Create and Fuck your AI Slut -70% OFF
x

harem.king

Forum Fanatic
Aug 16, 2023
4,326
7,596
646
I agree with both of you. But if they already had a decent Patreon account, I understand that they don't want to lose out on profits. If they were starting today, they would probably choose SS.
That is an explanation on why they shouldn't shut down their patreon. There are probably patreons that just forgot they are subbed.

It makes no bloody sense to not open an SS.
By having an SS it means that if patreon suddenly does shut them down, their income does not drop to 0. as they are still getting income on SS.
 
  • Like
Reactions: PhineasFlynn

PhineasFlynn

Forum Fanatic
Feb 1, 2020
5,643
7,679
738
That is an explanation on why they shouldn't shut down their patreon. There are probably patreons that just forgot they are subbed.

It makes no bloody sense to not open an SS.
By having an SS it means that if patreon suddenly does shut them down, their income does not drop to 0. as they are still getting income on SS.
Yeah, I agree with you. But I dont know what is "behind" like some restriction from Patreon when you publish on other platforms or so. I really dont know background its only my suggestion
 
  • Like
Reactions: Boobs Lover

harem.king

Forum Fanatic
Aug 16, 2023
4,326
7,596
646
Yeah, I agree with you. But I dont know what is "behind" like some restriction from Patreon when you publish on other platforms or so. I really dont know background its only my suggestion
A lot of games publish on both patreon and substar.
and I never heard of any noncompete clauses in patreon.
 
  • Like
Reactions: PhineasFlynn

PhineasFlynn

Forum Fanatic
Feb 1, 2020
5,643
7,679
738
A lot of games publish on both patreon and substar.
and I never heard of any noncompete clauses in patreon.
Yeah, I know. It was my suggestion.
Something like "If you publish only with us, we'll take a slightly smaller discount" or "Publish wherever you want, but expect to be under stricter supervision."

Of course, I know that most creators on Patreon also publish on SS or itcho, but there are also a lot of those who are only on Patreon, or those who are everywhere but not on Patreon. And also a few really good ones who are nowhere.
 
  • Like
Reactions: Boobs Lover

Dick00

Newbie
Nov 19, 2021
21
12
37
As most of renpy making creator, you make almost every girl the same body shape, I prefer struggle with sin a bit more!
 
  • Thinking Face
Reactions: NewSeal

lygarx

Newbie
Feb 13, 2017
35
126
229
as of the Gomira update, technically the pregnancy tag could be added since the dragon is pregnant.
 

Maulis47

Active Member
Feb 25, 2024
575
424
140
Snu Snued : The best way to die.
Tell Gomira to go harder until you can't during the riding scene.
 

Angaort

Newbie
Jul 31, 2018
52
84
132
Just to clarify, what was wrong with it? I started from 0.7.05 and hadn't played earlier versions.
In earlier versions the art style had a stable high level, characters in different perspectives remains recognizable, and drawn in the same style. Dialogues were funny, interesting and meaningful. In the content of version 0,7 all of it is gone wasted. Arts, made for the Gomira's update, sometimes have different style, which makes discordance, and just looks crude (like it has been made by another artist). Dialogues in Gomira's story became endless and stupid (- Grrrr! I'll kill that traitor! - Wait! No! We must find another solution! - Grrr! Ok... I will not kill her then...). Characters just discuss the same things again and again, or talk about some meaningless stuff, just to prolong your walkthrough. All the text, written for 0,7 version, can be easily shortened in 3-4 times.
People disliked the green girl.
Not exactly. As for me, when Gomira had appeared in the game for the first time, I liked her. She became my third favorite girl in the game, after Gretta and Goldenbush. I've been waiting for her personal update. But as a result, Gomira's arc is a weak point of the whole game. :(
 

