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Hello,
Welcome to the 5th Dev Log.
So, we're about 550 renders in. (Not counting animations.)
And the update is more than 50% done. Chapter 2 is also as big as an update from SG. So you can expect around 70% - 90% more playtime than Chapter 1 had.
Since I first created Scarlet back in WiAB Chapter 3, I always had a problem with her eyelashes.
And tbh, I forgot about the damn bug until I started posing the current model.
But I was able to figure out what caused it all this time.
Her forearm was somehow connected to her eyelashes and hair.
Bending the forearm, also move the eyelashes and the hair. It was really weird and I discovered it while looking through the "Hidden parameters".
Glad that's solved.
Monica.
Ahhhh... Good old Monica... You remember her? No?
The major reason why WiAB is getting reworked is the story. Old WiAB was a mess and had no real structure whatsoever.
Cop Monica was mentioned in the very first episode in both, the old and new WiAB. But she never made an appearance in the old one. Which did really hurt Abigail's story arc.
Anyways, now that the story is structured and thought out... She will make her entrance in Chapter 2.
Expecting the worst.
Some info about Monica.
Monica's a tall and proud girl.
She has relatively short hair, small breasts, a little bit of butt, and long legs.
Her face will be a surprise. But I can tell you that Monica is different from most other characters and I really like the diversity she adds to the cast.
I have gone back to the backyard outdoor scene and started posing the new Scarlet.
I have to admit, that I currently kinda struggle to light the place correctly during the day. It's a nice challenge but it still bothers me a little.
And we end this Dev Log with some Katie. (Katie's tits look really big there. The power of angles. But one change I made was to give her some custom sculpted boobs.)
All Renders in high res are attached for download.
One big problem with the backyard is, that the scene is absolutely gigantic with a lot of polygons.
It sometimes lags really bad when you've got around 8 people in the scene. I do plan on switching my current Blender learning routine onto Modeling for a while.
If I was able to create some environment parts myself and optimize them correctly, I should save myself quite a bit of frustration down the line.
But the WiAB Pc also isn't that great and doesn't feature the power my Workstation has. But I'm sure we'll get there eventually.
That's it for today.
I will be making another small post at the end of the month, talking a little about my personal routine and changes. As I've been working to optimize my personal life more and more.
Take care!
- Ocean