2.90 star(s) 13 Votes

grobulos

Active Member
Donor
Jul 16, 2017
733
414
its not bad, i played similar of them, no save function. maybe later? anyway its ok. maybe the copy or the original from? well, i will take an eye on it, i hope it will be diffrent
 

Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,286
1,737
Is there any way to increase the font size? Its so tiny that I cant read anything.
The same happened to me...In 4K the font size is so tiny that you can barely read anything.
Apparently playing this in 1080p should do the trick.
 

Deleted member 15555

Harem Lover
Donor
Apr 25, 2017
3,482
11,927
Thanks guys, I'll make a list of reported bugs to fix and feature requests to add to the next update.
correct me if im wrong, the art is not yours but of someone else (of other games, as some people call it thats "stolen art"?) so you are not going to render, that whole op text saying you have "exported" 200k pictures ..... got me to think that and leave me confused here.
 

Ripe Banana Games

Member
Game Developer
May 11, 2018
138
421
correct me if im wrong, the art is not yours but of someone else (of other games, as some people call it thats "stolen art"?) so you are not going to render, that whole op text saying you have "exported" 200k pictures ..... got me to think that and leave me confused here.
The art is mine, all the renders are mine for H scenes etc. There is nothing coming from other games. The conversions are for battlers from 3D assets/models that I own that are intended to be used in games.

For instance, I have a wolf battler. The wolf is just a 3D asset that I own, but, to get the 3D model and animations to be usable in 2D, I had to render all of the wolf's animations from 3D to 2D.

Rendering like this is how games such as Diablo 2 were made, converting 3D assets down to usable 2D renders and then packing them in sequenced sprite sheets to convert to 2D animations. The advantage is the file size will be much smaller and many more assets can be used more efficiently because you're not dealing with all the 3D geometry.



The 200k renders means that I've gone through this process for many different types of creatures. If I was trying to make the bestiary intended in the game using all the 3D models, the game would be like 50 gb... lol

Here's an example of some assets I picked up last year on sale for around $150:


So, creatures from this pack will show up as battlers in the game, converted from 3D to 2D. - But, if they were all just left in 3D, the size from these guys alone is around 7 gigs unpacked.
 
Last edited:
Mar 28, 2017
200
324
I've been seeing a couple very well thought out ideas for porn games recently, A heroes of Might and Magic system of play sounds entertaining compared to the many very similar rpg maker games (Which are okay in their own right). I'll review this one when I play through it to see if it matches my hopes for it.
 
2.90 star(s) 13 Votes