mahfan

Member
Feb 8, 2018
131
106
im back and same question : is there any human/monsters enemies other then robots
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
630
869
im back and same question : is there any human/monsters enemies other then robots
Yes, there are quite a few scenes with humanoids now and enemies as well.
If you want to skip the robot part, you can select the "New Content Start" on new game.
 
Last edited:

clockwinding

Member
Nov 10, 2019
388
154
Hey

first time player, i've done the whole content A to Z in one take (the completionist way, savescumming to get all events), and i'm gonna give some feedback.

-I like the setting and art style. Characters and dialogue are great too.

-combat feels pretty good but could use some quality of life changes (including tutorial). For example, the range of the weapons. Diagonal range=straight range, meaning you have twice the range if you fire a diagonal; that's pretty broken for a tactical-type fighting space.
The coilgun can fire horizontal in a straight line, but not vertical; visible immediately, but still a handicap (especially in the embassy boss fight when you need to dash to dodge the hammer strikes). I get the idea of limiting such a powerful weapon, but there's already the ammo for that and breaking the aime feels counter-intuitive.
Using a psy move does not end your turn, and this is not told in the tutorial; bad.

-the interface is pretty! can be a bit hard to navigate though, i've mistaken some options multiple times (mainly equipping and modifying weapons, but crafting categories as well), or forgotten in which sub-menu the option i wanted to use was.

-using items requires a loooot of validations, would it be possible to skip the final one (choose party member) since we only have 1 character?

-Menuing takes time. The animations are pretty, but the wait for the choices to become available... maybe i'm just too used to faster paces, but i feel like i'm waiting 1 whole second each time, and when we have multiple pages of choices it becomes even longer.

-I had to half-lose on purpose to see any in-fight H stuff. But then again i'm used to tactical combat styles.

-Gallery unlock on game win: fantastic. Scenes are great too.

-I had to look for so long to find the spot to use explosives on in the embassy barracks... even though i had memorized the dialogue hint, a subtle indicator would be welcome. Vents, you can see clearly, but the explosion sequence has items prerequisites and could use the indicator to tell the player "this is ready!".

-it's possible to use the key explosives from the embassy during fights; wasting your turn, and the item.

-i got stunned 3 whole turns by a single soldier's grenade >.> and you can get stunlocked if there's multiple soldiers!

-i have no idea how to read the enemy resistances in the codex. There's just a % value+colour code, but no scale provided; i have no idea if the value is a weakness or a resistance.

-when meeting Leyo's friend the bird-man, i started from the bottom choices of dialogue, got the sex scene, and was locked out of the other two dialogue options he had before. It's on me since i should have chosen to "think about it first", but still feels bad to miss the other stuff.

tl:dr : good stuff, minor annoyances. author, remember the critics are there because we like your stuff and only want it to get better (as obnoxious as it can get >.>).
 
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Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
630
869
Hey

first time player, i've done the whole content A to Z in one take (the completionist way, savescumming to get all events), and i'm gonna give some feedback.

-I like the setting and art style. Characters and dialogue are great too.

-combat feels pretty good but could use some quality of life changes (including tutorial). For example, the range of the weapons. Diagonal range=straight range, meaning you have twice the range if you fire a diagonal; that's pretty broken for a tactical-type fighting space.
The coilgun can fire horizontal in a straight line, but not vertical; visible immediately, but still a handicap (especially in the embassy boss fight when you need to dash to dodge the hammer strikes). I get the idea of limiting such a powerful weapon, but there's already the ammo for that and breaking the aime feels counter-intuitive.
Using a psy move does not end your turn, and this is not told in the tutorial; bad.

-the interface is pretty! can be a bit hard to navigate though, i've mistaken some options multiple times (mainly equipping and modifying weapons, but crafting categories as well), or forgotten in which sub-menu the option i wanted to use was.

-using items requires a loooot of validations, would it be possible to skip the final one (choose party member) since we only have 1 character?

-Menuing takes time. The animations are pretty, but the wait for the choices to become available... maybe i'm just too used to faster paces, but i feel like i'm waiting 1 whole second each time, and when we have multiple pages of choices it becomes even longer.

-I had to half-lose on purpose to see any in-fight H stuff. But then again i'm used to tactical combat styles.

-Gallery unlock on game win: fantastic. Scenes are great too.

-I had to look for so long to find the spot to use explosives on in the embassy barracks... even though i had memorized the dialogue hint, a subtle indicator would be welcome. Vents, you can see clearly, but the explosion sequence has items prerequisites and could use the indicator to tell the player "this is ready!".

-it's possible to use the key explosives from the embassy during fights; wasting your turn, and the item.

-i got stunned 3 whole turns by a single soldier's grenade >.> and you can get stunlocked if there's multiple soldiers!

-i have no idea how to read the enemy resistances in the codex. There's just a % value+colour code, but no scale provided; i have no idea if the value is a weakness or a resistance.

-when meeting Leyo's friend the bird-man, i started from the bottom choices of dialogue, got the sex scene, and was locked out of the other two dialogue options he had before. It's on me since i should have chosen to "think about it first", but still feels bad to miss the other stuff.

tl:dr : good stuff, minor annoyances. author, remember the critics are there because we like your stuff and only want it to get better (as obnoxious as it can get >.>).
Thank you very much for the feedback, it's greatly appreciated and we will work on fixing some of the parts you have pointed out.
 

clockwinding

Member
Nov 10, 2019
388
154
Thank you very much for the feedback, it's greatly appreciated and we will work on fixing some of the parts you have pointed out.
Damn that was fast.

