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4.20 star(s) 198 Votes

yossa999

Engaged Member
Dec 5, 2020
2,737
18,372
?
Was I wrong at some point? Or do you have a different opinion? If you have it, i'm interested in hearing it
I'm not him, but let me throw in my 2 cents. :)

NLT games... Look, I won’t talk shit about his games, a decent amount of work, good renders and all that, but seriously... I don’t know why there is such a complex RPGM menu for a set of short porn 3dcg animations :) Do you really see any interesting plot there? And I'm very curious to know how many renders each update actually contains (I guess not so much). Anyway, this is totally not my cup of tea, I tried one of these games and got bored running around 2D rooms before I found the first porn animation. No, thank you, the replay gallery is enough. I’ll watch all the animations of the game in, say, 30 minutes and delete it, because what else is there to do without a good plot?

BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIK :) It's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
 

Thojnaan

Member
Apr 13, 2018
144
333
BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIK :) It's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
I think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.

Maybe technology will be his saving grace, but even if his output doubled that would still be 2 updates per year, which for games that are supposed to be as big as both SG and WIAB, it's still not good enough for it to be completed in a timely fashion. Either he'll have to cut down the amount of chapters, cut corners with renders/animations, or just truck along same way he's been going and hope that 2 decades from now the world is still turning.
 
Feb 13, 2022
77
163
I'm not him, but let me throw in my 2 cents. :)

NLT games... Look, I won’t talk shit about his games, a decent amount of work, good renders and all that, but seriously... I don’t know why there is such a complex RPGM menu for a set of short porn 3dcg animations :) Do you really see any interesting plot there? And I'm very curious to know how many renders each update actually contains (I guess not so much). Anyway, this is totally not my cup of tea, I tried one of these games and got bored running around 2D rooms before I found the first porn animation. No, thank you, the replay gallery is enough. I’ll watch all the animations of the game in, say, 30 minutes and delete it, because what else is there to do without a good plot?

BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIK :) It's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
I only put the NLT games as an example of animations in a short time, it's not really a game i love.
Anyway, thank you for answering in detail, i had no idea about the development history of the Devs, but really i am more interested in seeing directly how satisfactory the finished work is for me, or if it is not finished, how satisfactory is the work every time i receive new content, and really Ocean's works generate frustration in me, they are as if the girl you like lets you eat her but only lets you put the tip in each time, you never end up enjoying her properly, VERY FRUSTRATING
 
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yossa999

Engaged Member
Dec 5, 2020
2,737
18,372
I think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.
Damn reaction limit (y)
You're just rubbing salt in the wound. I mastered the art of arithmetic and also came to the conclusion that working on two games at the same time would double the time it would take to release an update for each of them if performance remained constant. :)
On the other hand, I don't want to lose either of these games, I like them both. For Ocean this is much more painful, because then he will have to kill his firstborn :p

Maybe technology will be his saving grace, but even if his output doubled that would still be 2 updates per year, which for games that are supposed to be as big as both SG and WIAB, it's still not good enough for it to be completed in a timely fashion. Either he'll have to cut down the amount of chapters, cut corners with renders/animations, or just truck along same way he's been going and hope that 2 decades from now the world is still turning.
Damn reaction limit (y)
Yeah, perhaps it will be the technology, or he will receive the necessary funding to hire people after the release on Steam, or maybe the game will even be noticed and sponsored by some game development studio. At least there is hope compared to the abandoned game.
Regarding the large number of chapters. I think this is more a problem of people with high expectations than Ocean's short vision. Why did someone decide that he had to release all the chapters in a couple of years? This is a series, not a movie. Watch it season by season. He said this before: “Treat the game not as one movie, but as 8-10 movies.” If you don't like series and prefer movies, it's a completely different story, unrelated to its effectiveness. And I, like you, want faster updates and story progression, but not at the expense of cutting content. Otherwise, we will have to agree that the only possible AVN format is quite short stories, which take years to create. It's sad.
 
