viewpoint he used a lot his limited resources and spread them thin instead of focus on a single thing.

Also that the people didn't like that he "quite" Vis and started a new game and make their voice with their feet, I can fully understand - as well as the other site. But the poeple on Patreon wanted Vis and not another game, so their deciscion make sense.

Now he goes for Vis again, this time on Steam and with Unity as an engine and although I wish him well, I don't believe in the slightest that it will work out for him.

Do you want to see the game finished?
I also have other games I would wish that they get finished. Yet I'm not a dreamer, but I'm either a pessimist or a realist. Therefore, I doubt that will happen.
 

JJJ84

Engaged Member
Dec 24, 2018
3,327
7,084
It is unlikely that such speeches increase the developer's motivation
It's not meant to be increasing his motication. I highly doubt MadKing even has an f95zone account anymore let alone bother to make another one lol. I'm only saying my opinion on the matter, that people are absolutely justified to feel pessimistic, even if you feel otherwise.

People like to complain without even understanding the reasons for what happened.
The developer quit the game because he worked in complete solitude, earned less than five hundred dollars and felt colossal pressure from fans.
Some people don't like the sandbox, some don't like NTR, some don't like femdom, for some MC was weak. For some, too little attention was paid to the main LI. Some didn't like the rendering. Among this stream, of course, there was constructive criticism, but he is only a man, and for a man of his position, he has done a lot. But the fans were not satisfied with everything, and he simply burned out.
And when he wanted to take a break to take on the VIS game with renewed vigor, the patrons simply turned away from him, and he made the next game with money from his own pocket.
Expectedly, he decided to quit everything. I didn't like his actions either, but who am I to judge him? And now, when the opportunity to see this great game again looms on the horizon, people are complaining again.
And?
This is what basically the environment that every dev goes through for their game (with exceptions of the very few at the top who are top earners).

You do realize vast majority of the devs are solo-devs?
Very few devs of these AVNs devs actually work in a team, and out of every single dev only a handful of them decide to take their game to Steam and enjoy success or not.

Every game has what fans like and dislike. Some devs also have burnouts. Regardless several of these solo-devs keep on going and don't abandon their game.
Several others abandon their game, and while we can't always determine why they do, some decide to call it quits because their game weren't earning enough on their Patreon.
At least with those who quit for purely monetary reasons, I can fully respect their decisions about it.
Him coming back, with a history of giving up well why should I or anybody else for that matter think he won't do the same again when "going gets tough" when we have other devs who may strive through under same or similar conditions?

Hence, being a solo dev is not really an excuse here given almost all other devs are.
And as c3p0 said above, MadKing does have a history of making bad developer choices.

People, understand one thing: he doesn't need us, we need HIM. You'll spend 1% of your earnings, and he'll work like a slave. Even working as a laborer is more profitable. And if you want him to try to work better, think about helping him financially next time, advertise the game, and don't put pressure on him.
We? Who's this "we" you're talking about? :ROFLMAO:

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Do you want to see the game finished?
I really don't care all that much at this point.
Since he abandoned Vis, there have been A LOT of other AVNs coming out from other devs which I'd say are far better than this game.
I'll give the resurrected Vis a try (that is, if it even comes out, lol just cause I played the OG game back in the day) but honestly?
Whether he finishes Vis or not, I feel indifferent about it.
 
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Alex20232077

New Member
Mar 17, 2023
9
3
This is what basically the environment that every dev goes through for their game (with exceptions of the very few at the top who are top earners).
Well, these developers release large-scale and good games, and the rest are either trash or mini-games.

We? Who's this "we" you're talking about? :ROFLMAO:
:rolleyes: I'm talking about myself and those who have been sitting in the abandoned game thread for the third year feigning indifference.
 

storm1051787

Active Member
Mar 23, 2019
788
1,376
Well, these developers release large-scale and good games, and the rest are either trash or mini-games.


:rolleyes: I'm talking about myself and those who have been sitting in the abandoned game thread for the third year feigning indifference.

Because we are indifferent. Whatever hype anyone had for this game died during the past 2 years. I've moved on and played other games and I'm only replying because I'm getting alerts. The dev pretty much destroyed his reputation on this site when he jut disappeared. Any other project he starts will likely also get abandoned and since it's pretty obviously going to be sandbox this time the peple who only like the vn aren't happy and don't care either.


Honestly, aside from Morrigan I thought the game was just ok. Infact I remember explicably disliking the mc. Compared to a lot of the other high fantasy games on this site I never really thought this one was anything special. But it's been like two years so maybe I'll have a different opinion if I replay it.
 