storm1051787

Active Member
Mar 23, 2019
797
1,494
307
In earlier versions the art style had a stable high level, characters in different perspectives remains recognizable, and drawn in the same style. Dialogues were funny, interesting and meaningful. In the content of version 0,7 all of it is gone wasted. Arts, made for the Gomira's update, sometimes have different style, which makes discordance, and just looks crude (like it has been made by another artist). Dialogues in Gomira's story became endless and stupid (- Grrrr! I'll kill that traitor! - Wait! No! We must find another solution! - Grrr! Ok... I will not kill her then...). Characters just discuss the same things again and again, or talk about some meaningless stuff, just to prolong your walkthrough. All the text, written for 0,7 version, can be easily shortened in 3-4 times.

Not exactly. As for me, when Gomira had appeared in the game for the first time, I liked her. She became my third favorite girl in the game, after Gretta and Goldenbush. I've been waiting for her personal update. But as a result, Gomira's arc is a weak point of the whole game. :(

Strongly disagree with her story being the weakest part of the game. I thought that was Roses by far. I didn't have any problems with Gomira story at all other than there were less funny thinking moments.
 

ThreeLeggedMan

Active Member
May 8, 2020
701
670
187
In earlier versions the art style had a stable high level, characters in different perspectives remains recognizable, and drawn in the same style. Dialogues were funny, interesting and meaningful. In the content of version 0,7 all of it is gone wasted. Arts, made for the Gomira's update, sometimes have different style, which makes discordance, and just looks crude (like it has been made by another artist). Dialogues in Gomira's story became endless and stupid (- Grrrr! I'll kill that traitor! - Wait! No! We must find another solution! - Grrr! Ok... I will not kill her then...). Characters just discuss the same things again and again, or talk about some meaningless stuff, just to prolong your walkthrough. All the text, written for 0,7 version, can be easily shortened in 3-4 times.
That's some good points you are making. I have said it before the release of 0.7 gomira update that they will going to make the dialogues long for order update to be feels long and worth the 2 year wait :rolleyes: For the reason why art style feels different is because they most likely rush the damn thing.
 
  • Like
Reactions: Angaort

ProfN42

Member
Feb 16, 2022
140
287
120
In earlier versions the art style had a stable high level, characters in different perspectives remains recognizable, and drawn in the same style. Dialogues were funny, interesting and meaningful. In the content of version 0,7 all of it is gone wasted. Arts, made for the Gomira's update, sometimes have different style, which makes discordance, and just looks crude (like it has been made by another artist). Dialogues in Gomira's story became endless and stupid (- Grrrr! I'll kill that traitor! - Wait! No! We must find another solution! - Grrr! Ok... I will not kill her then...). Characters just discuss the same things again and again, or talk about some meaningless stuff, just to prolong your walkthrough. All the text, written for 0,7 version, can be easily shortened in 3-4 times.

Not exactly. As for me, when Gomira had appeared in the game for the first time, I liked her. She became my third favorite girl in the game, after Gretta and Goldenbush. I've been waiting for her personal update. But as a result, Gomira's arc is a weak point of the whole game. :(
Gotta disagree on art, I think Chestnut was still up to her usual high level. If I have a complaint it's that the mirroring for characters facing left/right in Ren'Py sometimes causes items held in one hand to swap to the other / costumes to swap sides in ways that can break suspension of disbelief, and I have to wonder whether it's really too much effort to just draw a second variant of the pose? idk enough about Ren'Py to say, I guess, so I try not to criticize work when I don't know much about how it's made.

