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Hello,
So...
Short and to the point today.
For the past 11 days, I've been documenting a lot of stuff during development... But the sample size is still too small to present some real data.
I'll probably give you some insights in the next Log.
1. Status Chapter 3
Productivity has been off the charts since I started documenting, but the A6000 and the size of the bar environment and all its people are slowing everything down.
Sadly, this is out of my control at the moment.
I started doing postwork while the queue runs through, but just to give an idea of how long it takes...
In 14 hours of rendering, it finishes 7-9 renders.
And keep in mind that it can't render while I set stuff up.
We're creeping to the finish line, but it also gives me more time to test and polish.
2. Previews
First official Ni (Dana) preview.
Some Miru tiddies.
So yeah, what can I say...
I'm waiting for the queue to finish... There are around 350 renders in it, and I need to set up around 70-100 more.
I'm not sure which game will be released first now.
SG is further ahead in renders but needs all the phone coding and testing.
WiAB is only waiting for the queue to run down and won't get the phone until Chapter 3x5 or Chapter 4.
From there I will just copy and paste the phone code from SG into WiAB, but with a different design.
We'll see... In the next log I will reveal some of my documented insights, which should be a new level of transparency when it comes to the daily output and work involved.
Thank you for your support, and have a nice week!
- Ocean