JJJ84

Engaged Member
Dec 24, 2018
3,327
7,084
Well, these developers release large-scale and good games, and the rest are either trash or mini-games.
Vis was alright for what it was when MadKing was active (well at least until he brought in the RPG mechanics), but if you are seriously singling this game out as large scale and good game, and classifying rest as trash/mini games, then you obviously haven't been playing enough games by other devs lol.

There are plenty of better games than this out there.


:rolleyes: I'm talking about myself and those who have been sitting in the abandoned game thread for the third year feigning indifference.
Oh, I dunno, has it never occured to you that we're not feigning anything?
And that we are actually indifferent?

Only reason I posted back in this thread after never bothering to come back for most part after MadKing abandoned it, was someone posted today that MadKing made a post in his DeviantArt and a friend mentioned it to me.
Not to mention I got an alert on my notifications cause I had forgotten to "unwatch" the thread (if happens when you're following so many games where you forget to unwatch several of the threads of games you no longer play).

There's no sitting in this thread for third year.
Most of the folks like myself who are indifferent as storm said above have already moved on to other games, and only came back on this thread cause of notification.
So nice try jumping to conclusions, but you are 100% incorrect there.


Also here's a free advice;
Don't use the word "we" when it's just your opinion.
Cause people are bound to make fun of you lol
 
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Alex20232077

New Member
Mar 17, 2023
9
3
Honestly, aside from Morrigan I thought the game was just ok. Infact I remember explicably disliking the mc.
Is Morrigan not a sufficient reason for you to wait for the game? Besides, the soundtracks were more than just ok. Plus good characters and dialogues. And if you don't like the MC, you can treat him as an appendage of Morrigan :LOL:
 

Alex20232077

New Member
Mar 17, 2023
9
3
There are plenty of better games than this out there.
To each his own.

Also here's a free advice;
Don't use the word "we" when it's just your opinion.
Cause people are bound to make fun of you lol
Oh really :cry:? You can laugh as much as you want.
When I said we I meant the average player. Maybe you specifically are really not interested in this game anymore, but since you advised me not to speak for everyone, it would be a good idea to speak for youself.
 

c3p0

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Respected User
Nov 20, 2017
6,923
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When I said we I meant the average player. Maybe you specifically are really not interested in this game anymore, but since you advised me not to speak for everyone, it would be a good idea to speak for youself.
Good advice, just you fail to use it on your own.;):whistle:
 
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Ghost_of_MK

New Member
Feb 27, 2025
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Hi mates,

I think the best way to start this is with an apology. I know I’ve disappointed my followers, but in the following lines, I’d like to share the reasons behind my decisions.

Beginnings
Back in the day, I stumbled upon F95 while searching for a game. To my surprise, I found an amazing community of people. I saw it as a place where freedom was the main focus—where people could express themselves freely, whether through their work or their words.

Moving forward, I ended up feeling disappointed by a developer who rushed the ending of a very popular game just to move on to another title. It was a game I had played and supported on Patreon—quite ironic for me now, looking back.

That experience pushed me to take on the challenge of creating my own game. One thing I’ve always been sure of in life is that I have a decent amount of creativity. From there, I started learning everything from scratch—how to create scenes, render images, make basic animations (later on), and code. This community was helpful back then when I had questions about coding, which, at the beginning, felt overwhelming.

First Release
I still remember how excited I was when I released my first game. As the months went by, the game gained more attention, and at some point, it even became popular.

There were challenges, though—some fake accounts were bombing the rating section to bring down the overall score. I reported each one, and eventually, the community tightened the rules for those leaving reviews.

How Can I Reach the Sun?
If I compare my ideas back then to the actual potential and resources I had, I’d say I was like Icarus. I looked at the sun and thought my wings, made of wax, would be enough to reach it and embrace its warmth.

The sun? It was the concept I had in mind for the game—an RPG with free roaming, where players could leave their mark on the world and make choices without any moral restrictions imposed by me.

As soon as I started spreading my wings, they began to melt. And when I finally realized it, it was too late to prevent my fall. But inevitably, the fall came.

Due to the way I implemented the sandbox elements, I saw Patreon supporters leaving, and reviews going down. Then came my second mistake—the one that impacted me the most. I tried to offer more content to the remaining Patreon supporters, hoping it would make up for the lost ones. But in the end, the extra workload didn’t justify the effort.

Then, I made things even harder for myself by deciding to split the builds—one version as a VN and another as a sandbox. During the release period, I barely slept—only two hours a night—just to test everything and make sure it was playable.

