If by animations you mean the sex scenes, then yes, they might change when we're designing a character's content.
Hi there. No, the next update will be about Rose, and the focus of 0.7 is yet to be decided.
- Development time doesn't necessarily translate into play time. 0.4 had no new backgrounds, 0.5 will have 12. Now each one of them may give the player 10 seconds of 'content' to look around and enjoy the art, but they have taken a lot of time to design (even with the help of a sketch artist), color, do different times of the day, make buttons for, etc. Another example: last week, I spent two full days posing and animating a scene that has maybe 10 lines of text and will take a player maximum of 2 minutes to play through. It was not necessary to animate that scene, and if I was calculating the dev-time to play-time ratio, I would never do it. But I think I made the right choice because the final result looks awesome and those 2 minutes will be memorable. You could say the same about many other unnecessary aspects of our game that take time to develop but only make the content better (at least to us) rather than 'big'. Another example from Chestnut: the hen tea scene in 0.4 took her at least 10 days to design, and it added 3 minutes of play time.
- We did plan this update ahead of time, but there are different things you can plan for. We worked out in detail the storyline and how the player would feel, deciding when more humor was needed and when we had to add more action or sexual stuff. We could have planned it for releasing it as fast as possible, and that would have been at the expense of the story, in my opinion. Now you could say we should have taken a foggy middle ground, and I don't disagree even though it is much harder to do that in practice but to say that we're not planning things ahead is simply incorrect.
- In truth, you don't have to invest anything, neither time nor money. We're trying to make a game that entertains, not one that poses a gain-loss analysis problem.
-We set deadlines and completion dates and try to reach them; what we don't do is announcing them publicly.
- I'm sorry that you've been so ill-treated by developers. I don't think anyone spends months developing a game to torture anyone or make them hate your work even though shit happens, of course, and each player will have a different expectation. If I may give you a suggestion, I would say reduce your expectations and don't make assumptions, since the only sure way to play a game that is tailor-made for you is to make it yourself. I don't know if you'll like our next release, and not just for the amount of content (everyone is always talking about how 'big' the update will be and forgets other metrics), but in this post, you have already assumed that 0.5 will be bad, have hated us for cheating you like this, and have told me to prove you wrong. I don't think that's a fun mindset when talking about games, and to me, games are meant to be fun. But, anyway, it's really none of my business to tell you how to enjoy games, so feel free to ignore it, but to address your point, I suggest you wait for the update, and if you see what we consider 'fun' and worth spending dev-time on is drastically different from what you have in mind, go for another game, there are loads of great ones.