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4.20 star(s) 198 Votes

sorco2003

Engaged Member
Donor
Sep 3, 2020
2,034
14,864
Chapter 3 - Dev Log #19

Just now

Hello,

So, I started putting the first renders into the game and began testing.
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560

Most of my time is currently spent on the phone for Summer's Gone.
As mentioned before, WiAB will get the Phone with Chapter 3x5 too.

And as always, there isn't much to say during the release weeks. It's always kind of a drag and mentally exhausting. (Especially with both games releasing less than a month from each other.)

Previews:
Some rare previews this time... (4K attached.)


I slowed a little down with the work capacity.
In the past, release weeks really left me mentally exhausted & destroyed, but this time I'll not go crazy and rather focus on a consistent and healthy output.

SG is going to be released before WiAB, but as soon as the inital burst of potential bug fixes for SG is over, I'll release WiAB asap.
I just don't want to be bombarded with major bug fixes for two games at once.

- Ocean
 

Old Man Al

Well-Known Member
Jan 18, 2022
1,028
7,181

Hello,

So, I started putting the first renders into the game and began testing.
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560

Most of my time is currently spent on the phone for Summer's Gone.
As mentioned before, WiAB will get the Phone with Chapter 3x5 too.

And as always, there isn't much to say during the release weeks. It's always kind of a drag and mentally exhausting. (Especially with both games releasing less than a month from each other.)

Previews:
Some rare previews this time... (4K attached.)
Daphne-1.png
Daphne-2.png
I slowed a little down with the work capacity.
In the past, release weeks really left me mentally exhausted & destroyed, but this time I'll not go crazy and rather focus on a consistent and healthy output.

SG is going to be released before WiAB, but as soon as the inital burst of potential bug fixes for SG is over, I'll release WiAB asap.
I just don't want to be bombarded with major bug fixes for two games at once.

- Ocean

€: Sorco what black magic is that, you old F5 spammer? :p
 

dan_roger69

Active Member
Donor
Dec 1, 2021
938
2,691

Hello,

So, I started putting the first renders into the game and began testing.
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560

Most of my time is currently spent on the phone for Summer's Gone.
As mentioned before, WiAB will get the Phone with Chapter 3x5 too.

And as always, there isn't much to say during the release weeks. It's always kind of a drag and mentally exhausting. (Especially with both games releasing less than a month from each other.)

Previews:
Some rare previews this time... (4K attached.)

View attachment 2961279
View attachment 2961282
I slowed a little down with the work capacity.
In the past, release weeks really left me mentally exhausted & destroyed, but this time I'll not go crazy and rather focus on a consistent and healthy output.

SG is going to be released before WiAB, but as soon as the inital burst of potential bug fixes for SG is over, I'll release WiAB asap.
I just don't want to be bombarded with major bug fixes for two games at once.

- Ocean

€: Sorco what black magic is that, you old F5 spammer? :p
Thank you Old Man Al for sharing the update
 

Kas96

Member
Jul 15, 2021
325
585
It's not about how slow or fast VIAB development is. SG Season 1 is going to Steam, and everything is depend on that now.
Hope it be successful. In future updates, minimum 64gb vram and custom band songs is really necessary for SG and WiaB. Ocean never disappointed ♥
 

yossa999

Engaged Member
Dec 5, 2020
2,737
18,372
Seriously, there isn't even much content in each update for so many months of development, i don't understand
Let's count together. You remember that he works on two games at the same time, right?

From SG Dev Log #12 (7 Sep):
"I always add some more renders during polishing/testing. I assume we'll have around 2100 by the end of it. "
WIAB Dev Log #19 (yesterday):
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560
So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.
 
Feb 13, 2022
77
163
Let's count together. You remember that he works on two games at the same time, right?

From SG Dev Log #12 (7 Sep):

WIAB Dev Log #19 (yesterday):


So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.
I'm not talking about the quality of their work, it is spectacular, but in reality it doesn't work, since no matter how many quality renders and animations come out, the time it takes us as consumers to complete its content is very short compared to the very long waits.
 
Feb 13, 2022
77
163
In terms of quality of animations, for example the NLT games have a lot of quality and in a very short time, i think that dev needs more staff for a project as large as the one he is trying to carry out.
In terms of quality of renders, for example in Being a DIK it has a quality similar to Ocean's games, and although updates also take a long time to wait, the amount of content is much higher in relation to the waiting time
 

lipe2410

Forum Fanatic
Dec 23, 2018
5,247
20,297
In terms of quality of animations, for example the NLT games have a lot of quality and in a very short time, i think that dev needs more staff for a project as large as the one he is trying to carry out.
In terms of quality of renders, for example in Being a DIK it has a quality similar to Ocean's games, and although updates also take a long time to wait, the amount of content is much higher in relation to the waiting time
Oh boy…
 

yossa999

Engaged Member
Dec 5, 2020
2,737
18,372
I'm not talking about the quality of their work, it is spectacular, but in reality it doesn't work, since no matter how many quality renders and animations come out, the time it takes us as consumers to complete its content is very short compared to the very long waits.
But you should :) Because this site has a bunch of stupid sleeping mommy molestation simulators with graphics as trashy as their plot. But after you've tried a couple of them out of curiosity, you'll happily trade a dozen for one game like WIAB or SG.
And if we're talking about A-games, just look for yourself how long it takes on average to release one update. Although if you are not interested in SG, then yes, I understand you, 1700 renders per year is quite small. This is an annoying situation with two games in development at the same time that doesn't have a good solution yet...
 
4.20 star(s) 198 Votes