dadddddddd

New Member
Nov 2, 2017
2
7
Arguably one of the best games I've played recently. I always hate games that lock the sex scenes away behind mindless grinding. Typically this is done to hide lack of content, or to milk patrons of money through slow content release. I think you've struck and great balance between implementing some grinding, but still being able to do sex stuff from the start.

I think my favorite aspects of this game so far are the sleep sex and being able to film Gwendolyn and put it on the TV. I hope these get developed more cos IMO no games ever do that sort of content well. Maybe add more positions to fucking her while asleep, or even just sticking your dick in her mouth as she sleeps. I do love that you can just do her, and then move her anywhere while asleep.

The only thing I really really dislike is doing the Work mini game manually is awful. Thankfully the money from just "skipping" the mini game still isn't bad but it would be nice to see a revamp at some point.

Overall solid game and cant wait to see where it goes. And don't worry about having to save at the laptop. I think your reasoning for doing that is solid, and if people can't make a few extra clicks to the MC's bedroom that's a user problem.
 

B.A.T/Squaround

Black Arts Theatre/Squaround
Game Developer
Dec 10, 2022
142
360
Hey, great game so far. I would be interested to know if there are more women in the game or if it will only be his sister from the protagonist???
Yes, I plan to add more women, including a sort of nemesis to the big bright thing. She will encourage you to develop your relationship with Gwendolyn. I’m also developing existing NPCs. For example, I added a pseudo-chatbot to the saleswomen in version 0.1.4. By the way, I’ll soon be releasing public version 0.1.3 which has scenes with the vendors. I’ll tell you more when it’s released. In any case, even though I’m continuing to develop NPCs and add girls, Gwendolyn will still be at the center of the game
 

B.A.T/Squaround

Black Arts Theatre/Squaround
Game Developer
Dec 10, 2022
142
360
is there a walkthrough for the game dont have a clue what to do. Thanks
Making one would take me quite a bit of time. For now, I prefer to continue developing my game. I’ll give you more information when version 0.1.3 of my game is released.

If you have a specific question about the game, don’t hesitate to ask me.
 

B.A.T/Squaround

Black Arts Theatre/Squaround
Game Developer
Dec 10, 2022
142
360
Summary of changelogs + very important discussion

Changelogs:


Version 0.1.1:

  1. Cheat mode (When you get into bed)
  2. French translation
  3. Bug fixes (Translating the whole game helped me spot a few problems)
  4. The ripple effect can be removed from the options menu
Version 0.1.2:

  1. New power "NEGOTIATE"
  2. The "CHANGE" power has been improved: a new "personality" is available (allowing access to a new H-scene)
  3. The item menus have been slighty modified
Version 0.1.3:

  1. An H-scene with the pharmacist is available after she refused to buy Gwendolyn
  2. The new power "AIRHEAD" is available in "FORGET", it makes Gwendolyn forget how to lock a door
  3. The new "Garden" location is available; for the moment it's not useful, but it will become the ideal place for a date
  4. I've added an option to remove the textbox (some visual novels don't have one), allowing you to see more of the scenery and characters
  5. Bug fixes
Version 0.1.4 (PATREON):

  1. A new variant of the H-scene with Gwendolyn, you can now switch from cowgirl to missionary position, thanks to this scene, there is now a new interaction with Gwendolyn where, when she wakes up and is nympho, you can choose to continue.
  2. I also added a pseudo-chatbot to talk to the saleswomen


News:


As you may know, my games have been de-indexed from Itch io. I still don’t know why or when I’ll get an answer. I skipped the update to public version 0.1.2 because I didn’t know if publishing updates regularly would make the verification process longer (I asked on the topics but haven’t received any answers yet). My visibility has dropped because of these de-indexings, and I can’t remain passive about it. So I’m going to stop promoting my Itch io pages on my networks and promote other sites that give me better visibility. Of course, I’ll continue to upload my updates to Itch io, but I’ll post much less about them. So I recommend that you go to my if you want the latest news. I hope the situation will return to normal soon, but in the meantime, I have to look for new outlets and stop focusing on Itch io.

