Omniel

Member
Donor
Jun 28, 2017
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362
does anyone help him to do all those work or he just doing solo
This game is being developed by a married couple: Pistachio (the husband), who handles the coding and development, and Chestnut (the wife), who creates all the artwork for the game. I'm not certain if anyone else is involved, but perhaps moskyx could provide more information on that.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,616
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They also commision some background art sketches to another artist, but everything else is done by Chestnut and Pistachio
 
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Safkol

Newbie
Aug 15, 2020
52
36
102
I don't like idea to finish some characters story very soon . They will be forgotten at the end of story( that obviously will be some years later at least) i think it's better to end each character story at last updates of game(near to ending as much as possible)
 
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DemiMaximoff

Member
Jun 10, 2018
307
905
232
I don't like idea to finish some characters story very soon . They will be forgotten at the end of story( that obviously will be some years later at least) i think it's better to end each character story at last updates of game(near to ending as much as possible)
Touch all the characters a little bit, or focus on one character each update, that's an old debate, and the devs chose the latter. The fans like it more when they get a full storyline with a character within a single update. I personally agree. That feeling when you're building up to the greatest goon in ages, and suddenly the game hits you with "That's all the content for this update" is the worst.
For this game, some characters finishing soon isn't an issue actually. In the finished product, the newer quests may become available early within the game, alongside the older content. So when a character appears and when their story ends would be a big part up to the player.
 
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storm1105

Active Member
Mar 23, 2019
795
1,571
358
I don't like idea to finish some characters story very soon . They will be forgotten at the end of story( that obviously will be some years later at least) i think it's better to end each character story at last updates of game(near to ending as much as possible)
Finishing characters stories is what we've been doing since Mrytle's update and that came out like 4 years ago. Mrytle, Lana, Rose, Gomira's storylines are all done and out of those 4 Lana is the only one that's relevant to the main storyline anyway. They're going to get some more planned scenes during the epilogue(the pregnancy content)
 
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fundad6969

New Member
Mar 13, 2023
3
1
11
View attachment 871888

Overview:
The story is about a young man that goes to the biggest city of the realm to lose his virginity but ends up meeting a mysterious woman who sends him on an epic quest. A quest full of sexual encounters, unhappy housewives, beautiful damsels, comely magical creatures, and the chance to become a legend.​

Thread Updated: 2025-02-26
Release Date: 2025-02-26
Developer: MagicNuts - - - - -
Censored: No
Version: 0.7.05
OS: Windows, Linux, Mac, Android
Language: English
NTR: No
Genre:
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Installation:
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Changelog:
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Hidden Photos Locations:
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FAQ:
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Developer Notes:
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DOWNLOAD
Win/Linux
: MEGA - - - PIXELDRAIN - - -
Mac: MEGA - - - PIXELDRAIN
Others:


Compressed
Win/Linux
: MEGA - - PIXELDRAIN - WORKUPLOAD
Mac: MEGA - - PIXELDRAIN - WORKUPLOAD

Before the Changes (v0.6.01)
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Extras: Save Naming Mod* - Fan Art Thread -
Hidden Photos Locations
Sex Scenes Gifs -
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* This unofficial port/version is not released by developer, download at your own risk.
** If your device crashes or has performance issues, please download the low-frame or the 7.3.5 SDK version (note: the old save files are incompatible with the 7.3.5 SDK port).


View attachment 871906 View attachment 640419 View attachment 640420 View attachment 640421 View attachment 640423 View attachment 640424 View attachment 640425 View attachment 640428 View attachment 640429 View attachment 640430 View attachment 640432 View attachment 640433 View attachment 871894 View attachment 640435 View attachment 871903 View attachment 640436 View attachment 871895 View attachment 871896 View attachment 871897 View attachment 871898 View attachment 871899 View attachment 871901 View attachment 1040864 View attachment 871904 View attachment 871902
cant wait till this game is complete, love the art
 

moskyx

Forum Fanatic
Jun 17, 2019
4,616
16,143
769
The 0.8 update has been officially pushed back to Q1 2026. Devs say they are happy with their work so far, so the polishing phase should be considerably shorter than Gomira's, but there's not enough time to properly complete the planned content in 2025. They also claim this update is larger than most of their previous ones (referring to 0.4, 0.5, and 0.6).
 

