- Dec 5, 2020
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Because the summer is gone?God damn the waiting is killing me, why do i have the feeling that we won't see the update until next year?![]()
Because the summer is gone?God damn the waiting is killing me, why do i have the feeling that we won't see the update until next year?![]()
And there might be a re-work so that it goes back to where it all began or something.....hmmmmBecause the summer is gone?![]()
So, summer's back again?And there might be a re-work so that it goes back to where it all began or something.....hmmmm
I dont think there is a story yet to forget!I think I'll have to start over with the upcoming update. I forgot half of the story.![]()
Regret.
Regret.
You realize how slow WiAB development is right know when, even being in development way longer than SG ch 5, WiAB ch 3 will be release only after SG’s updateSG is going to be released before WiAB,
Thank you Old Man Al for sharing the updateYou must be registered to see the links
Hello,
So, I started putting the first renders into the game and began testing.
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560
Most of my time is currently spent on the phone for Summer's Gone.
As mentioned before, WiAB will get the Phone with Chapter 3x5 too.
And as always, there isn't much to say during the release weeks. It's always kind of a drag and mentally exhausting. (Especially with both games releasing less than a month from each other.)
Previews:
Some rare previews this time... (4K attached.)
View attachment 2961279
View attachment 2961282
I slowed a little down with the work capacity.
In the past, release weeks really left me mentally exhausted & destroyed, but this time I'll not go crazy and rather focus on a consistent and healthy output.
SG is going to be released before WiAB, but as soon as the inital burst of potential bug fixes for SG is over, I'll release WiAB asap.
I just don't want to be bombarded with major bug fixes for two games at once.
- Ocean
€: Sorco what black magic is that, you old F5 spammer?![]()
It's not about how slow or fast VIAB development is. SG Season 1 is going to Steam, and everything is depend on that now.You realize how slow WiAB development is right know when, even being in development way longer than SG ch 5, WiAB ch 3 will be release only after SG’s update
Hope it be successful. In future updates, minimum 64gb vram and custom band songs is really necessary for SG and WiaB. Ocean never disappointed ♥It's not about how slow or fast VIAB development is. SG Season 1 is going to Steam, and everything is depend on that now.
Let's count together. You remember that he works on two games at the same time, right?Seriously, there isn't even much content in each update for so many months of development, i don't understand
WIAB Dev Log #19 (yesterday):"I always add some more renders during polishing/testing. I assume we'll have around 2100 by the end of it. "
So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560
I'm not talking about the quality of their work, it is spectacular, but in reality it doesn't work, since no matter how many quality renders and animations come out, the time it takes us as consumers to complete its content is very short compared to the very long waits.Let's count together. You remember that he works on two games at the same time, right?
From SG Dev Log #12 (7 Sep):
WIAB Dev Log #19 (yesterday):
So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.
Oh boy…In terms of quality of animations, for example the NLT games have a lot of quality and in a very short time, i think that dev needs more staff for a project as large as the one he is trying to carry out.
In terms of quality of renders, for example in Being a DIK it has a quality similar to Ocean's games, and although updates also take a long time to wait, the amount of content is much higher in relation to the waiting time
But you shouldI'm not talking about the quality of their work, it is spectacular, but in reality it doesn't work, since no matter how many quality renders and animations come out, the time it takes us as consumers to complete its content is very short compared to the very long waits.
?Oh boy…