correct me if im wrong, the art is not yours but of someone else (of other games, as some people call it thats "stolen art"?) so you are not going to render, that whole op text saying you have "exported" 200k pictures ..... got me to think that and leave me confused here.
The art is mine, all the renders are mine for H scenes etc. There is nothing coming from other games. The conversions are for battlers from 3D assets/models that I own that are intended to be used in games.
For instance, I have a wolf battler. The wolf is just a 3D asset that I own, but, to get the 3D model and animations to be usable in 2D, I had to render all of the wolf's animations from 3D to 2D.
Rendering like this is how games such as Diablo 2 were made, converting 3D assets down to usable 2D renders and then packing them in sequenced sprite sheets to convert to 2D animations. The advantage is the file size will be much smaller and many more assets can be used more efficiently because you're not dealing with all the 3D geometry.
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The 200k renders means that I've gone through this process for many different types of creatures. If I was trying to make the bestiary intended in the game using all the 3D models, the game would be like 50 gb... lol
Here's an example of some assets I picked up last year on sale for around $150:
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So, creatures from this pack will show up as battlers in the game, converted from 3D to 2D. - But, if they were all just left in 3D, the size from these guys alone is around 7 gigs unpacked.