DemiMaximoff

Member
Jun 10, 2018
307
905
232
The 0.8 update has been officially pushed back to Q1 2026. Devs say they are happy with their work so far, so the polishing phase should be considerably shorter than Gomira's, but there's not enough time to properly complete the planned content in 2025. They also claim this update is larger than most of their previous ones (referring to 0.4, 0.5, and 0.6).
A full year :cry:
Still, even without an official announcement, that's how long most of us were expecting it to take, so it's not that much of a bad news
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,250
8,485
640
The 0.8 update has been officially pushed back to Q1 2026. Devs say they are happy with their work so far, so the polishing phase should be considerably shorter than Gomira's, but there's not enough time to properly complete the planned content in 2025. They also claim this update is larger than most of their previous ones (referring to 0.4, 0.5, and 0.6).
I'm not surprised either. I don't mean it in a negative way, it's just that their current progress speed already hinted at 2026.
 

Doppler12

New Member
Nov 17, 2023
12
51
49
I'm not surprised either. I don't mean it in a negative way, it's just that their current progress speed already hinted at 2026.
I don't think anyone is surprised except for the devs, who seem to be genuinely awful at predicting their finish dates, especially given how much more context they have than everyone else, and perhaps also anyone who just take the devs word and don't think for more than a second about the progress logs.
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,250
8,485
640
I don't think anyone is surprised except for the devs, who seem to be genuinely awful at predicting their finish dates, especially given how much more context they have than everyone else, and perhaps also anyone who just take the devs word and don't think for more than a second about the progress logs.
As someone who is terrible at estimating at work how long will tasks take me, I can feel their pain.
 
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HaremMonarch

Newbie
Jun 1, 2025
68
58
28
Touch all the characters a little bit, or focus on one character each update, that's an old debate, and the devs chose the latter. The fans like it more when they get a full storyline with a character within a single update. I personally agree. That feeling when you're building up to the greatest goon in ages, and suddenly the game hits you with "That's all the content for this update" is the worst.
For this game, some characters finishing soon isn't an issue actually. In the finished product, the newer quests may become available early within the game, alongside the older content. So when a character appears and when their story ends would be a big part up to the player.
So, both of caribdis' games did it the opposite way. And I loved both of em, they are two of the most beloved games out there by fans. Both methods are valid and can be enjoyable. It can depend on the person ofc. I played thru the first game years after it was completed, so I didn't have that experience of having to wait for updates to continue the story for each character, or not having one person's path complete after however many updates until the final one. And I've yet to get to even the halfway point of their 2nd game. But despite the chosen method for both games, they are still widely praised and I haven't seen any negative comments or super harsh criticism aimed at either. Especially for the one currently in development, which is close to the finale, I guess, but not actually anywhere near being done with the develpment itself. And as thirsty, hungry, starving, famished, unquenched... for more as the fans are, it's not in a negative way, but to express love, joy and most of all pleasure for it. I hate waiting for things like weekly episodes, so I often wait and finish an anime when it's already finished airing, or just wait an extra week or two sometimes. But the joy and satisfaction you get when it's finally come, is still worth it after one week. It's waiting for new seasons that is often the killer for me. And it absolutely sucks. I'm sure it feels that way between updates for the 2nd game for those people. Like waiting for a new anime season to come out, except it's more like a traditional netflix drop where it's all there day 1. But then you breeze thru it and it's over, now you gotta wait another year or however long. I don't think one or the other is better per se. And also I'm not here to argue with you or anything, or saying that you said that. I will say I respect your opinion and preferences, just wanted to chime in to add mine in good faith is all. Share the thoughts I had on the topic. Though I may seem to be leaning more towards one side or the other. I myself really can't say. It just depends on my mood to be honest. But yeah, it's more about if the game itself is enjoyable and competently made, how the developer(s) handle either side of it on their end, than one or the other being better. How the game plays, and the visions and roadmap and such are important as well. I've yet to play this one, but I'm sure with it being as big as it is, and popular, with dedication towards development to be working on a single update for a year or longer, and lots of care as I've surmised from the dev's own comments shared about the process... the way they chose to do it was the right way to go. Just like for the dev I mentioned whose chosen path was the right one, and worked for their games' stories. it's really about going with the flow. Like if I made a game, I don't think my first decision would be whether I make all characters' stories/arcs or paths progress equally versus finishing one at a time (per update or in general). If it works, it works, and let it be beautiful, right?

Cheers

P.S. I noted how beloved those 2 games and their dev are, not to put one thing over the other at all. This is my first time seeing this particular game so I can't say the exact same for it. However, it does look like MANY people love it and it at the very least has had enough of an impact to bring on 840 pages of comments. So surely, it is also a great game worth playing! I do plan to seek my teeth into it. And a final note, why I went to the end of the thread to begin with, is that it seems to have no AI involved, so that adds a lot more points to it for me and gives me more reason and motivation to want to play it! I do respect that, especially with such a small team who is very passionate and loves their work. Kudos to them.
 

