4.30 star(s) 185 Votes

Kas96

Member
Jul 15, 2021
304
557
It's not about how slow or fast VIAB development is. SG Season 1 is going to Steam, and everything is depend on that now.
Hope it be successful. In future updates, minimum 64gb vram and custom band songs is really necessary for SG and WiaB. Ocean never disappointed ♥
 

yossa999

Well-Known Member
Dec 5, 2020
1,852
12,134
Seriously, there isn't even much content in each update for so many months of development, i don't understand
Let's count together. You remember that he works on two games at the same time, right?

From SG Dev Log #12 (7 Sep):
"I always add some more renders during polishing/testing. I assume we'll have around 2100 by the end of it. "
WIAB Dev Log #19 (yesterday):
The current numbers are:
Chapter 3: 1650 ->) 1680
Chapter 3x5: ( 505 ->) 560
So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.
 
Feb 13, 2022
76
162
Let's count together. You remember that he works on two games at the same time, right?

From SG Dev Log #12 (7 Sep):

WIAB Dev Log #19 (yesterday):


So, 2100 (SG) + 1680 (WIAB) = 3780 static renders of Ocean's quality per year. I don't know the exact number of animations and their length, and I'm too lazy to look through the logs and summarize them, but some cinematics were also mentioned in the development logs. So, this is the amount of content planned for release in SG and WIAB ~3800 static renders. And I repeat - Ocean level renders. I don't know of many games that deliver comparable amount of static renders per year at comparable level of artistry and photorealism.
I'm not talking about the quality of their work, it is spectacular, but in reality it doesn't work, since no matter how many quality renders and animations come out, the time it takes us as consumers to complete its content is very short compared to the very long waits.
 
Feb 13, 2022
76
162
In terms of quality of animations, for example the NLT games have a lot of quality and in a very short time, i think that dev needs more staff for a project as large as the one he is trying to carry out.
In terms of quality of renders, for example in Being a DIK it has a quality similar to Ocean's games, and although updates also take a long time to wait, the amount of content is much higher in relation to the waiting time
 

lipe2410

Forum Fanatic
Dec 23, 2018
4,986
19,050
In terms of quality of animations, for example the NLT games have a lot of quality and in a very short time, i think that dev needs more staff for a project as large as the one he is trying to carry out.
In terms of quality of renders, for example in Being a DIK it has a quality similar to Ocean's games, and although updates also take a long time to wait, the amount of content is much higher in relation to the waiting time
Oh boy…
 

yossa999

Well-Known Member
Dec 5, 2020
1,852
12,134
I'm not talking about the quality of their work, it is spectacular, but in reality it doesn't work, since no matter how many quality renders and animations come out, the time it takes us as consumers to complete its content is very short compared to the very long waits.
But you should :) Because this site has a bunch of stupid sleeping mommy molestation simulators with graphics as trashy as their plot. But after you've tried a couple of them out of curiosity, you'll happily trade a dozen for one game like WIAB or SG.
And if we're talking about A-games, just look for yourself how long it takes on average to release one update. Although if you are not interested in SG, then yes, I understand you, 1700 renders per year is quite small. This is an annoying situation with two games in development at the same time that doesn't have a good solution yet...
 

yossa999

Well-Known Member
Dec 5, 2020
1,852
12,134
?
Was I wrong at some point? Or do you have a different opinion? If you have it, i'm interested in hearing it
I'm not him, but let me throw in my 2 cents. :)

NLT games... Look, I won’t talk shit about his games, a decent amount of work, good renders and all that, but seriously... I don’t know why there is such a complex RPGM menu for a set of short porn 3dcg animations :) Do you really see any interesting plot there? And I'm very curious to know how many renders each update actually contains (I guess not so much). Anyway, this is totally not my cup of tea, I tried one of these games and got bored running around 2D rooms before I found the first porn animation. No, thank you, the replay gallery is enough. I’ll watch all the animations of the game in, say, 30 minutes and delete it, because what else is there to do without a good plot?

BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIK :) It's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
 

Thojnaan

Member
Apr 13, 2018
126
280
BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIK :) It's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
I think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.

Maybe technology will be his saving grace, but even if his output doubled that would still be 2 updates per year, which for games that are supposed to be as big as both SG and WIAB, it's still not good enough for it to be completed in a timely fashion. Either he'll have to cut down the amount of chapters, cut corners with renders/animations, or just truck along same way he's been going and hope that 2 decades from now the world is still turning.
 