Fallen to the Ground, I Kept Looking at the Sun
At this point, I decided to take a break from Vis and focus on another game—to clear my head and maybe create a small budget that I could later use for Vis development, turning it into the RPG I had originally dreamed of.

And so Highway to Hell was born. But damn, the ride was bumpier than ever.

First, after explaining my decision and the plan for the new game, I was constantly reminded—almost every single day—that I would fail. Over and over again.

Then there was the issue with ratings. For me, reviews are a way to understand what I can improve in the game and how to compensate in future updates. I remember one review mentioning that the intro "movie" was bad and gave them motion sickness.

So, I decided to create a proper intro movie with the resources I had. I started rendering, paying for assets, and using AI voiceovers for narration, along with some animation here and there. After a lot of effort, the intro movie was finally ready and included in that month’s update.

Breaking Point
After releasing the update, I checked the comments and feedback. Then, I received a notification of a new rating.

I opened it—one star.

The reason? "I can't click next on the scenes at my own pace..." in a movie...

I remember just sitting in my chair, speechless. At that moment, I realized that if I had any dignity left, I needed to stop.

I walked away without saying a word—before or after—because I knew if I hesitated, I might end up going back on my decision and continuing.

Patreon
Things weren’t great on Patreon either. They became more restrictive than ever.

The catch with Patreon is that you have to deliver every month to keep your supporters. If you can’t, you have to compensate with extra content or releases to maintain their interest. That is… until you become a well-known developer.

No Wings, But the Sun Is Still There
After a well-deserved break, I started putting things together again and decided to develop my next project in Unity. The characters are already defined, though I might make slight adjustments to the MC. Now, I’m focusing on level design. The most challenging part for me will probably be scripting and coding, but I have faith that, one way or another, I’ll get there.
I decided to do it like this because I can develop the game at my one pace, without being under the pressure of deadline. The money I will finance it from my pocked, little by little each month.

What I can reveal is that the game will be an RPG with free-roaming mechanics, allowing players to shape the world they play in. The game itself will serve as the foundation for the story in Vis, which I hope to eventually release using this new approach.

I won’t be revealing the title or any screenshots for now—mainly due to the backlash I experienced while developing Highway to Hell. Some people will probably figure it out when it appears on Steam.

In the End…
Once again, I’m sorry for everything that happened. I made mistakes, and at this point, there was no turning back. No matter where I went, I felt like I was being followed and judged for my past.

I’ll keep this account open for those who want to stay in touch or share their thoughts.

Love you all!

Yours,
MK
 

c3p0

Conversation Conqueror
Respected User
Nov 20, 2017
6,923
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I've write it once, I don't think you mean bad Ghost_of_MK. Yet, you are in a difficult place, with two games out there and two games "abadonded" so you have little reputation to build on.

For Patreon and monthly release I see it otherwise. Sure, it helps if you can, but if you can't it backfires. In this case it helps more if you stick to a bi-monthly release cycle if you can stick to it.

For the zone and the zoners, we have a lot of different breed and I agree with you that need to have a thick skin if you active around here as a dev. I still believe that beside a those who who do little more than complain and complain there is still the comunity that want to "help" it is just very hard to pick them out of the rest.
 
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Alex20232077

New Member
Mar 17, 2023
9
3
Hi mates,

I think the best way to start this is with an apology. I know I’ve disappointed my followers, but in the following lines, I’d like to share the reasons behind my decisions.

Beginnings
Back in the day, I stumbled upon F95 while searching for a game. To my surprise, I found an amazing community of people. I saw it as a place where freedom was the main focus—where people could express themselves freely, whether through their work or their words.

Moving forward, I ended up feeling disappointed by a developer who rushed the ending of a very popular game just to move on to another title. It was a game I had played and supported on Patreon—quite ironic for me now, looking back.

That experience pushed me to take on the challenge of creating my own game. One thing I’ve always been sure of in life is that I have a decent amount of creativity. From there, I started learning everything from scratch—how to create scenes, render images, make basic animations (later on), and code. This community was helpful back then when I had questions about coding, which, at the beginning, felt overwhelming.

First Release
I still remember how excited I was when I released my first game. As the months went by, the game gained more attention, and at some point, it even became popular.

There were challenges, though—some fake accounts were bombing the rating section to bring down the overall score. I reported each one, and eventually, the community tightened the rules for those leaving reviews.

How Can I Reach the Sun?
If I compare my ideas back then to the actual potential and resources I had, I’d say I was like Icarus. I looked at the sun and thought my wings, made of wax, would be enough to reach it and embrace its warmth.

