- Dec 23, 2018
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You realize how slow WiAB development is right know when, even being in development way longer than SG ch 5, WiAB ch 3 will be release only after SG’s updateSG is going to be released before WiAB,
You realize how slow WiAB development is right know when, even being in development way longer than SG ch 5, WiAB ch 3 will be release only after SG’s updateSG is going to be released before WiAB,
Thank you Old Man Al for sharing the updateYou must be registered to see the links
Hello,
So, I started putting the first renders into the game and began testing.
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560
Most of my time is currently spent on the phone for Summer's Gone.
As mentioned before, WiAB will get the Phone with Chapter 3x5 too.
And as always, there isn't much to say during the release weeks. It's always kind of a drag and mentally exhausting. (Especially with both games releasing less than a month from each other.)
Previews:
Some rare previews this time... (4K attached.)
View attachment 2961279
View attachment 2961282
I slowed a little down with the work capacity.
In the past, release weeks really left me mentally exhausted & destroyed, but this time I'll not go crazy and rather focus on a consistent and healthy output.
SG is going to be released before WiAB, but as soon as the inital burst of potential bug fixes for SG is over, I'll release WiAB asap.
I just don't want to be bombarded with major bug fixes for two games at once.
- Ocean
€: Sorco what black magic is that, you old F5 spammer?
It's not about how slow or fast VIAB development is. SG Season 1 is going to Steam, and everything is depend on that now.You realize how slow WiAB development is right know when, even being in development way longer than SG ch 5, WiAB ch 3 will be release only after SG’s update
Hope it be successful. In future updates, minimum 64gb vram and custom band songs is really necessary for SG and WiaB. Ocean never disappointed ♥It's not about how slow or fast VIAB development is. SG Season 1 is going to Steam, and everything is depend on that now.
Let's count together. You remember that he works on two games at the same time, right?Seriously, there isn't even much content in each update for so many months of development, i don't understand
WIAB Dev Log #19 (yesterday):"I always add some more renders during polishing/testing. I assume we'll have around 2100 by the end of it. "
So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560
I'm not talking about the quality of their work, it is spectacular, but in reality it doesn't work, since no matter how many quality renders and animations come out, the time it takes us as consumers to complete its content is very short compared to the very long waits.Let's count together. You remember that he works on two games at the same time, right?
From SG Dev Log #12 (7 Sep):
WIAB Dev Log #19 (yesterday):
So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.
Oh boy…In terms of quality of animations, for example the NLT games have a lot of quality and in a very short time, i think that dev needs more staff for a project as large as the one he is trying to carry out.
In terms of quality of renders, for example in Being a DIK it has a quality similar to Ocean's games, and although updates also take a long time to wait, the amount of content is much higher in relation to the waiting time
But you should Because this site has a bunch of stupid sleeping mommy molestation simulators with graphics as trashy as their plot. But after you've tried a couple of them out of curiosity, you'll happily trade a dozen for one game like WIAB or SG.I'm not talking about the quality of their work, it is spectacular, but in reality it doesn't work, since no matter how many quality renders and animations come out, the time it takes us as consumers to complete its content is very short compared to the very long waits.
?Oh boy…
I'm not him, but let me throw in my 2 cents.?
Was I wrong at some point? Or do you have a different opinion? If you have it, i'm interested in hearing it
I think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIK It's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
I only put the NLT games as an example of animations in a short time, it's not really a game i love.I'm not him, but let me throw in my 2 cents.
NLT games... Look, I won’t talk shit about his games, a decent amount of work, good renders and all that, but seriously... I don’t know why there is such a complex RPGM menu for a set of short porn 3dcg animations Do you really see any interesting plot there? And I'm very curious to know how many renders each update actually contains (I guess not so much). Anyway, this is totally not my cup of tea, I tried one of these games and got bored running around 2D rooms before I found the first porn animation. No, thank you, the replay gallery is enough. I’ll watch all the animations of the game in, say, 30 minutes and delete it, because what else is there to do without a good plot?
BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIK It's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
Damn reaction limitI think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.
Damn reaction limitMaybe technology will be his saving grace, but even if his output doubled that would still be 2 updates per year, which for games that are supposed to be as big as both SG and WIAB, it's still not good enough for it to be completed in a timely fashion. Either he'll have to cut down the amount of chapters, cut corners with renders/animations, or just truck along same way he's been going and hope that 2 decades from now the world is still turning.
Damn reaction limitI only put the NLT games as an example of animations in a short time, it's not really a game i love.
Anyway, thank you for answering in detail, i had no idea about the development history of the Devs, but really i am more interested in seeing directly how satisfactory the finished work is for me, or if it is not finished, how satisfactory is the work every time i receive new content, and really Ocean's works generate frustration in me, they are as if the girl you like lets you eat her but only lets you put the tip in each time, you never end up enjoying her properly, VERY FRUSTRATING
He's got video games to play, some great games this yearSeriously, there isn't even much content in each update for so many months of development, i don't understand