The overall productivity improved a lot. SG is already deep in development again and so is WiAB. The only thing that is now missing is some real rendering speed. A 3090 is nice but if you take into account how long some of my animations are. It's pretty much nothing.
WiAB is still rendering on a single 2080Ti and the mainboard/CPU is too old to properly support a 3090.
I am saving up for a Trx4 motherboard and CPU that could support up to two 3090s or four Quadros.
Which I would slowly upgrade over time.
The only thing that is messing with my productivity is my sleep schedule and I am currently working on that.
Due to the way I rewrote the story and most of the events, the old version/chapter counting doesn't apply anymore.
So the current Chapter 6 needs to be changed but I will keep the cinematics and reuse them in the rework. Too much work did go into them as if I could just throw them away.
For example:
In the old WiAB, the camping trip started in 0.5, which could also be seen as Chapter 5, and did go for just one day.
The camping trip was always planned as a three-day trip that also included Katrina, but I had to cut it down to one day because my PC back in the day couldn't handle the environment.
The camping trip had dedicated routes for all the girls, especially for Dana & Katie.
These will be brought back in the rework. Everything I had to cut due to a bad PC will be brought back.
Another big example of why the old counting doesn't apply anymore, we will meet Monica very early this time. (We didn't even see her in the old WiAB which would lead to massive story-flow errors down the line.)
But to answer your question, my Patreons voted on a Five-update release cycle.
So the rework will be released in five updates that all have the 2500-3000 line update size. (Half-chapters.)
The first reworked Chapter will end exactly where the old one ended. In Helen's house.
But the first Chapter is twice as big as the old WiAB 0.1.
The overall size of WiAB will be smaller but the game will feel longer because I did cut a lot of the 20+ sub-routes the old game had that pretty much forced you to play the game 8+ times.
This would just be a headache for a story-focused game.
It's very hard to properly explain the dynamic of the rework to the outside while comparing it to the old WIAB.
The players just have to see the rework to get an idea of what I am talking about.
What I mean when I say that the story is the same but 95% of the events changed.
Or what is behind all those personality improvements.
I hope this answers your questions