4.30 star(s) 196 Votes

Arch12

Member
Nov 30, 2020
165
227
The complain about making money from both games is irrelevant. You get both games supporting only one. So what is the big deal about separating in two?

1000 in one account or 500+500 in two accounts is the same.

Fear the power of mathematics!

Its relevant because we as the consumer have no idea what he does with said money. So if he is pulling money from 2 pages for 2 different games but using money from WiAB patreon to work on Summers its a problem or vice versa. Especially since this one has been over a year without and update and Summers is progressing along. It is just a bad look
 
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Ayhsel

Chocolate Vampire
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May 9, 2019
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Its relevant because we as the consumer have no idea what he does with said money. So if he is pulling money from 2 pages for 2 different games but using money from WiAB patreon to work on Summers its a problem or vice versa. Especially since this one has been over a year without and update and Summers is progressing along. It is just a bad look
First no. You are not a consumer. That is not how patreon works.

Second, if anything, the separation allows you to support the project you prefer most instead of having a big patreon in which all support simply goes to him, without being able to screen out what is the project people are supporting. But in the end it is IRRELEVANT. What you know is that by supporting one game you get the other one. EXACTLY the same as if Dev had a single patreon and you were told EXACTLY the same information: that he is developing both games.

Third, you as a consumer would have no idea what he does with his money if he had only a single patreon either.

So again, the separation is de facto irrelevant, once you account for the information that you do know and the fact that you get info and download links of both games.

Fourth, the delay in WIAB compared to SG has nothing to do with support itself. WIAB started when Ocean was a newbie and made a lot of decisions that are inconsistent with where he wants to take the story on. So he needed to remake the game. Also, quality as artist improved. Even SG chapter 1 is getting slowly updated.
 

Ramses

Newbie
Jan 20, 2018
24
116
The complain about making money from both games is irrelevant. You get both games supporting only one. So what is the big deal about separating in two?

1000 in one account or 500+500 in two accounts is the same.

Fear the power of mathematics!
You completely misunderstood my post.
I have no problem with him getting payed for both games.
That was not the point I was trying to make.
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
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You completely misunderstood my post.
I have no problem with him getting payed for both games.
That was not the point I was trying to make.
I was simply commenting on the fact that he is getting paid for both games when my post was simply explaining he is not in actual terms, as paying for one game gives you access to the other one, so it is identical to having a single patreon post.

But sorry if you were trying to make another point.
 
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Avaron1974

Resident Lesbian
Aug 22, 2018
25,775
88,758
Its relevant because we as the consumer have no idea what he does with said money. So if he is pulling money from 2 pages for 2 different games but using money from WiAB patreon to work on Summers its a problem or vice versa. Especially since this one has been over a year without and update and Summers is progressing along. It is just a bad look
That's not how it works.

Patreon is a donation not a purchase. What he does with the money is irrelevant to you. Subscribing to a developers Patreon or Subscribestar is just you saying to them "I like what you do, take some money" and that's it.

He could be using that money to make paper airplanes and throw them at passing ducks it doesn't matter. You have donated that money to him to do what he wants with it.

If you want to treat it as a payment for a service then wait for Steam or Itch etc...

Patreon and the like are tip jars not store fronts.
 

albul

Active Member
Jun 8, 2017
784
1,811
Even SG chapter 1 is getting slowly updated.
Good god, again? Didn't he remake the first SG chapter when he took over from regium (or whatever his name was)? Looks like he's getting stuck in the remake limbo..
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
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Good god, again? Didn't he remake the first SG chapter when he took over from regium (or whatever his name was)? Looks like he's getting stuck in the remake limbo..
Not sure about that. I first played the 0.2 version of the game, when he had already taken over. But, according to what he said, he will work on those modifications between beta and final version and should be done by chapter 5. For example. 3.5 beta had old images and text while 3.5 final had some of the new images and text.
 

albul

Active Member
Jun 8, 2017
784
1,811
Not sure about that. I first played the 0.2 version of the game, when he had already taken over. But, according to what he said, he will work on those modifications between beta and final version and should be done by chapter 5. For example. 3.5 beta had old images and text while 3.5 final had some of the new images and text.
It's still work that delays new content, though. I don't think 3-4 months per update he had quoted at some point will ever be realistic for either of these 2 games.
 