Feb 13, 2022
76
162
I'm not him, but let me throw in my 2 cents. :)

NLT games... Look, I won’t talk shit about his games, a decent amount of work, good renders and all that, but seriously... I don’t know why there is such a complex RPGM menu for a set of short porn 3dcg animations :) Do you really see any interesting plot there? And I'm very curious to know how many renders each update actually contains (I guess not so much). Anyway, this is totally not my cup of tea, I tried one of these games and got bored running around 2D rooms before I found the first porn animation. No, thank you, the replay gallery is enough. I’ll watch all the animations of the game in, say, 30 minutes and delete it, because what else is there to do without a good plot?

BaD... Well, this is the smoking ace in your deck, but you can humiliate any game on this site by comparing dick size. I meant with the size of BaDIK :) It's like comparing anyone's wallet to Buffett's. But then just read some of DPC's interviews and development logs where he talks about his hardware, get a rough estimate of its cost, and be left slack-jawed as long as I was.
I'm not saying that hardware is his only achievement, the dude is damn efficient, but I think the contribution of hardware to his success is at least 50 percent. And then just read how long Ocean has been jerking at the new workstation, unable to buy it. And if you compare renders, BaD is good. Like really good and gets better with every update. But Ocean's renders are still better, they look more like photographs to my noob eye. Guys who are no strangers to DAZ, photography and shit may explain it better. And yeah, it's update per year now, although huge.
I only put the NLT games as an example of animations in a short time, it's not really a game i love.
Anyway, thank you for answering in detail, i had no idea about the development history of the Devs, but really i am more interested in seeing directly how satisfactory the finished work is for me, or if it is not finished, how satisfactory is the work every time i receive new content, and really Ocean's works generate frustration in me, they are as if the girl you like lets you eat her but only lets you put the tip in each time, you never end up enjoying her properly, VERY FRUSTRATING
 
Last edited:
  • Angry
Reactions: MyLoneyLucifer

yossa999

Well-Known Member
Dec 5, 2020
1,852
12,134
I think the biggest issue here with Oceanlab is the fact that he's not willing to compromise. Don't get me wrong, it's his game, his vision and the quality of the renders is stellar, but it's very clear that the quality is not sustainable for the development of two games simultaneously both of which still have more than two dozen chapters left to go before they're finished.
Damn reaction limit (y)
You're just rubbing salt in the wound. I mastered the art of arithmetic and also came to the conclusion that working on two games at the same time would double the time it would take to release an update for each of them if performance remained constant. :)
On the other hand, I don't want to lose either of these games, I like them both. For Ocean this is much more painful, because then he will have to kill his firstborn :p

Maybe technology will be his saving grace, but even if his output doubled that would still be 2 updates per year, which for games that are supposed to be as big as both SG and WIAB, it's still not good enough for it to be completed in a timely fashion. Either he'll have to cut down the amount of chapters, cut corners with renders/animations, or just truck along same way he's been going and hope that 2 decades from now the world is still turning.
Damn reaction limit (y)
Yeah, perhaps it will be the technology, or he will receive the necessary funding to hire people after the release on Steam, or maybe the game will even be noticed and sponsored by some game development studio. At least there is hope compared to the abandoned game.
Regarding the large number of chapters. I think this is more a problem of people with high expectations than Ocean's short vision. Why did someone decide that he had to release all the chapters in a couple of years? This is a series, not a movie. Watch it season by season. He said this before: “Treat the game not as one movie, but as 8-10 movies.” If you don't like series and prefer movies, it's a completely different story, unrelated to its effectiveness. And I, like you, want faster updates and story progression, but not at the expense of cutting content. Otherwise, we will have to agree that the only possible AVN format is quite short stories, which take years to create. It's sad.
 
  • Like
Reactions: Don Sucio

yossa999

Well-Known Member
Dec 5, 2020
1,852
12,134
I only put the NLT games as an example of animations in a short time, it's not really a game i love.
Anyway, thank you for answering in detail, i had no idea about the development history of the Devs, but really i am more interested in seeing directly how satisfactory the finished work is for me, or if it is not finished, how satisfactory is the work every time i receive new content, and really Ocean's works generate frustration in me, they are as if the girl you like lets you eat her but only lets you put the tip in each time, you never end up enjoying her properly, VERY FRUSTRATING
Damn reaction limit (y)
Man, when you put it like that, I'm starting to feel frustrated too. I want to shove it balls deep, only tip isn't enough :ROFLMAO:
 

yossa999

Well-Known Member
Dec 5, 2020
1,852
12,134
He's got video games to play, some great games this year
You must be confusing him with SirDamned or someone other. If you care to read the thread a bit, you'll see that even those who criticize him a lot, criticize him mainly for taking on more than he can handle. He is reproached for making two games at the same time, for planning too long stories for each game, for caring too much about the perfection of details they deem not that important, and because all of this, updates are released quite rarely. But I don't remember him being accused of neglecting his games, making up excuses for his supporters about development progress while he wasted time on FFXIV or BG3.
 
4.30 star(s) 185 Votes