The sun? It was the concept I had in mind for the game—an RPG with free roaming, where players could leave their mark on the world and make choices without any moral restrictions imposed by me.

As soon as I started spreading my wings, they began to melt. And when I finally realized it, it was too late to prevent my fall. But inevitably, the fall came.

Due to the way I implemented the sandbox elements, I saw Patreon supporters leaving, and reviews going down. Then came my second mistake—the one that impacted me the most. I tried to offer more content to the remaining Patreon supporters, hoping it would make up for the lost ones. But in the end, the extra workload didn’t justify the effort.

Then, I made things even harder for myself by deciding to split the builds—one version as a VN and another as a sandbox. During the release period, I barely slept—only two hours a night—just to test everything and make sure it was playable.

Fallen to the Ground, I Kept Looking at the Sun
At this point, I decided to take a break from Vis and focus on another game—to clear my head and maybe create a small budget that I could later use for Vis development, turning it into the RPG I had originally dreamed of.

And so Highway to Hell was born. But damn, the ride was bumpier than ever.

First, after explaining my decision and the plan for the new game, I was constantly reminded—almost every single day—that I would fail. Over and over again.

Then there was the issue with ratings. For me, reviews are a way to understand what I can improve in the game and how to compensate in future updates. I remember one review mentioning that the intro "movie" was bad and gave them motion sickness.

So, I decided to create a proper intro movie with the resources I had. I started rendering, paying for assets, and using AI voiceovers for narration, along with some animation here and there. After a lot of effort, the intro movie was finally ready and included in that month’s update.

Breaking Point
After releasing the update, I checked the comments and feedback. Then, I received a notification of a new rating.

I opened it—one star.

The reason? "I can't click next on the scenes at my own pace..." in a movie...

I remember just sitting in my chair, speechless. At that moment, I realized that if I had any dignity left, I needed to stop.

I walked away without saying a word—before or after—because I knew if I hesitated, I might end up going back on my decision and continuing.

Patreon
Things weren’t great on Patreon either. They became more restrictive than ever.

The catch with Patreon is that you have to deliver every month to keep your supporters. If you can’t, you have to compensate with extra content or releases to maintain their interest. That is… until you become a well-known developer.

No Wings, But the Sun Is Still There
After a well-deserved break, I started putting things together again and decided to develop my next project in Unity. The characters are already defined, though I might make slight adjustments to the MC. Now, I’m focusing on level design. The most challenging part for me will probably be scripting and coding, but I have faith that, one way or another, I’ll get there.
I decided to do it like this because I can develop the game at my one pace, without being under the pressure of deadline. The money I will finance it from my pocked, little by little each month.

What I can reveal is that the game will be an RPG with free-roaming mechanics, allowing players to shape the world they play in. The game itself will serve as the foundation for the story in Vis, which I hope to eventually release using this new approach.

I won’t be revealing the title or any screenshots for now—mainly due to the backlash I experienced while developing Highway to Hell. Some people will probably figure it out when it appears on Steam.

In the End…
Once again, I’m sorry for everything that happened. I made mistakes, and at this point, there was no turning back. No matter where I went, I felt like I was being followed and judged for my past.

I’ll keep this account open for those who want to stay in touch or share their thoughts.

Love you all!

Yours,
MK
Welcome back, Your Majesty! I have not lost faith in you! I hope you will not disappear again.
And no need for any promises yet. No need to rush. Think carefully with a cool head about which path you will take.
But it is not for me to teach you how to make games, you are a professional.
 
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Maviarab

Drinking coffee, watching radar...
Donor
Jul 12, 2020
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Man, you could use some optimism.
Not really.
That lost a lot of trust from his players/fans; MadKing would need to do A LOT to regain that trust he lost.
And once you lose trust, it isn't so easy to regain.
This.
with two games out there and two games "abadonded" you have little reputation to build on.
Three actually C3 when you take Origins into account. All abandoned...not a good track record. End of the day, as we all know, words are very cheap.

Not that it matters to me...if I want a free roam game, I'll play a proper game from an actual studio who have the resources to do it properly...so I guess as far as I'm concerned....this is completely done for me with the developers new words and will now just unwatch the thread.

_________________________________________
At MK....it was slated to high hell because you had a solid, solid, story and VN with VIS. I've said this many times in this very thread. You started to change it....then left it for something completely different and nowhere near as good. Then you deleted your account. That's all entirely on yourself. No one else. So I only hope (as I don't wish anyone any ill) you really have learnt from these mistakes and I wish you well and success in your future endevours.

Take care.
 
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