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lonelyk

Member
Feb 12, 2019
231
1,021
I've recently played WIAB for the first time. It clearly isn't of the same caliber as Summer's Gone before the rework, and even the writing is less catchy than SG. But I liked it nonetheless, Leia, Katie and Dana are great girlfriend material and I'd be very happy to see more of them.

The problem is that even SG, the game that is updated the most frequently and could be called the "main game" at this point, will never get finished at this rate. 2.5 chapters released in the 2.25 years since the release of the first chapter of SG. And no update to WIAB for more than a year (and chapter 7 a very long way off). Target: 30 chapters each. So we are currently set for the completion of SG in 2046. The pace of delivery is way too slow for its ambitious scope. 1 full chapter every 3 months would already take almost 7 more years to finish the game, which is extremely long (too long) for a videogame development, and currently we are on a quarter of that pace, so well below that. And I'm not even going to do any calculation for WIAB.

And how many quality upgrades from technology (like Daz) will there be in 7 years prompting the rework of the previous chapters? A serious amount. There is a reason videogame projects are 3-5 years long at the most: they get outdated while in development (among other concerns).

I would expect measures to be taken to make it a more realistic project but so far I have the impression the problem is not seriously acknowledged. Some things could be done though. Either to increase the delivery output, or to lower the targeted scope. Pack SG/WIAB in 20 chapters instead of 30 and the finish line gets a lot closer. Hire another artist immediately and you can practically double the pace. But I wouldn't hold my breath about that, I've seen other artists in the same situation have impossible expectations of other artists that they should be able to have the exact same style as they have, so they never hire anyone. Also I believe Ocean plans on waiting until the switch to Blender after the first season (aka episode 10), so that is still in 6.5 years at the current pace, as if this is not an urgent thing to do. :)

Even with the optimistic outcome of those two measures, SG (the more frequently updated game) would be finished for Christmas 2029 if we take into account the current speed of development. So they're not enough.
I do think Ocean should put WIAB on hold. We're going through a 6-chapter rework, and apparently we are only going to see the first chapter rework after more than a year of waiting. There is just too much to catch up on before we see new content, and while WIAB is a very enjoyable game (and I would especially miss Leia), I find SG is superior. And whatever you think, everybody loses if no game gets completed. So put it on hold and use the second machine to produce animations (or other renders in parallel) for SG, speeding up the development some more.
Then maybe the quality target could be lowered a little. Maybe we can decrease a bit the amount and/or length of the animations as they take a long time to produce. But most importantly, being a perfectionist is the death of any such project. And for crying out loud, stop the reworks of earlier chapters until you have completed the game else in a couple of years there will be more things that will need a rework, and it slows everything down to a halt.

So some things that could be done to give us more frequent updates and finish SG in a reasonable amount of time, then pick up WIAB with a much better update pace. Releasing frequent updates will also certainly mean a greater interest from the audience and a much larger number of paying supporters, which on top of being worth it for Ocean would allow him to upgrade his hardware further and potentially hiring more help. It is the only viable way forward I can see, but it needs acknowledgement, and actions. If we continue contently like this, those games will become a meme of never getting completed and will eventually die out well before their planned end. And that would be a shame because they have unrivaled potential.


PS: I've been holding back this post for weeks as I did not want to risk offending Ocean. He is a great artist and I respect his work. But I had to say what's on my mind out of concern for the future of his games, I believe we're headed steadily to the wall and it urgently needs a course correction.
 

KhamulTG81

Member
Oct 28, 2020
217
1,107
I don't think 3-4 months per update he had quoted at some point will ever be realistic for either of these 2 games.
That's simply not the case. If funds are available, bottlenecks are going to be resolved and work schedule will be optimized. If Ocean is serious about beeing a developer, and I think he absolutely is, he will act accordingly. Quality makes the difference. Steam will make a difference... For now he will have to make sure to invest in whatever he needs to invest to optimize efficiency and time spend on different tasks. As far as I know, he tries to do so.

A lot of devs are unreliable and greedy, it's one of the many cancers in this industry. Some will abandon ship if they get what they want or straight up scam their supporters. But if you have your work ethics straight you can accomplish anything!

Ocean wants to develop a lot of games in a shared universe and, I would assume, within a reasonable timeframe, so he has to optimize wherever optimization is required. For the future, this includes hiring people to split workload, maybe using render farms, specialized software and so on.

Also, the importance of being trusted is a key factor for him. If he can't accomplish that, his dreams will burn to the ground.
 
