PhineasFlynn
Forum Fanatic
- Feb 1, 2020
 
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Wait for her chapterHow do I open it?
Wait for her chapterHow do I open it?
That is an explanation on why they shouldn't shut down their patreon. There are probably patreons that just forgot they are subbed.I agree with both of you. But if they already had a decent Patreon account, I understand that they don't want to lose out on profits. If they were starting today, they would probably choose SS.
Yeah, I agree with you. But I dont know what is "behind" like some restriction from Patreon when you publish on other platforms or so. I really dont know background its only my suggestionThat is an explanation on why they shouldn't shut down their patreon. There are probably patreons that just forgot they are subbed.
It makes no bloody sense to not open an SS.
By having an SS it means that if patreon suddenly does shut them down, their income does not drop to 0. as they are still getting income on SS.
A lot of games publish on both patreon and substar.Yeah, I agree with you. But I dont know what is "behind" like some restriction from Patreon when you publish on other platforms or so. I really dont know background its only my suggestion
Yeah, I know. It was my suggestion.A lot of games publish on both patreon and substar.
and I never heard of any noncompete clauses in patreon.
Renpy has nothing to do with that. It is probably because female artists very commonly use themselves as the modelAs most of renpy making creator, you make almost every girl the same body shape, I prefer struggle with sin a bit more!
In earlier versions the art style had a stable high level, characters in different perspectives remains recognizable, and drawn in the same style. Dialogues were funny, interesting and meaningful. In the content of version 0,7 all of it is gone wasted. Arts, made for the Gomira's update, sometimes have different style, which makes discordance, and just looks crude (like it has been made by another artist). Dialogues in Gomira's story became endless and stupid (- Grrrr! I'll kill that traitor! - Wait! No! We must find another solution! - Grrr! Ok... I will not kill her then...). Characters just discuss the same things again and again, or talk about some meaningless stuff, just to prolong your walkthrough. All the text, written for 0,7 version, can be easily shortened in 3-4 times.Just to clarify, what was wrong with it? I started from 0.7.05 and hadn't played earlier versions.
Not exactly. As for me, when Gomira had appeared in the game for the first time, I liked her. She became my third favorite girl in the game, after Gretta and Goldenbush. I've been waiting for her personal update. But as a result, Gomira's arc is a weak point of the whole game.People disliked the green girl.
In earlier versions the art style had a stable high level, characters in different perspectives remains recognizable, and drawn in the same style. Dialogues were funny, interesting and meaningful. In the content of version 0,7 all of it is gone wasted. Arts, made for the Gomira's update, sometimes have different style, which makes discordance, and just looks crude (like it has been made by another artist). Dialogues in Gomira's story became endless and stupid (- Grrrr! I'll kill that traitor! - Wait! No! We must find another solution! - Grrr! Ok... I will not kill her then...). Characters just discuss the same things again and again, or talk about some meaningless stuff, just to prolong your walkthrough. All the text, written for 0,7 version, can be easily shortened in 3-4 times.
Not exactly. As for me, when Gomira had appeared in the game for the first time, I liked her. She became my third favorite girl in the game, after Gretta and Goldenbush. I've been waiting for her personal update. But as a result, Gomira's arc is a weak point of the whole game.![]()
That's some good points you are making. I have said it before the release of 0.7 gomira update that they will going to make the dialogues long for order update to be feels long and worth the 2 year waitIn earlier versions the art style had a stable high level, characters in different perspectives remains recognizable, and drawn in the same style. Dialogues were funny, interesting and meaningful. In the content of version 0,7 all of it is gone wasted. Arts, made for the Gomira's update, sometimes have different style, which makes discordance, and just looks crude (like it has been made by another artist). Dialogues in Gomira's story became endless and stupid (- Grrrr! I'll kill that traitor! - Wait! No! We must find another solution! - Grrr! Ok... I will not kill her then...). Characters just discuss the same things again and again, or talk about some meaningless stuff, just to prolong your walkthrough. All the text, written for 0,7 version, can be easily shortened in 3-4 times.
