- Jun 28, 2020
- 83
- 471
I wonder what games have a slower release cycles than this. 2 years for a side chick.
They are scamming bro. They said that they were not happy with the finalized version, it was not "epic enough", so they are rewriting what they have done.Plus, they've been polishing it for two months, what's up with that?
Aka they did not work on this in the past two years and are starting to do it only now.
From their last update:
On the progress tracker they claim they are debugging/testing. But here they are telling a different story: they are basically writing and drawing the update now. They wukk di the first round of editing and debugging on July. Do your math.Last week Chestnut focused on cutscene variations and more sprite additions from the beginning of the second quest. She wanted to record a video, but the parts she was working on was a bit too spoilery, so that will have to wait.
I reposed/reanimated an event from Gomira's intro that had been bugging me for a while. I had already redone the event in question back when I posed it, actually asking Chestnut to redraw it in a new style, but something about the way I had used Renpy's animation and transformation language to move the bits around just didn't work. It is done now, and I'm happy with it. I also debugged a number of issues with the code which had caused problems with the way looping carousel-like images were being displayed.
We have two weeks until the end of June, and the plan is to have everything in the first quest and at least the intro of the second quest ready for a retest during the first week of July. The first round of editing and debugging is always the most time-consuming one, so based on experience, the second round (and the ones after that) will go faster. There is, of course, the ending of the second quest which I redid recently and which after Chestnut has created the art for it (based on the new cutscenes and sprites additions and all the new placeholder we have created), will require its own retesting and editing and debugging. But we'll get there, and hopefully you'll enjoy the new content.
But don't worry, since they put the progress tracker at 99,8%, people will believe it!