- Apr 13, 2018
- 148
- 343
I think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIKIt's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
Maybe technology will be his saving grace, but even if his output doubled that would still be 2 updates per year, which for games that are supposed to be as big as both SG and WIAB, it's still not good enough for it to be completed in a timely fashion. Either he'll have to cut down the amount of chapters, cut corners with renders/animations, or just truck along same way he's been going and hope that 2 decades from now the world is still turning.