HaremMonarch

Newbie
Jun 1, 2025
68
58
28
BTW with the game being 5.7 gb compressed, can anyone tell me how much space it takes up after unzipping? Before I download it, I just wanted to know. I do want to play it at some point.
 

Kisama33

Well-Known Member
May 13, 2018
1,168
1,491
306
BTW with the game being 5.7 gb compressed, can anyone tell me how much space it takes up after unzipping? Before I download it, I just wanted to know. I do want to play it at some point.
Pro tip: The Pixeldrain download option can show you the uncompressed size (and even the compression ratio) of any files uploaded there. (Other download options may be able to provide that info too). You can always check there when that option is available.

1000688727.png
 

Finuee

Gorehound Gal
Game Developer
Sep 14, 2022
1,250
8,485
640
So, both of caribdis' games did it the opposite way. And I loved both of em, they are two of the most beloved games out there by fans. Both methods are valid and can be enjoyable. It can depend on the person ofc. I played thru the first game years after it was completed, so I didn't have that experience of having to wait for updates to continue the story for each character, or not having one person's path complete after however many updates until the final one. And I've yet to get to even the halfway point of their 2nd game. But despite the chosen method for both games, they are still widely praised and I haven't seen any negative comments or super harsh criticism aimed at either. Especially for the one currently in development, which is close to the finale, I guess, but not actually anywhere near being done with the develpment itself. And as thirsty, hungry, starving, famished, unquenched... for more as the fans are, it's not in a negative way, but to express love, joy and most of all pleasure for it. I hate waiting for things like weekly episodes, so I often wait and finish an anime when it's already finished airing, or just wait an extra week or two sometimes. But the joy and satisfaction you get when it's finally come, is still worth it after one week. It's waiting for new seasons that is often the killer for me. And it absolutely sucks. I'm sure it feels that way between updates for the 2nd game for those people. Like waiting for a new anime season to come out, except it's more like a traditional netflix drop where it's all there day 1. But then you breeze thru it and it's over, now you gotta wait another year or however long. I don't think one or the other is better per se. And also I'm not here to argue with you or anything, or saying that you said that. I will say I respect your opinion and preferences, just wanted to chime in to add mine in good faith is all. Share the thoughts I had on the topic. Though I may seem to be leaning more towards one side or the other. I myself really can't say. It just depends on my mood to be honest. But yeah, it's more about if the game itself is enjoyable and competently made, how the developer(s) handle either side of it on their end, than one or the other being better. How the game plays, and the visions and roadmap and such are important as well. I've yet to play this one, but I'm sure with it being as big as it is, and popular, with dedication towards development to be working on a single update for a year or longer, and lots of care as I've surmised from the dev's own comments shared about the process... the way they chose to do it was the right way to go. Just like for the dev I mentioned whose chosen path was the right one, and worked for their games' stories. it's really about going with the flow. Like if I made a game, I don't think my first decision would be whether I make all characters' stories/arcs or paths progress equally versus finishing one at a time (per update or in general). If it works, it works, and let it be beautiful, right?

Cheers

P.S. I noted how beloved those 2 games and their dev are, not to put one thing over the other at all. This is my first time seeing this particular game so I can't say the exact same for it. However, it does look like MANY people love it and it at the very least has had enough of an impact to bring on 840 pages of comments. So surely, it is also a great game worth playing! I do plan to seek my teeth into it. And a final note, why I went to the end of the thread to begin with, is that it seems to have no AI involved, so that adds a lot more points to it for me and gives me more reason and motivation to want to play it! I do respect that, especially with such a small team who is very passionate and loves their work. Kudos to them.
Caribdis' games are mostly linear, kinda kinetic in nature. This game is more sandbox-y. Each type of game merits a different approach to releases.
 

Safkol

Newbie
Aug 15, 2020
52
36
102
Touch all the characters a little bit, or focus on one character each update, that's an old debate, and the devs chose the latter. The fans like it more when they get a full storyline with a character within a single update. I personally agree. That feeling when you're building up to the greatest goon in ages, and suddenly the game hits you with "That's all the content for this update" is the worst.
For this game, some characters finishing soon isn't an issue actually. In the finished product, the newer quests may become available early within the game, alongside the older content. So when a character appears and when their story ends would be a big part up to the player.
Not each update with a little bit of all characters

For example i preferred a whole story of each character in 2-3 parts and last part of all of them be in last updates
I think it's not good if for example ome of girls story be finished now and we never see her again until end of game that will be years from now
 
4.60 star(s) 488 Votes