reees754

Newbie
Jul 17, 2021
74
270
But I think I made the right choice because the final result looks awesome and those 2 minutes will be memorable.
The whole game is memorable because of your choices.
Absolutely brilliant game! Congratulations!
I was smiling from beginning to the end. I was thinking to myself if this is some bigtime professional comedy writer making this incognito.
And not only the writing - the Art is absolutely BEAUTIFUL! Not only the girls but also the small details in the facial expressions, the eyes of the characters, the humor, the maps. etc. etc. etc. etc......... :-D
There´s so much heart in this game it´s unbelievable.
I think your game is in a category on it´s own.

Absolute BEAUTY your game is!
Bravo!

PS: for 0.6 include GRETA´s part and make it brilliant and funny too. For diversity a MILF is needed! What an adorable character :)
 
Last edited:

DD69-1

Engaged Member
Feb 28, 2019
2,114
3,936
- Development time doesn't necessarily translate into play time. 0.4 had no new backgrounds, 0.5 will have 12. Now each one of them may give the player 10 seconds of 'content' to look around and enjoy the art, but they have taken a lot of time to design (even with the help of a sketch artist), color, do different times of the day, make buttons for, etc. Another example: last week, I spent two full days posing and animating a scene that has maybe 10 lines of text and will take a player maximum of 2 minutes to play through. It was not necessary to animate that scene, and if I was calculating the dev-time to play-time ratio, I would never do it. But I think I made the right choice because the final result looks awesome and those 2 minutes will be memorable. You could say the same about many other unnecessary aspects of our game that take time to develop but only make the content better (at least to us) rather than 'big'. Another example from Chestnut: the hen tea scene in 0.4 took her at least 10 days to design, and it added 3 minutes of play time.

- We did plan this update ahead of time, but there are different things you can plan for. We worked out in detail the storyline and how the player would feel, deciding when more humor was needed and when we had to add more action or sexual stuff. We could have planned it for releasing it as fast as possible, and that would have been at the expense of the story, in my opinion. Now you could say we should have taken a foggy middle ground, and I don't disagree even though it is much harder to do that in practice but to say that we're not planning things ahead is simply incorrect.
Hi, thanks for the reply,
what I meant by my post was did you guys think that it would take this long to release the 0.5 update when you gave the timelines ? I understand that it's a 2D game and it has challenges unlike 3D games.
Also, I was referring to your report, in which you had said that, 'the notion that some of our supporters may assume that taking this long will be the new norm for our future content releases as well' my apologies but I didn't quite get the answer for this, assuming that there are no new BGs to be made the future content will release in ~3 months, am I guessing it right ?
 
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jokuur

Active Member
May 23, 2019
845
999
If by animations you mean the sex scenes, then yes, they might change when we're designing a character's content.


Hi there. No, the next update will be about Rose, and the focus of 0.7 is yet to be decided.



- Development time doesn't necessarily translate into play time. 0.4 had no new backgrounds, 0.5 will have 12. Now each one of them may give the player 10 seconds of 'content' to look around and enjoy the art, but they have taken a lot of time to design (even with the help of a sketch artist), color, do different times of the day, make buttons for, etc. Another example: last week, I spent two full days posing and animating a scene that has maybe 10 lines of text and will take a player maximum of 2 minutes to play through. It was not necessary to animate that scene, and if I was calculating the dev-time to play-time ratio, I would never do it. But I think I made the right choice because the final result looks awesome and those 2 minutes will be memorable. You could say the same about many other unnecessary aspects of our game that take time to develop but only make the content better (at least to us) rather than 'big'. Another example from Chestnut: the hen tea scene in 0.4 took her at least 10 days to design, and it added 3 minutes of play time.

- We did plan this update ahead of time, but there are different things you can plan for. We worked out in detail the storyline and how the player would feel, deciding when more humor was needed and when we had to add more action or sexual stuff. We could have planned it for releasing it as fast as possible, and that would have been at the expense of the story, in my opinion. Now you could say we should have taken a foggy middle ground, and I don't disagree even though it is much harder to do that in practice but to say that we're not planning things ahead is simply incorrect.


- In truth, you don't have to invest anything, neither time nor money. We're trying to make a game that entertains, not one that poses a gain-loss analysis problem.

-We set deadlines and completion dates and try to reach them; what we don't do is announcing them publicly.