Gotta disagree on art, I think Chestnut was still up to her usual high level. If I have a complaint it's that the mirroring for characters facing left/right in Ren'Py sometimes causes items held in one hand to swap to the other / costumes to swap sides in ways that can break suspension of disbelief, and I have to wonder whether it's really too much effort to just draw a second variant of the pose? idk enough about Ren'Py to say, I guess, so I try not to criticize work when I don't know much about how it's made.In earlier versions the art style had a stable high level, characters in different perspectives remains recognizable, and drawn in the same style. Dialogues were funny, interesting and meaningful. In the content of version 0,7 all of it is gone wasted. Arts, made for the Gomira's update, sometimes have different style, which makes discordance, and just looks crude (like it has been made by another artist). Dialogues in Gomira's story became endless and stupid (- Grrrr! I'll kill that traitor! - Wait! No! We must find another solution! - Grrr! Ok... I will not kill her then...). Characters just discuss the same things again and again, or talk about some meaningless stuff, just to prolong your walkthrough. All the text, written for 0,7 version, can be easily shortened in 3-4 times.
Not exactly. As for me, when Gomira had appeared in the game for the first time, I liked her. She became my third favorite girl in the game, after Gretta and Goldenbush. I've been waiting for her personal update. But as a result, Gomira's arc is a weak point of the whole game.![]()
Rose's story was a 10/10 for me, but then I already liked her. My theory had been she was secretly the werewolf that was terrorizing Myrtle's house, but "half demon trapped in debt bondage to a full demon" was a cool plot in the end, and gave the MC a realistic way to win her heart. In many ways Rose is more of a "damsel in distress" even than Myrtle was, and I love how the resolution of her story gives her room to be both strong (flying Lassie around, looks scary in demon mode) but also soft and vulnerable (when they relax together in bed). I would love it if future main story plots allow more locations to fly to with Rose! I want to sing "Whole New World" from Aladdin every time I hitch a ride on her lolStrongly disagree with her story being the weakest part of the game. I thought that was Roses by far. I didn't have any problems with Gomira story at all other than there were less funny thinking moments.
Again disputing that the art fell off, but I agree that Gomira's story often felt long winded and meandering. I enjoyed the "barbarian skeleton boss with dumb clownish retainers" villain arc but it was strange that we then had a second arc with Mei and the Dragon which felt very disconnected from the Skeleton Island stuff. There was overall way too much time spent on Skeleton Shenanigans and way too little time on "MC goes through trials of strength to win Gomira's affections". I wonder less about padding dialogue and more whether the Mei/Dragon storyline was originally planned for a later update and got "moved forward" to quell discontent over update size after the long delay. It feels so disconnected from anything else in the Gomira arc is all. That said, the Mei/Dragon stuff was BY FAR my favorite part of Gomira's update - I just wish that the MC/Gomira romance wasn't already more or less a sealed deal before then. I would have rather the Mei/Dragon arc be upfront and that's how MC proves his worthiness, then he and Gomira have the victory fuck, THEN we have a second adventure with wacky skeletons AFTER she is already an official love interest.That's some good points you are making. I have said it before the release of 0.7 gomira update that they will going to make the dialogues long for order update to be feels long and worth the 2 year waitFor the reason why art style feels different is because they most likely rush the damn thing.
Rose's story was a 10/10 for me, but then I already liked her. My theory had been she was secretly the werewolf that was terrorizing Myrtle's house, but "half demon trapped in debt bondage to a full demon" was a cool plot in the end, and gave the MC a realistic way to win her heart. In many ways Rose is more of a "damsel in distress" even than Myrtle was, and I love how the resolution of her story gives her room to be both strong (flying Lassie around, looks scary in demon mode) but also soft and vulnerable (when they relax together in bed). I would love it if future main story plots allow more locations to fly to with Rose! I want to sing "Whole New World" from Aladdin every time I hitch a ride on her lol
Again disputing that the art fell off, but I agree that Gomira's story often felt long winded and meandering. I enjoyed the "barbarian skeleton boss with dumb clownish retainers" villain arc but it was strange that we then had a second arc with Mei and the Dragon which felt very disconnected from the Skeleton Island stuff.