But as I've stated before I did feel like Gomira's story is too "railroady" with not enough breaks for the player to do something else, try to think of a solution, fetch an item from elsewhere, and sadly no crafting in the tent! It was mostly just an extremely long slideshow. I did enjoy the story for the most part but would like it to feel more "gamey". I also felt like Gomira "fell for" the MC far too quickly and easily in her route - I expected her to at first reject the "puny human" and only be won over at the end after great difficulty to prove yourself to her. Instead she's presented as horny as fuck and just indiscriminately ready to get down with a member of another species, which felt off to me. I like a bit more of a feeling of "pursuit" before the "score", you know? Sometimes it felt more like Gomira was pursuing the MC!
Strongly disagree with her story being the weakest part of the game. I thought that was Roses by far. I didn't have any problems with Gomira story at all other than there were less funny thinking moments.
Rose's story was a 10/10 for me, but then I already liked her. My theory had been she was secretly the werewolf that was terrorizing Myrtle's house, but "half demon trapped in debt bondage to a full demon" was a cool plot in the end, and gave the MC a realistic way to win her heart. In many ways Rose is more of a "damsel in distress" even than Myrtle was, and I love how the resolution of her story gives her room to be both strong (flying Lassie around, looks scary in demon mode) but also soft and vulnerable (when they relax together in bed). I would love it if future main story plots allow more locations to fly to with Rose! I want to sing "Whole New World" from Aladdin every time I hitch a ride on her lol :LOL:
That's some good points you are making. I have said it before the release of 0.7 gomira update that they will going to make the dialogues long for order update to be feels long and worth the 2 year wait :rolleyes: For the reason why art style feels different is because they most likely rush the damn thing.
Again disputing that the art fell off, but I agree that Gomira's story often felt long winded and meandering. I enjoyed the "barbarian skeleton boss with dumb clownish retainers" villain arc but it was strange that we then had a second arc with Mei and the Dragon which felt very disconnected from the Skeleton Island stuff. There was overall way too much time spent on Skeleton Shenanigans and way too little time on "MC goes through trials of strength to win Gomira's affections". I wonder less about padding dialogue and more whether the Mei/Dragon storyline was originally planned for a later update and got "moved forward" to quell discontent over update size after the long delay. It feels so disconnected from anything else in the Gomira arc is all. That said, the Mei/Dragon stuff was BY FAR my favorite part of Gomira's update - I just wish that the MC/Gomira romance wasn't already more or less a sealed deal before then. I would have rather the Mei/Dragon arc be upfront and that's how MC proves his worthiness, then he and Gomira have the victory fuck, THEN we have a second adventure with wacky skeletons AFTER she is already an official love interest.
 

storm1051787

Active Member
Mar 23, 2019
797
1,494
307
Rose's story was a 10/10 for me, but then I already liked her. My theory had been she was secretly the werewolf that was terrorizing Myrtle's house, but "half demon trapped in debt bondage to a full demon" was a cool plot in the end, and gave the MC a realistic way to win her heart. In many ways Rose is more of a "damsel in distress" even than Myrtle was, and I love how the resolution of her story gives her room to be both strong (flying Lassie around, looks scary in demon mode) but also soft and vulnerable (when they relax together in bed). I would love it if future main story plots allow more locations to fly to with Rose! I want to sing "Whole New World" from Aladdin every time I hitch a ride on her lol

Roses update was just boring and the villagers were more annoyng than funny, it got better once Rose started to lose her powers, but I think it's easily the weakest storyline we've had so far.
Again disputing that the art fell off, but I agree that Gomira's story often felt long winded and meandering. I enjoyed the "barbarian skeleton boss with dumb clownish retainers" villain arc but it was strange that we then had a second arc with Mei and the Dragon which felt very disconnected from the Skeleton Island stuff.

I'm honestly not really sure what to say here. I disagree first of all that it was long winded and meandering but I mostly disagree that the skeleton bit mattered at all aside from comedy. The warm town dragon bit seemed like it was the main part that was actually connected to Gomira in their story while the Skeleton bit was mostly just a humorous obstacle that was in our way. The warm town part with the dragon actually tied into Gomira and Mei's backstory as well as establishing some decent amount of lore about the setting. It's weird you're saying that the dragon bit of all thngs seemed padded on because if anything I'd say that was the boner island part. I enjoyed both parts though
 
  • Like
Reactions: TREXrg
4.70 star(s) 486 Votes