Otherwise, I plan to make the first event of the game. It may not be added in the next version because I want to apply myself (there will only be a few events in the style of a PinkTea game, but there will be important choices to make in each of these events, so I don’t want to rush them). From the moment there is a first event, we will move from version 0.1.X to 0.2 (because for each event I add, we will add 0.1 to the version number, except for the final event, where we will move to version 1.0). Moving to version 0.2 means that the poll on combat system will be closed. I think version 0.2 could be released in a few weeks or a month, it’s hard to estimate. Hoping that itch io doesn’t force me to change things in my game so that my page can be re-indexed, because it could make me lose a lot of time (in any case if I have to remove something, it will concern the public version, and I will make a patch to compensate, but it could delay me).
 
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seronis

Member
May 9, 2022
127
150

you should fix this bug in puzzle generation. this puzzle wouldnt be solvable even if you were allowed an infinite number of moves. ((well 16 moves as its senseless in lights-out type games to ever press the same square more than once))
 

B.A.T/Squaround

Black Arts Theatre/Squaround
Game Developer
Dec 10, 2022
142
360

you should fix this bug in puzzle generation. this puzzle wouldnt be solvable even if you were allowed an infinite number of moves. ((well 16 moves as its senseless in lights-out type games to ever press the same square more than once))
I've tested each of the puzzle possibilities (they're not randomly generated, I defined them myself) and they're all possible, but the ones that require all 3 turns are more complicated

Solution;).png
 
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GrogGuy

Member
Apr 3, 2022
109
175
Played the game on a whim, but I enjoyed it quite a bit. Definitely think it's a good start.

I'm a bit curious about the planned direction of the game though.

1. Obviously hypnosis seems to play a significant role, but are there plans to have decent relationship progression without hypnosis? Furthermore, are there any plans to be able to slowly change the FL's personality through interactions rather than through hypnosis?

2. Somewhat related to the former question, but are there any plans to make things a bit more dialogue heavy? The interactions are a bit shallow atm, not that I'm judging since it's early on in development. It would be nice to know if that's something that you plan to expand on a bit though.

3. Also noticed there's a bit of exhibitionism / public sex content. I love that stuff, so it was a nice surprise considering it's not under the tags for this game. That did make me question if it's something you're planning on expanding on as well though.

Questions aside, like I said, I enjoyed the content so far.

The premise is amusing and the basic gameplay loop is decent.

I love games focused on a singular character rather than a harem game, so that's a huge plus for me.

I like the FL's character design. She's cute, and I'd love to see her with a few more outfits when the game is fleshed out more. Also more character development, but again I get that it's early on in development.

The sex scenes were nice, although obviously lacking in a bit of variety since it's early on in development.

As said before, I was pleasantly surprised by seeing some exhibitionism content since I love that and wasn't expecting it based off tags haha.

At first, I wasn't entirely sure how I felt about the whole saving money via turning off the lights... but you know what... I think it was kinda an interesting idea. I'm always a bit of a sucker devs trying something new as long as it doesn't make gameplay tedious. Also it weirdly reminded me of when I was a kid getting yelled at for wasting electricity by not turning off a light, turning on the AC when it wasn't needed, etc, haha.

Ending on a few critiques, albeit minor:

The in-game minigames for making money don't particularly appeal to me but, since they aren't required, I don't feel like they really detract from the game. Expressing my opinion on them anyway, the puzzle game is tolerable if I want extra money but I don't particularly enjoy it. The other one is seemingly impossible for me, but maybe that's a skill issue. Anyway, a certain game, cough cough Dandy Boy Adventures, left a lasting trauma on me when it comes to minigames for money, so I'm admittedly quick to dislike them. It's not like adding non porn game mechanics in a porn game is inherently a bad idea. I've played a few that I've loved like Black Souls, which honestly I played through despite the porn rather than for it... but I think if you're going to do that kind of thing right, you'll have to spend more time on the game mechanics than the actual porn, or else you'll inevitably end up with a mediocre result. Just my opinion though.

Having to save via the laptop isn't a huge deal, but it's counter-intuitive and serves no obvious purpose. If you're determined to go that route you should also make it a bit more obvious for the players. Everyone who's ever played a Ren'Py game is going to be trying to save through the normal method and probably will end up frustrated even with it being obvious via tips or whatever.

