Who is she, will she be in the update?Should be out with a nice pretty bow on it tonight. Finishing up the last few renders for 0.3, then making sure everything works smoothly and dialogue is crisp. I'm not very good at coding and this one has a lot of features added.
A present for those who wait:
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Well, as far as I‘m concerned - take your time and release it when you've tackled that pesky bug.Yeah, it sucks. I know it only requires 2-3 hours of work. I had to decide between pulling an all-nighter, delaying, or just releasing the buggy mess.
@carnalcardinal I might have mentioned it before but I like this comparison of yours - very much so. Hilarious! x'D[...] Once I get it working, it'll be like Sofia's butt or a Subaru, be great for years.
- Abby
You don't want to increase the max recursion depth, unless you're an expert and know precisely what the depth should be.Thank you.
Basically to give a full run-down the thing that is causing the issues is the replayable scenes. The replay function (you can drop it into the game code directly) doesn't like it when you have variables (naming the main character and the paths I have in place for Ella). So it does thing where it goes over the 'max recursion depth.' And trying to code in an increase to the max recursion causes a host of other issues.
So right now, what I need to do is make a separate set of labels, just for the replayable scenes, where the 'mc' is defined as Miles and you can't change the name. I tried coding in a splash screen before the main menu where you rename the character but it can cause bugs when using a saved game. There is probably a shorter way, but this way only adds about 1,000 lines of code I can copy+paste, then edit.
And the other hangup (which is fixed now but required work) is the optional ntr content. Those you can only get by unlocking them by playing them. I wanted all the sex scenes in a gallery at gamestart, but then I realized some people would be rightfully pissed off if ntr content was in the gallery mixed with the rest.
And these issues all stem from the updated interface. Once I get it working, it'll be like Sofia's butt or a Subaru, be great for years.
- Abby
Great! Looking forward to playing it.0.3 is out for $10 patrons right now to play and bugtest! :eazyHype:
It gets even more important when you're intentionally recursing, because then it sounds like a reasonable thing to change. But one has to realize that the limits are very high by default, so hitting the limit is like the fire doors getting hot - the solution is almost never to move the fire doors (in contrast to the fire alarm, which often is too sensitive).You don't want to increase the max recursion depth, unless you're an expert and know precisely what the depth should be.
Yeah, I've never had a problem like that. See it enough and you start to realize that it's a problem with your code, not with the system!If you guys want a good laugh, I initially tried fixing that bug by just adding 0s the number on max recursion depth.
label foo:
call foo
That's a little too dark, IMO. It's hard to see anything.Another lighting setup down, late night talks on the laptop.
View attachment 125875
The lighting is definitely better , but the glow around the laptop on the desk is to spread , test it on yourself in a dark room , you'll see that the light doesn't spread that far and is more centralized straight at you. But it's still a bloody good renderTweaked it. Thanks for the advice, it does look a lot better. View attachment 125960