May 8, 2018
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I've recently played WIAB for the first time. It clearly isn't of the same caliber as Summer's Gone before the rework, and even the writing is less catchy than SG. But I liked it nonetheless, Leia, Katie and Dana are great girlfriend material and I'd be very happy to see more of them.

The problem is that even SG, the game that is updated the most frequently and could be called the "main game" at this point, will never get finished at this rate. 2.5 chapters released in the 2.25 years since the release of the first chapter of SG. And no update to WIAB for more than a year (and chapter 7 a very long way off). Target: 30 chapters each. So we are currently set for the completion of SG in 2046. The pace of delivery is way too slow for its ambitious scope. 1 full chapter every 3 months would already take almost 7 more years to finish the game, which is extremely long (too long) for a videogame development, and currently we are on a quarter of that pace, so well below that. And I'm not even going to do any calculation for WIAB.

And how many quality upgrades from technology (like Daz) will there be in 7 years prompting the rework of the previous chapters? A serious amount. There is a reason videogame projects are 3-5 years long at the most: they get outdated while in development (among other concerns).

I would expect measures to be taken to make it a more realistic project but so far I have the impression the problem is not seriously acknowledged. Some things could be done though. Either to increase the delivery output, or to lower the targeted scope. Pack SG/WIAB in 20 chapters instead of 30 and the finish line gets a lot closer. Hire another artist immediately and you can practically double the pace. But I wouldn't hold my breath about that, I've seen other artists in the same situation have impossible expectations of other artists that they should be able to have the exact same style as they have, so they never hire anyone. Also I believe Ocean plans on waiting until the switch to Blender after the first season (aka episode 10), so that is still in 6.5 years at the current pace, as if this is not an urgent thing to do. :)

Even with the optimistic outcome of those two measures, SG (the more frequently updated game) would be finished for Christmas 2029 if we take into account the current speed of development. So they're not enough.
I do think Ocean should put WIAB on hold. We're going through a 6-chapter rework, and apparently we are only going to see the first chapter rework after more than a year of waiting. There is just too much to catch up on before we see new content, and while WIAB is a very enjoyable game (and I would especially miss Leia), I find SG is superior. And whatever you think, everybody loses if no game gets completed. So put it on hold and use the second machine to produce animations (or other renders in parallel) for SG, speeding up the development some more.
Then maybe the quality target could be lowered a little. Maybe we can decrease a bit the amount and/or length of the animations as they take a long time to produce. But most importantly, being a perfectionist is the death of any such project. And for crying out loud, stop the reworks of earlier chapters until you have completed the game else in a couple of years there will be more things that will need a rework, and it slows everything down to a halt.

So some things that could be done to give us more frequent updates and finish SG in a reasonable amount of time, then pick up WIAB with a much better update pace. Releasing frequent updates will also certainly mean a greater interest from the audience and a much larger number of paying supporters, which on top of being worth it for Ocean would allow him to upgrade his hardware further and potentially hiring more help. It is the only viable way forward I can see, but it needs acknowledgement, and actions. If we continue contently like this, those games will become a meme of never getting completed and will eventually die out well before their planned end. And that would be a shame because they have unrivaled potential.


PS: I've been holding back this post for weeks as I did not want to risk offending Ocean. He is a great artist and I respect his work. But I had to say what's on my mind out of concern for the future of his games, I believe we're headed steadily to the wall and it urgently needs a course correction.
Only thing we can do is wait. He's already made it clear he's not abandoning WIAB, in fact, he just got a 3090 for the PC last week, he has 2 PC's for a reason, so obviously he's not gonna leave either game. He has a dev log coming soon, so we'll have to see what he's planning.
 

albul

Active Member
Jun 8, 2017
784
1,811
That's simply not the case. If funds are available, bottlenecks are going to be resolved and work schedule will be optimized. If Ocean is serious about beeing a developer, and I think he absolutely is, he will act accordingly. Quality makes the difference. Steam will make a difference... For now he will have to make sure to invest in whatever he needs to invest to optimize efficiency and time spend on different tasks. As far as I know, he tries to do so.

A lot of devs are unreliable and greedy, it's one of the many cancers in this industry. Some will abandon ship if they get what they want or straight up scam their supporters. But if you have your work ethics straight you can accomplish anything!

