So some thought from a fellow Dev
-Decrease the transparency of the textbox or add an outline to make the text stand out more. It's a bit muddeled with the background.
-The continue button feels bit clunky with its current implementation. I'd recommend making it so that if you click continue while the typewriter effect is still happening, that the entire string is instantly revealed. Then if you pressed it while the typewriter string and the full text string are the same, the next line starts. Also, unless there's a good reason, I'd just tie the continue buttons functionality to mouse clicks which is more standard for text like this. A skip button that jumps to the last line in your string(array or list), would also be a good tool for both you and the player.
-The scroll view of the main town just seems unnecessary. I'd rather be able to see the entire town and quickly click where I want to go. As it is, the main town feels really zoomed in anyways.
-Gameplay & H-content seems promising.
-A better indicator for active unit is the one thing that really sticks out. A portrait picture on the side, even with a placeholder asset might work, or just lighting up the ground under the active unit.
-One bug I had was a wolf unit was able to strike from the top of the map and hit a unit a the bottom of the map. The pathfinding found this attack for me.
Very promising start.