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yossa999

Engaged Member
Dec 5, 2020
2,737
18,372
I only put the NLT games as an example of animations in a short time, it's not really a game i love.
Anyway, thank you for answering in detail, i had no idea about the development history of the Devs, but really i am more interested in seeing directly how satisfactory the finished work is for me, or if it is not finished, how satisfactory is the work every time i receive new content, and really Ocean's works generate frustration in me, they are as if the girl you like lets you eat her but only lets you put the tip in each time, you never end up enjoying her properly, VERY FRUSTRATING
Damn reaction limit (y)
Man, when you put it like that, I'm starting to feel frustrated too. I want to shove it balls deep, only tip isn't enough :ROFLMAO:
 

yossa999

Engaged Member
Dec 5, 2020
2,737
18,372
He's got video games to play, some great games this year
You must be confusing him with SirDamned or someone other. If you care to read the thread a bit, you'll see that even those who criticize him a lot, criticize him mainly for taking on more than he can handle. He is reproached for making two games at the same time, for planning too long stories for each game, for caring too much about the perfection of details they deem not that important, and because all of this, updates are released quite rarely. But I don't remember him being accused of neglecting his games, making up excuses for his supporters about development progress while he wasted time on FFXIV or BG3.
 

Karabonga

Member
Dec 11, 2018
283
127

Hello,

So, I started putting the first renders into the game and began testing.
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560

Most of my time is currently spent on the phone for Summer's Gone.
As mentioned before, WiAB will get the Phone with Chapter 3x5 too.

And as always, there isn't much to say during the release weeks. It's always kind of a drag and mentally exhausting. (Especially with both games releasing less than a month from each other.)

Previews:
Some rare previews this time... (4K attached.)

View attachment 2961279
View attachment 2961282
I slowed a little down with the work capacity.
In the past, release weeks really left me mentally exhausted & destroyed, but this time I'll not go crazy and rather focus on a consistent and healthy output.

SG is going to be released before WiAB, but as soon as the inital burst of potential bug fixes for SG is over, I'll release WiAB asap.
I just don't want to be bombarded with major bug fixes for two games at once.

- Ocean

€: Sorco what black magic is that, you old F5 spammer? :p
is there a reason why the dev is releasing 2 games at the same time?
 

Ayhsel

Chocolate Vampire
Donor
May 9, 2019
4,928
16,488
That's it!
there are so many bill buttlickers here, I am making a new thread where you can just shitpost about taking so much time for so little content.
and first rule is no licking allowed.
That is all fair... I prefer to release my frustration eating chocolate, but you do whatever it's good for you, as long as you are not bothering other people with your complaints.
 

Porthas

Well-Known Member
Feb 26, 2021
1,280
2,771
I sincerely believe that Dev has to focus on a project and, if possible, have more people helping production progress satisfactorily.
The current popular financial model for the developers of these games does not incentivize quick development.
My suggestion: Wait for the game to be finished, see if the reviews are good, if they are - pay for it. There's plenty of other things to entertain us out there, there's no reason to be sitting around waiting on these devs and paying them for games that aren't finished.
 

Nikko_

Member
May 31, 2017
203
456
Let's count together. You remember that he works on two games at the same time, right?

From SG Dev Log #12 (7 Sep):

WIAB Dev Log #19 (yesterday):


So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.
Ocean's quality is very good. But let's not pretend he is the only one able to reach that level. Off the top of my head I can say that Dokiden with its Dreamland release is clearly superior. Then there is BecomeARockstar, LSS, Interwined, Race of Life, Chasing Sunsets, Helping the Hotties, Unbroken, etc. from where one could debate some are better, other similar in terms of renders.
I am not going to start counting renders, but given the amount of time it takes to go thru each game Id say most devs producing quality renders are doing better than Ocean. Of course Ocean stupid remakes to change boob size and shit play against him. But that's on him.
 

MaviusJones

Member
Mar 23, 2019
212
444
What sets Ocean apart isn't so much the amount/quality of renders, but the cinematic aspects of them. The zoom out hair flips, the slow motion zooms, the wind in her hair, all accompanied by atmospheric music. It provides a more visually appealing journey and deeper investment in the characters/story.

Oceans biggest drawback is his perfectionist nature, causing him to constantly want to polish everything to the Nth degree and not being happy with previous work.
 
4.20 star(s) 198 Votes