Ocean wants to develop a lot of games in a shared universe and, I would assume, within a reasonable timeframe, so he has to optimize wherever optimization is required. For the future, this includes hiring people to split workload, maybe using render farms, specialized software and so on.

Also, the importance of being trusted is a key factor for him. If he can't accomplish that, his dreams will burn to the ground.
I wasn't saying he was trying to scam or milk, or whatever, I was just managing (my) expectations. But I was also have been seeing all the justifications you mention multiple times in this thread. It's been what, 8 months, since the dedicated rigs came into effect for the two games, and it doesn't look like they helped much with the progress. Unless (or until?) he hires some people to help with the two projects, I don't think it will be feasible to have consistent progress with both of them. He's still one dude, and rendering is only a part of the process of building the game.

How exactly can he optimize his work schedule more, resolve bottlenecks and optimize efficiency? All this sounds like a bunch of statements from a board meeting that basically means nothing. Until we see they have any sort of tangible effects, that's just marketing speak.

Just to make it clear again, I'm not trying to bash the dev, I'm just managing my own expectations on what will come of these two games. If you think we'll get to more frequent updates soon, more power to you, but I wouldn't hold my breath for it.
 
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KhamulTG81

Member
Oct 28, 2020
217
1,107
I don't think 3-4 months per update he had quoted at some point will ever be realistic for either of these 2 games.
You shouldn't use the word "ever".

How exactly can he optimize his work schedule more, resolve bottlenecks and optimize efficiency? All this sounds like a bunch of statements from a board meeting that basically means nothing.
Resolving bottlenecks is one of the key aspects within a software development process. Within a large project, there will be bottlenecks... always... For example in VN developement, based on complexity of the scene, you need software knowledge, hardware efficacy among other things just to have a decent time efficiency. One dev needs one week and another dev maybe 2 months for a static amount of renders of the same quality. Same goes for scripting within Blender/Daz or Programming in general. Pick your poison.

Until we see they have any sort of tangible effects, that's just marketing speak.
Ocean himself is the first one who will notice tangible effects within the developement cicle of his games. And he stated multiple times that he is adapting to the circumstances of managing the developement of two games in alternation. I believe he is capable of doing so.
Anyone can judge him of course, but I also believe someone should only do this with a high level of insight into his circumstances surrounding and within the project limits.

And believe me, "marketing speak" sounds and writes a little different.
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
16,247
Actually, when it comes to taxation, the received "donations" qualify as sales, so I presume that under German law his Patreons would be considered customers. In this case it would most likely be treated as a service provided by Ocean to his Patreons. Patreon actually helps creators with their tax filing because these "donations" do not qualify as donations, and not just in Germany.



That's not how laws work. Patreon is not in charge of those.


Other than that, I really think it is a good decision to overhaul the game, based on what I've seen.
It is irrelevant what they are considered as sales for taxation purposes. What is that he is selling by being a member of patreon? a game? images? post telling you how much he is working in the game? I am confident in many countries you pay taxes on your donations. Pretty sure a waitress in US must include tips as part of their income. The point is that when you subscribe to patreon you are not buying a game in the traditional sense, as steam.

So the point you are trying to make is moot. Patreon member must pay given what they earn, but they are not selling a good in the traditional sense. They are selling their time and effort or whatever you want it to be. Not updates or games themselves.

If anything, think about patreon as netflix. You pay a subscription for access to media: his posts. What the post include is the content, what would be the movies in netflix. How often those are updates of whether they are good or not are not in the contract itself, at least not with patreon. But unless they offer content, no reason to pay for the access.
 
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Euron13

Member
Apr 7, 2019
499
796
Well, he’s certainly not selling a game and the posts telling you how much he’s working on the game have been scant lately.
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
16,247
That's what I was talking about when I talked about him providing a service. You're also a consumer when it comes to your internet provider, who also does not sell you a good in the traditional sense, but a service. On a monthly basis. With the possibility of subscribing to different "tiers". Which provide different services. Similar to a creator's Patreon.
Haha that is funny, I was just writing the same in my previous post. But I used netflix, as I think it is clearer as an example.
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,889
16,247
Damn, you ninja-edited me. XD
Seems like we mostly agree then, no? :D He provides a service, and anyone who pays him for those services would be a consumer. Theoretically. Pretty sure there is no case-law on point.
Exactly. it is not specified what he should provide in that service, except access to the posts. But it is neither specified what it should be in the post or how often they should be released.