Edit: Skimmed through a few previous posts. You mentioned one reason that you did saving via the laptop was to prevent the game from being too easy. I don't think anyone is going into this game looking for a challenge tbh. I just don't think these type of sandboxy dating sim-ish games attract the kind of people who are looking for a hard game in general. A bit of game difficulty is fine and all, but I'd personally suggest player convenience over some forced means of adding difficulty at the expense of convenience. I wouldn't say it's a deal breaker, but I'm also not really sure how it changes the game other than forcing the player to walk through a few more rooms to save. At the end of the day though, it's your game and you probably have some vision in mind. Not trying to undermine that if you really think it'll improve things in the long run. Just sharing my thoughts. I guess saving through the laptop to prevent save issues is fair enough reason but I've never seen any other game do something similar, so it seems a bit odd. Anyway, not familiar with the game engine so I guess it's not like I know whatever issues you're expecting.
 
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B.A.T/Squaround

Black Arts Theatre/Squaround
Game Developer
Dec 10, 2022
142
360
Played the game on a whim, but I enjoyed it quite a bit. Definitely think it's a good start.

I'm a bit curious about the planned direction of the game though.

1. Obviously hypnosis seems to play a significant role, but are there plans to have decent relationship progression without hypnosis? Furthermore, are there any plans to be able to slowly change the FL's personality through interactions rather than through hypnosis?

2. Somewhat related to the former question, but are there any plans to make things a bit more dialogue heavy? The interactions are a bit shallow atm, not that I'm judging since it's early on in development. It would be nice to know if that's something that you plan to expand on a bit though.

3. Also noticed there's a bit of exhibitionism / public sex content. I love that stuff, so it was a nice surprise considering it's not under the tags for this game. That did make me question if it's something you're planning on expanding on as well though.

Questions aside, like I said, I enjoyed the content so far.

The premise is amusing and the basic gameplay loop is decent.

I love games focused on a singular character rather than a harem game, so that's a huge plus for me.

I like the FL's character design. She's cute, and I'd love to see her with a few more outfits when the game is fleshed out more. Also more character development, but again I get that it's early on in development.

The sex scenes were nice, although obviously lacking in a bit of variety since it's early on in development.

As said before, I was pleasantly surprised by seeing some exhibitionism content since I love that and wasn't expecting it based off tags haha.

At first, I wasn't entirely sure how I felt about the whole saving money via turning off the lights... but you know what... I think it was kinda an interesting idea. I'm always a bit of a sucker devs trying something new as long as it doesn't make gameplay tedious. Also it weirdly reminded me of when I was a kid getting yelled at for wasting electricity by not turning off a light, turning on the AC when it wasn't needed, etc, haha.

Ending on a few critiques, albeit minor:

The in-game minigames for making money don't particularly appeal to me but, since they aren't required, I don't feel like they really detract from the game. Expressing my opinion on them anyway, the puzzle game is tolerable if I want extra money but I don't particularly enjoy it. The other one is seemingly impossible for me, but maybe that's a skill issue. Anyway, a certain game, cough cough Dandy Boy Adventures, left a lasting trauma on me when it comes to minigames for money, so I'm admittedly quick to dislike them. It's not like adding non porn game mechanics in a porn game is inherently a bad idea. I've played a few that I've loved like Black Souls, which honestly I played through despite the porn rather than for it... but I think if you're going to do that kind of thing right, you'll have to spend more time on the game mechanics than the actual porn, or else you'll inevitably end up with a mediocre result. Just my opinion though.

Having to save via the laptop isn't a huge deal, but it's counter-intuitive and serves no obvious purpose. If you're determined to go that route you should also make it a bit more obvious for the players. Everyone who's ever played a Ren'Py game is going to be trying to save through the normal method and probably will end up frustrated even with it being obvious via tips or whatever.

