- Feb 13, 2022
- 77
- 163
I'm not him, but let me throw in my 2 cents.?
Was I wrong at some point? Or do you have a different opinion? If you have it, i'm interested in hearing it
I think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIKIt's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
I only put the NLT games as an example of animations in a short time, it's not really a game i love.I'm not him, but let me throw in my 2 cents.
NLT games... Look, I won’t talk shit about his games, a decent amount of work, good renders and all that, but seriously... I don’t know why there is such a complex RPGM menu for a set of short porn 3dcg animationsDo you really see any interesting plot there? And I'm very curious to know how many renders each update actually contains (I guess not so much). Anyway, this is totally not my cup of tea, I tried one of these games and got bored running around 2D rooms before I found the first porn animation. No, thank you, the replay gallery is enough. I’ll watch all the animations of the game in, say, 30 minutes and delete it, because what else is there to do without a good plot?
BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIKIt's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
Damn reaction limitI think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.
Damn reaction limitMaybe technology will be his saving grace, but even if his output doubled that would still be 2 updates per year, which for games that are supposed to be as big as both SG and WIAB, it's still not good enough for it to be completed in a timely fashion. Either he'll have to cut down the amount of chapters, cut corners with renders/animations, or just truck along same way he's been going and hope that 2 decades from now the world is still turning.
Damn reaction limitI only put the NLT games as an example of animations in a short time, it's not really a game i love.
Anyway, thank you for answering in detail, i had no idea about the development history of the Devs, but really i am more interested in seeing directly how satisfactory the finished work is for me, or if it is not finished, how satisfactory is the work every time i receive new content, and really Ocean's works generate frustration in me, they are as if the girl you like lets you eat her but only lets you put the tip in each time, you never end up enjoying her properly, VERY FRUSTRATING
He's got video games to play, some great games this yearSeriously, there isn't even much content in each update for so many months of development, i don't understand
You must be confusing him with SirDamned or someone other. If you care to read the thread a bit, you'll see that even those who criticize him a lot, criticize him mainly for taking on more than he can handle. He is reproached for making two games at the same time, for planning too long stories for each game, for caring too much about the perfection of details they deem not that important, and because all of this, updates are released quite rarely. But I don't remember him being accused of neglecting his games, making up excuses for his supporters about development progress while he wasted time on FFXIV or BG3.He's got video games to play, some great games this year
is there a reason why the dev is releasing 2 games at the same time?You must be registered to see the links
Hello,
So, I started putting the first renders into the game and began testing.
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560
Most of my time is currently spent on the phone for Summer's Gone.
As mentioned before, WiAB will get the Phone with Chapter 3x5 too.
And as always, there isn't much to say during the release weeks. It's always kind of a drag and mentally exhausting. (Especially with both games releasing less than a month from each other.)
Previews:
Some rare previews this time... (4K attached.)
View attachment 2961279
View attachment 2961282
I slowed a little down with the work capacity.
In the past, release weeks really left me mentally exhausted & destroyed, but this time I'll not go crazy and rather focus on a consistent and healthy output.
SG is going to be released before WiAB, but as soon as the inital burst of potential bug fixes for SG is over, I'll release WiAB asap.
I just don't want to be bombarded with major bug fixes for two games at once.
- Ocean
€: Sorco what black magic is that, you old F5 spammer?![]()
He wants itis there a reason why the dev is releasing 2 games at the same time?
moneyis there a reason why the dev is releasing 2 games at the same time?
That is all fair... I prefer to release my frustration eating chocolate, but you do whatever it's good for you, as long as you are not bothering other people with your complaints.That's it!
there are so many bill buttlickers here, I am making a new thread where you can just shitpost about taking so much time for so little content.
and first rule is no licking allowed.
The current popular financial model for the developers of these games does not incentivize quick development.I sincerely believe that Dev has to focus on a project and, if possible, have more people helping production progress satisfactorily.
He doesn't love to shareThis man needs a talented team to work with him with these two games because the level that he operates at is too hard for one person to endure
Ocean's quality is very good. But let's not pretend he is the only one able to reach that level. Off the top of my head I can say that Dokiden with its Dreamland release is clearly superior. Then there is BecomeARockstar, LSS, Interwined, Race of Life, Chasing Sunsets, Helping the Hotties, Unbroken, etc. from where one could debate some are better, other similar in terms of renders.Let's count together. You remember that he works on two games at the same time, right?
From SG Dev Log #12 (7 Sep):
WIAB Dev Log #19 (yesterday):
So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.