- I'm sorry that you've been so ill-treated by developers. I don't think anyone spends months developing a game to torture anyone or make them hate your work even though shit happens, of course, and each player will have a different expectation. If I may give you a suggestion, I would say reduce your expectations and don't make assumptions, since the only sure way to play a game that is tailor-made for you is to make it yourself. I don't know if you'll like our next release, and not just for the amount of content (everyone is always talking about how 'big' the update will be and forgets other metrics), but in this post, you have already assumed that 0.5 will be bad, have hated us for cheating you like this, and have told me to prove you wrong. I don't think that's a fun mindset when talking about games, and to me, games are meant to be fun. But, anyway, it's really none of my business to tell you how to enjoy games, so feel free to ignore it, but to address your point, I suggest you wait for the update, and if you see what we consider 'fun' and worth spending dev-time on is drastically different from what you have in mind, go for another game, there are loads of great ones.
well i do like what you show us thus far and when you see my review its very positive im not saying next update will suck (how i can know?) but u tell me first to reduce expectations and i assumed 0.5 will be bad, so how can i reduce expectations and think game will be good? and i only said that we should judge devs for actions not words, words can be empty and fake, i dont support devs anymore until after release or update so it dont concern me how long it will take for you to make it but i think people will have a reason to assume updates will take couple of months
 

robbiej691

Member
Oct 7, 2020
171
218
If by animations you mean the sex scenes, then yes, they might change when we're designing a character's content.


Hi there. No, the next update will be about Rose, and the focus of 0.7 is yet to be decided.



- Development time doesn't necessarily translate into play time. 0.4 had no new backgrounds, 0.5 will have 12. Now each one of them may give the player 10 seconds of 'content' to look around and enjoy the art, but they have taken a lot of time to design (even with the help of a sketch artist), color, do different times of the day, make buttons for, etc. Another example: last week, I spent two full days posing and animating a scene that has maybe 10 lines of text and will take a player maximum of 2 minutes to play through. It was not necessary to animate that scene, and if I was calculating the dev-time to play-time ratio, I would never do it. But I think I made the right choice because the final result looks awesome and those 2 minutes will be memorable. You could say the same about many other unnecessary aspects of our game that take time to develop but only make the content better (at least to us) rather than 'big'. Another example from Chestnut: the hen tea scene in 0.4 took her at least 10 days to design, and it added 3 minutes of play time.

- We did plan this update ahead of time, but there are different things you can plan for. We worked out in detail the storyline and how the player would feel, deciding when more humor was needed and when we had to add more action or sexual stuff. We could have planned it for releasing it as fast as possible, and that would have been at the expense of the story, in my opinion. Now you could say we should have taken a foggy middle ground, and I don't disagree even though it is much harder to do that in practice but to say that we're not planning things ahead is simply incorrect.


- In truth, you don't have to invest anything, neither time nor money. We're trying to make a game that entertains, not one that poses a gain-loss analysis problem.

-We set deadlines and completion dates and try to reach them; what we don't do is announcing them publicly.

- I'm sorry that you've been so ill-treated by developers. I don't think anyone spends months developing a game to torture anyone or make them hate your work even though shit happens, of course, and each player will have a different expectation. If I may give you a suggestion, I would say reduce your expectations and don't make assumptions, since the only sure way to play a game that is tailor-made for you is to make it yourself. I don't know if you'll like our next release, and not just for the amount of content (everyone is always talking about how 'big' the update will be and forgets other metrics), but in this post, you have already assumed that 0.5 will be bad, have hated us for cheating you like this, and have told me to prove you wrong. I don't think that's a fun mindset when talking about games, and to me, games are meant to be fun. But, anyway, it's really none of my business to tell you how to enjoy games, so feel free to ignore it, but to address your point, I suggest you wait for the update, and if you see what we consider 'fun' and worth spending dev-time on is drastically different from what you have in mind, go for another game, there are loads of great ones.
know you are a busy man, but i do enjoy the characters in the game, and it has made me a bit curious as i can see qualities in them from people i know. so, i was wondering, how much of people you know are in the characters of the game?
 

qwoppe

Active Member
May 21, 2018
600
1,234
The intro isn't NTR unless you really are a cuck for the ages that you can feel bad because a bunch of people did the same job that they've been doing every day for years.
 

Viressa

Well-Known Member
May 24, 2018
1,522
3,206
The intro isn't NTR unless you really are a cuck for the ages that you can feel bad because a bunch of people did the same job that they've been doing every day for years.
The fantasy of the wannabe patriarch is that all women are his slaves and all* other men are dead. To some who play these porn games to live out that fantasy, a single woman existing who is not their slave, or a man who exists and is not dead, shatters the fantasy and they scream, "NTR! NTR!" Their egos cannot tolerate it.

*Sometimes a patriarch can tolerate the existence of men, so long as those men are his close buddies and said buddies adopt an absolutely submissive position relative to him.
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,699
10,947
The fantasy of the wannabe patriarch is that all women are his slaves and all* other men are dead. To some who play these porn games to live out that fantasy, a single woman existing who is not their slave, or a man who exists and is not dead, shatters the fantasy and they scream, "NTR! NTR!" Their egos cannot tolerate it.

*Sometimes a patriarch can tolerate the existence of men, so long as those men are his close buddies and said buddies adopt an absolutely submissive position relative to him.
Nailed it!

Which coincidentally, is often the signature phrase of these players.
 
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