Edit: Skimmed through a few previous posts. You mentioned one reason that you did saving via the laptop was to prevent the game from being too easy. I don't think anyone is going into this game looking for a challenge tbh. I just don't think these type of sandboxy dating sim-ish games attract the kind of people who are looking for a hard game in general. A bit of game difficulty is fine and all, but I'd personally suggest player convenience over some forced means of adding difficulty at the expense of convenience. I wouldn't say it's a deal breaker, but I'm also not really sure how it changes the game other than forcing the player to walk through a few more rooms to save. At the end of the day though, it's your game and you probably have some vision in mind. Not trying to undermine that if you really think it'll improve things in the long run. Just sharing my thoughts. I guess saving through the laptop to prevent save issues is fair enough reason but I've never seen any other game do something similar, so it seems a bit odd. Anyway, not familiar with the game engine so I guess it's not like I know whatever issues you're expecting.
Hi! I'm glad you like my game,

I'm currently developing things that don't require hypnosis, such as pseudo-catbots (for the moment, that's for saleswomen). Otherwise, I'm planning to strengthen our relationship with Gwendolyn through main events (I haven't implemented any yet, but I'll try to add the first one in a month's time at the latest). I plan to do it like a pinktea game: there will only be a few events, but there will be an important choice to make in each of them, which will allow you to learn more about Gwendolyn and possibly (depending on your choices) strengthen your relationship with her.

So, in relation to your 2nd question, yes, there will be heavier interactions, but for the main events, as these will be aimed at learning more about Gwendolyn and why she must be mentally destroyed.

Regarding your 3rd question, my game "brave new isekai" also contains this kind of content, you can fuck the slimegirl you've captured anywhere on the map, however, there are girls in certain places, and they react with contempt when the protagonist has the insolence to fuck the slimegirl in front of one of them. I'm not saying I'll add this kind of interaction just yet (for now I'm concentrating on the pseudo-catbots and the first event), but it's something I'm keeping in mind.

As for your criticisms, I respect your opinion. On the subject of saving, I may be worrying for nothing, but in the "hero harem guild" game, we're clearly advised to save in the protagonist's room, and in the "school of love clubs" game, the saves are incompatible with each new version. These games are quite similar to mine (sandbox), and as I regularly add variables, I prefer to avoid taking risks.
 

GrogGuy

Member
Apr 3, 2022
109
175
Regarding your 3rd question, my game "brave new isekai" also contains this kind of content, you can fuck the slimegirl you've captured anywhere on the map, however, there are girls in certain places, and they react with contempt when the protagonist has the insolence to fuck the slimegirl in front of one of them. I'm not saying I'll add this kind of interaction just yet (for now I'm concentrating on the pseudo-catbots and the first event), but it's something I'm keeping in mind.
Nice. More than half the appeal of exhibitionism content is the reactions of others haha. Otherwise it's just an outdoor scene. I'll probably give your other game a try when I've got some time.

Thanks for answering my questions!
 
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Kizuna___

Newbie
May 1, 2021
82
67
This game has great potential with the interactibility of everything. My gripe is that it doesn't look too great, I mean the girl is cute but her proportions and such are a bit weird. Maybe you can update her model in future updates.

A question, will there be content where people other than us will fuck her (forgot her name)? I'd like some public sex content. Kinda like netorase. Pimping her out and stuff. Some may not like but it'd be great as an option.
 

yilkin

dl.rpdl.net
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B.A.T/Squaround

Black Arts Theatre/Squaround
Game Developer
Dec 10, 2022
142
360
This game has great potential with the interactibility of everything. My gripe is that it doesn't look too great, I mean the girl is cute but her proportions and such are a bit weird. Maybe you can update her model in future updates.

A question, will there be content where people other than us will fuck her (forgot her name)? I'd like some public sex content. Kinda like netorase. Pimping her out and stuff. Some may not like but it'd be great as an option.
This game has great potential with the interactibility of everything. My gripe is that it doesn't look too great, I mean the girl is cute but her proportions and such are a bit weird. Maybe you can update her model in future updates.

A question, will there be content where people other than us will fuck her (forgot her name)? I'd like some public sex content. Kinda like netorase. Pimping her out and stuff. Some may not like but it'd be great as an option.
Hi! In version 0.1.3, you can force the saleswoman to fuck Gwendolyn.

I thought at one point that if we fucked Gwendolyn outside, it would be possible for a policeman to come in and we could hypnotize Gwendolyn and the policeman into doing things, but that's not the priority at the moment.
 
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3.90 star(s) 13 Votes