In fact, I am confident you could write a patreon with no rewards. No post or anything. An actual charity or tip char. You would pay taxes on those, but there is no specified product.

Why do we give waitress taxes? For their service. What did the service provide? Bringing food sure. Being nice? Sure. Politeness? A blowjob under the table? I wish. Point is without an actual point by point rules of transaction, patreon is nothing more than a charity, given some task you say that you do. No proof. If people magically trust you, you are golden.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,366
23,440
The only reason the games have separate patreon pages is because SG used to be developed by his friend, who I believe is still the thread owner. But Ocean didn't like the quality so he kicked his friend out and took over production himself.

As for the bottleneck and update frequency debate. I stand by what I said a few pages ago. I don't think it matters what equipment Ocean has. Or what he uses for renders ( Blender, Daz, Octane etc). If he gets better equipment, he'll just do more stuff. Cinematics. More animations. Rework more stuff and make the new stuff even more complex. He can't help himself.

That also means it doesn't matter how much money he makes from the games. He isn't going to hire someone else to help him in any meaningful way. Nobody can be up to his quality. So the only way more money will help him is he has enough to build a rendering computer army. Not 2 computers. Not 3 computers. He'll need multiple computers for each game to keep up with his never dying lust for the highest quality stuff possible. Either that, or use one of those online render farm services. Which is probably even more expensive at this scale.

Not to mention that if he did manage to build an army of PC's...these games are both supposed to be 30 chapters long. Not 30 days. Not a few weeks. 30 chapters. And each chapter will contain 2k + renders, hundreds of animations, cinematics and so on. Hell, it's pretty much like BaDIK except like twice as long. And he's trying to make 2 of them. I don't see how it's possible.
 

Connoisseur

Newbie
Oct 29, 2019
62
88
well this game and summer gone has been a good case study example for devs, wanna be devs. know your limit, having ambition and standard on your art is perfectly normal and understandable, but if those things get in the way of ever finishing it maybe you should re-think those ambition and standard. especially if there are people supporting you on you progress (be it financially or through other mean) as you have a direct and indirect responsibility to those people.

As for those thinking of continuing supporting artist who rarely put up anything to prove he's working on what he said he's working, please stop, what you're doing is good and with good intention, however if you just continue supporting artist with these questionable behaviour it would just ended up making them complacent with how things are, they would continue doing this behaviour that imo unacceptable
 

KhamulTG81

Member
Oct 28, 2020
217
1,107
The only reason the games have separate patreon pages is because SG used to be developed by his friend, who I believe is still the thread owner. But Ocean didn't like the quality so he kicked his friend out and took over production himself.

As for the bottleneck and update frequency debate. I stand by what I said a few pages ago. I don't think it matters what equipment Ocean has. Or what he uses for renders ( Blender, Daz, Octane etc). If he gets better equipment, he'll just do more stuff. Cinematics. More animations. Rework more stuff and make the new stuff even more complex. He can't help himself.

That also means it doesn't matter how much money he makes from the games. He isn't going to hire someone else to help him in any meaningful way. Nobody can be up to his quality. So the only way more money will help him is he has enough to build a rendering computer army. Not 2 computers. Not 3 computers. He'll need multiple computers for each game to keep up with his never dying lust for the highest quality stuff possible. Either that, or use one of those online render farm services. Which is probably even more expensive at this scale.

Not to mention that if he did manage to build an army of PC's...these games are both supposed to be 30 chapters long. Not 30 days. Not a few weeks. 30 chapters. And each chapter will contain 2k + renders, hundreds of animations, cinematics and so on. Hell, it's pretty much like BaDIK except like twice as long. And he's trying to make 2 of them. I don't see how it's possible.
You assume to much. The picture you're painting here is a recipe for disaster.

If you define a project, there is a necessity to set project parameters and this includes a standard of quality definition. The dev needs to understand which parameter is least flexible and which is most flexible. Changing these parameters after the initial process, most of the time, ends in development hell. Ocean knows this, I guarantee you that!
SG and Wiab share a universe. He wants to meet the set standards and qualities with both games because he is developing them at the same time. He made the decission to get these games where they need to be in order to have a smooth developement going forward. This decission is the reason why a lot of people on this forum are going berserk... But to have a decent impact with a steam release in both cases he has decided to do it this way.

Everything else you paint in your post is dark fantasy and rumour mongering.
 
4.30 star(s) 196 Votes