Let me add one thing: i don't think i've seen a stealth mechanic tutorial, telling me i can one-shot enemies from the back when roaming the map. It's not my first RPGMV game so i kind of guessed it immediately when i saw the enemy FOVs, and it's possible to learn it by trying, but this is maybe not everyone's case and it's helpful in a couple of places.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
630
869
Damn that was fast.

Let me add one thing: i don't think i've seen a stealth mechanic tutorial, telling me i can one-shot enemies from the back when roaming the map. It's not my first RPGMV game so i kind of guessed it immediately when i saw the enemy FOVs, and it's possible to learn it by trying, but this is maybe not everyone's case and it's helpful in a couple of places.
Thanks for that as well, we are currently in the progress of quite a few changes on the game that are already addressing most of the points you have pointed out.
 

SentaiHentai

New Member
Oct 3, 2018
3
1
Really enjoyed playing through the game. The art style and writing are quite well done. I do however have a question for the dev. Do you have any plans for a pregnancy feature even if it is toggleable or otherwise? I mean it seems like the game might go that way with Caly being dicked down by a multitude of alien life forms. Anyway keep up the great work.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
630
869
Really enjoyed playing through the game. The art style and writing are quite well done. I do however have a question for the dev. Do you have any plans for a pregnancy feature even if it is toggleable or otherwise? I mean it seems like the game might go that way with Caly being dicked down by a multitude of alien life forms. Anyway keep up the great work.
Hello, glad you enjoyed the game so far.
Towards the pregnancy, we don't have a system or feature planned for it.
The only places where pregnancy could happen are maybe during an ending or a bad end.
 
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Koneko Toujou

Member
Apr 30, 2019
363
112
i got this trying to load a game and got another one similar to it when riding the bot across the magma in the ruins
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
630
869
i got this trying to load a game and got another one similar to it when riding the bot across the magma in the ruins
Please upload the crashlog from the "Crashes" folder.
It seems the game is running in canvas mode instead of the WebGL mode for you, which can happen when your GPU isn't supporting WebGL or if the game is using the wrong GPU for the game if you have 2 cards or are on a laptop.
 

Caernarvon

New Member
Jan 22, 2018
8
16
Agreed I think in-fight H stuff should have more of a purpose since if you're even half trying it doesn't go anywhere usually and doesn't adversely effect the player or debuff them more than losing a turn. Think there's a lot of potential for this, maybe if cumming drains HP or stamina or something?
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
630
869
Agreed I think in-fight H stuff should have more of a purpose since if you're even half trying it doesn't go anywhere usually and doesn't adversely effect the player or debuff them more than losing a turn. Think there's a lot of potential for this, maybe if cumming drains HP or stamina or something?
Next update will be an overhaul on all system including a new planet.
We are gonna make sure that the battle H elements will have more of a purpose then just being H.
 

LowLevelLesser

Active Member
Feb 8, 2021
822
1,051
It's nice when a porn game developer actually cares about story, characters, and gameplay from time to time and not just the pornographic content itself. Good work so far!

There's nothing wrong with "shallow" experiences and they certainly have their place but it's nice to have depth occasionally too.
 

Caernarvon

New Member
Jan 22, 2018
8
16
It's nice when a porn game developer actually cares about story, characters, and gameplay from time to time and not just the pornographic content itself. Good work so far!

There's nothing wrong with "shallow" experiences and they certainly have their place but it's nice to have depth occasionally too.
Yeah exactly, like I want the H stuff to be incorporated into gameplay in some way that's actually fun. These games with like H on defeat and nothing else for instance seem pointless to me because why not just watch porn at that point lol it's not a game. Hyped to see this dev listening to feedback.
 
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Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
630
869
It's nice when a porn game developer actually cares about story, characters, and gameplay from time to time and not just the pornographic content itself. Good work so far!

There's nothing wrong with "shallow" experiences and they certainly have their place but it's nice to have depth occasionally too.
Yeah exactly, like I want the H stuff to be incorporated into gameplay in some way that's actually fun. These games with like H on defeat and nothing else for instance seem pointless to me because why not just watch porn at that point lol it's not a game. Hyped to see this dev listening to feedback.
Thanks a lot for these kind words.
It really means a lot to read that people are seeing that we are trying to push it further than just being a CG collection game.
We obviously still have a lot to learn and will figure stuff out on the way.
It's great to see that players already write feedback and tell us that there is potential, so that we can move this project and dream further and create in the end a game that brings enjoyment to the people.

We will release a behind the system part 1 (UI changes) on friday and we would love to hear what people think about it!

If there are wishes for additions/changes or even just feedback in general, we would be honored to hear them!

Cheers!
 
Last edited:

molitar

Engaged Member
Sep 22, 2016
3,236
3,135
Just started playing and enjoying it but I feel cheated I had sex with the bird man and supposedly was suppose to be paid very well for being a rarity but when done.. still only have the 300cc I had before.

Please fix the menu animations even with no lag it still slows game down unnecessarily when going to the next page of options. It looks good but makes for slow game play.
 

Cursed Atelier

Creator Team of VoidBound
Donor
Game Developer
Jul 9, 2017
630
869
Just started playing and enjoying it but I feel cheated I had sex with the bird man and supposedly was suppose to be paid very well for being a rarity but when done.. still only have the 300cc I had before.

Please fix the menu animations even with no lag it still slows game down unnecessarily when going to the next page of options. It looks good but makes for slow game play.
Hey!
All these points will be addressed in the next update.
 

molitar

Engaged Member
Sep 22, 2016
3,236
3,135
Hey!
All these points will be addressed in the next update.
Great! The story really is interesting and I expect that she is going to gain some special abilities that will eventually help to save Earth and Mars, after all she is traveling with an Eek'r that has had the been able to repel the empire.
 
4.00 star(s) 21 Votes